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	Add grass
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		@@ -71,11 +71,12 @@ RealBadAngel's animated water (WTFPL):
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  default_water_source_animated.png
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  default_water_flowing_animated.png
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VanessaE:
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VanessaE (WTFPL):
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  default_nc_back.png
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  default_nc_front.png
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  default_nc_rb.png
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  default_nc_side.png
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  default_grass_*.png
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Calinou's improved default textures (CC BY-SA):
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  default_brick.png
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@@ -697,6 +697,12 @@ minetest.register_craft({
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	burntime = 10,
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})
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minetest.register_craft({
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	type = "fuel",
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	recipe = "default:grass_1",
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	burntime = 2,
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})
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--
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-- Node definitions
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--
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@@ -983,6 +989,10 @@ minetest.register_node("default:junglegrass", {
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	walkable = false,
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	groups = {snappy=3,flammable=2,attached_node=1},
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	sounds = default.node_sound_leaves_defaults(),
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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	},
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})
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minetest.register_node("default:leaves", {
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@@ -1753,6 +1763,96 @@ minetest.register_node("default:dry_shrub", {
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	},
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})
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minetest.register_node("default:grass_1", {
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	description = "Grass",
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	drawtype = "plantlike",
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	tiles = {"default_grass_1.png"},
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	-- use a bigger inventory image
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	inventory_image = "default_grass_3.png",
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	wield_image = "default_grass_3.png",
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	paramtype = "light",
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	walkable = false,
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	groups = {snappy=3,flammable=3,attached_node=1},
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	sounds = default.node_sound_leaves_defaults(),
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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	},
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	on_place = function(itemstack, placer, pointed_thing)
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		-- place a random grass node
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		local stack = ItemStack("default:grass_"..math.random(1,5))
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		local ret = minetest.item_place(stack, placer, pointed_thing)
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		return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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	end,
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})
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minetest.register_node("default:grass_2", {
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	description = "Grass",
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	drawtype = "plantlike",
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	tiles = {"default_grass_2.png"},
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	inventory_image = "default_grass_2.png",
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	wield_image = "default_grass_2.png",
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	paramtype = "light",
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	walkable = false,
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	drop = "default:grass_1",
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	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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	sounds = default.node_sound_leaves_defaults(),
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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	},
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})
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minetest.register_node("default:grass_3", {
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	description = "Grass",
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	drawtype = "plantlike",
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	tiles = {"default_grass_3.png"},
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	inventory_image = "default_grass_3.png",
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	wield_image = "default_grass_3.png",
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	paramtype = "light",
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	walkable = false,
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	drop = "default:grass_1",
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	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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	sounds = default.node_sound_leaves_defaults(),
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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	},
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})
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minetest.register_node("default:grass_4", {
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	description = "Grass",
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	drawtype = "plantlike",
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	tiles = {"default_grass_4.png"},
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	inventory_image = "default_grass_4.png",
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	wield_image = "default_grass_4.png",
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	paramtype = "light",
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	walkable = false,
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	drop = "default:grass_1",
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	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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	sounds = default.node_sound_leaves_defaults(),
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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	},
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})
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minetest.register_node("default:grass_5", {
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	description = "Grass",
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	drawtype = "plantlike",
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	tiles = {"default_grass_5.png"},
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	inventory_image = "default_grass_5.png",
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	wield_image = "default_grass_5.png",
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	paramtype = "light",
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	walkable = false,
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	drop = "default:grass_1",
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	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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	sounds = default.node_sound_leaves_defaults(),
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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	},
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})
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--
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-- Crafting items
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--
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@@ -262,7 +262,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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			local x1 = minp.x + math.floor((divx+1)*divlen)
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			local z1 = minp.z + math.floor((divz+1)*divlen)
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			-- Determine grass amount from perlin noise
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			local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
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			local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
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			-- Find random positions for grass based on this random
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			local pr = PseudoRandom(seed+1)
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			for i=0,grass_amount do
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@@ -284,13 +284,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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					if minetest.registered_nodes[nn] and
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						minetest.registered_nodes[nn].buildable_to then
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						nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
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						-- If desert sand, make dry shrub
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						-- If desert sand, add dry shrub
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						if nn == "default:desert_sand" then
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							minetest.env:set_node(p,{name="default:dry_shrub"})
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						-- If grass, make junglegrass
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						-- If dirt with grass, add grass
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						elseif nn == "default:dirt_with_grass" then
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							minetest.env:set_node(p,{name="default:junglegrass"})
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							minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
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						end
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					end
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				end
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								mods/default/textures/default_grass_1.png
									
									
									
									
									
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								mods/default/textures/default_grass_2.png
									
									
									
									
									
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