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	Change many metal nodes to use default metal sounds
This commit is contained in:
		@@ -956,7 +956,7 @@ minetest.register_node("default:steelblock", {
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	tiles = {"default_steel_block.png"},
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	is_ground_content = false,
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	groups = {cracky = 1, level = 2},
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	sounds = default.node_sound_stone_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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})
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@@ -973,7 +973,7 @@ minetest.register_node("default:copperblock", {
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	tiles = {"default_copper_block.png"},
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	is_ground_content = false,
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	groups = {cracky = 1, level = 2},
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	sounds = default.node_sound_stone_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("default:bronzeblock", {
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@@ -981,7 +981,7 @@ minetest.register_node("default:bronzeblock", {
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	tiles = {"default_bronze_block.png"},
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	is_ground_content = false,
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	groups = {cracky = 1, level = 2},
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	sounds = default.node_sound_stone_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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})
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@@ -1016,7 +1016,7 @@ minetest.register_node("default:goldblock", {
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	tiles = {"default_gold_block.png"},
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	is_ground_content = false,
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	groups = {cracky = 1},
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	sounds = default.node_sound_stone_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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})
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@@ -1849,7 +1849,7 @@ register_sign("wood", "Wooden", {
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})
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register_sign("steel", "Steel", {
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	sounds = default.node_sound_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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	groups = {cracky = 2, attached_node = 1}
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})
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@@ -1895,7 +1895,7 @@ minetest.register_node("default:ladder_steel", {
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		--wall_side = = <default>
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	},
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	groups = {cracky = 2},
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	sounds = default.node_sound_stone_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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})
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default.register_fence("default:fence_wood", {
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@@ -422,7 +422,7 @@ doors.register("door_steel", {
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		inventory_image = "doors_item_steel.png",
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		protected = true,
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		groups = {cracky = 1, level = 2},
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		sounds = default.node_sound_stone_defaults(),
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		sounds = default.node_sound_metal_defaults(),
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		sound_open = "doors_steel_door_open",
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		sound_close = "doors_steel_door_close",
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		recipe = {
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@@ -621,7 +621,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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	tile_front = "doors_trapdoor_steel.png",
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	tile_side = "doors_trapdoor_steel_side.png",
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	protected = true,
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	sounds = default.node_sound_stone_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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	sound_open = "doors_steel_door_open",
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	sound_close = "doors_steel_door_close",
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	groups = {cracky = 1, level = 2, door = 1},
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@@ -473,7 +473,7 @@ stairs.register_stair_and_slab(
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	{"default_steel_block.png"},
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	"Steel Block Stair",
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	"Steel Block Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_metal_defaults()
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)
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stairs.register_stair_and_slab(
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@@ -483,7 +483,7 @@ stairs.register_stair_and_slab(
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	{"default_copper_block.png"},
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	"Copper Block Stair",
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	"Copper Block Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_metal_defaults()
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)
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stairs.register_stair_and_slab(
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@@ -493,7 +493,7 @@ stairs.register_stair_and_slab(
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	{"default_bronze_block.png"},
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	"Bronze Block Stair",
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	"Bronze Block Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_metal_defaults()
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)
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stairs.register_stair_and_slab(
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@@ -503,5 +503,5 @@ stairs.register_stair_and_slab(
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	{"default_gold_block.png"},
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	"Gold Block Stair",
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	"Gold Block Slab",
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	default.node_sound_stone_defaults()
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	default.node_sound_metal_defaults()
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)
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@@ -164,7 +164,7 @@ xpanes.register_pane("bar", {
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	inventory_image = "xpanes_bar.png",
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	wield_image = "xpanes_bar.png",
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	groups = {cracky=2},
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	sounds = default.node_sound_stone_defaults(),
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	sounds = default.node_sound_metal_defaults(),
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	recipe = {
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		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
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