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	Fix table.insert usage
				
					
				
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		@@ -299,14 +299,14 @@ minetest.register_on_dieplayer(function(player)
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		return
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	end
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	local all_inventory = collect_all_items(player)
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	if bones_mode == "bones" and #all_inventory > 0 then
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	local all_items = collect_all_items(player)
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	if bones_mode == "bones" and #all_items > 0 then
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		bones_mode, bones_pos, bones_inv, bones_meta = find_node_for_bones_on_player_death(player, player_pos)
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	end
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	if bones_mode == "drop" and #all_inventory > 0 then
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		all_inventory.insert(all_inventory,ItemStack("bones:bones"))
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	if bones_mode == "drop" and #all_items > 0 then
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		table.insert(all_items, ItemStack("bones:bones"))
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	end
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	local dropped = dump_into(bones_mode, bones_inv, bones_pos, all_inventory)
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	local dropped = dump_into(bones_mode, bones_inv, bones_pos, all_items)
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	local log_message
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	local chat_message
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