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	Fallback doors.register_door() code.
This function maps doors.register_door to the new API as far as reasonable. We can't map the texture, so we fall back to a default texture. An error message is printed if mod writers did not provide the needed new tiles field for the door. The created doors are functional and a full replacement. Old doors are replaced with the new ones through an ABM.
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		@@ -452,6 +452,59 @@ doors.register("door_obsidian_glass", {
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		},
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})
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-- Capture mods using the old API as best as possible.
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function doors.register_door(name, def)
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	if def.only_placer_can_open then
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		def.protected = true
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	end
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	def.only_placer_can_open = nil
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	local i = name:find(":")
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	local modname = name:sub(1, i - 1)
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	local doorname = modname .. "_" .. name:sub(i + 1, -1)
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	if not def.tiles then
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		if def.protected then
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			def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
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		else
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			def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
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		end
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		minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
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				"using deprecated API method \"doors.register_door()\" but " ..
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				"did not provide the \"tiles\" parameter. A fallback tiledef " ..
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				"will be used instead.")
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	end
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	doors.register(doorname, def)
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	-- these help replace items present and conversion
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	minetest.register_alias(name, "doors:" .. doorname)
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	minetest.register_alias(name .. "_t_1", "doors:hidden")
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	minetest.register_alias(name .. "_t_2", "doors:hidden")
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	minetest.register_abm({
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		nodenames = {name .. "_b_1", name .. "_b_2"},
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		interval = 7.0,
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		chance = 1,
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		action = function(pos, node, active_object_count, active_object_count_wider)
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			local l = tonumber(node.name:sub(-1))
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			local meta = minetest.get_meta(pos)
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			local h = meta:get_int("right") + 1
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			local p2 = node.param2
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			local replace = {
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				{{type = "a", state = 0}, {type = "a", state = 3}},
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				{{type = "b", state = 1}, {type = "b", state = 2}}
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			}
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			local new = replace[l][h]
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			-- retain infotext and doors_owner fields
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			minetest.swap_node(pos, {name = "doors:" .. doorname .. "_" .. new.type, param2 = p2})
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			meta:set_int("state", new.state)
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			-- wipe meta on top node as it's unused
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			minetest.set_node({x = pos.sx, y = pos.y + 1, z = pos.z}, {name = "doors:hidden"})
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		end
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	})
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end
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----trapdoor----
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function _doors.trapdoor_toggle(pos, clicker)
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