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	Dungeon loot: Avoid empty 'if' branch to satisfy lua check
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		| @@ -88,20 +88,20 @@ local function populate_chest(pos, rand, dungeontype) | ||||
| 				amount = rand:next(loot.count[1], loot.count[2]) | ||||
| 			end | ||||
|  | ||||
| 			if itemdef == nil then | ||||
| 				-- item doesn't exist, do nothing | ||||
| 			elseif itemdef.tool_capabilities then | ||||
| 				for n = 1, amount do | ||||
| 					local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear | ||||
| 					table.insert(items, ItemStack({name = loot.name, wear = wear})) | ||||
| 			if itemdef then | ||||
| 				if itemdef.tool_capabilities then | ||||
| 					for n = 1, amount do | ||||
| 						local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear | ||||
| 						table.insert(items, ItemStack({name = loot.name, wear = wear})) | ||||
| 					end | ||||
| 				elseif itemdef.stack_max == 1 then | ||||
| 					-- not stackable, add separately | ||||
| 					for n = 1, amount do | ||||
| 						table.insert(items, loot.name) | ||||
| 					end | ||||
| 				else | ||||
| 					table.insert(items, ItemStack({name = loot.name, count = amount})) | ||||
| 				end | ||||
| 			elseif itemdef.stack_max == 1 then | ||||
| 				-- not stackable, add separately | ||||
| 				for n = 1, amount do | ||||
| 					table.insert(items, loot.name) | ||||
| 				end | ||||
| 			else | ||||
| 				table.insert(items, ItemStack({name = loot.name, count = amount})) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
|   | ||||
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