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			fd81f21c70
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| fd81f21c70 | |||
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					89cf7a85db | ||
| 
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					36e3e42745 | ||
| 
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					4c1898d50a | 
							
								
								
									
										2
									
								
								depends.txt
									
									
									
									
									
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						@@ -0,0 +1,2 @@
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3d_armor
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shields
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										248
									
								
								init.lua
									
									
									
									
									
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						@@ -0,0 +1,248 @@
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armor.config.material_reinforcedleather = true
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armor.config.material_hardenedleather = true
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armor.config.material_blackmithril = true
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armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
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armor.materials.hardenedleather = "3d_armor:hardenedleather"
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armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
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-- Load Configuration
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for name, config in pairs(armor.config) do
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	local setting = minetest.settings:get("armor_"..name)
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	if type(config) == "number" then
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		setting = tonumber(setting)
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	elseif type(config) == "boolean" then
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		setting = minetest.settings:get_bool("armor_"..name)
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	end
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	if setting ~= nil then
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		armor.config[name] = setting
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	end
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end
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for material, _ in pairs(armor.materials) do
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	local key = "material_"..material
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	if armor.config[key] == false then
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		armor.materials[material] = nil
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	end
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end
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-- Reinforced Leather
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minetest.register_craftitem(":3d_armor:reinforcedleather", {
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	description = "Reinforced Leather",
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	inventory_image = "3d_armor_reinforcedleather.png",
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	stack_max = 99,
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})
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minetest.register_craft({
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	output = "3d_armor:reinforcedleather",
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	recipe = {
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		{"default:mithril_ingot","technic:brass_ingot",""},
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		{"darkage:chain", "mobs:minotaur_eye",""},
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		{"", "", ""}
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	}
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})
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if armor.materials.reinforcedleather then
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	-- Register helmets :
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	armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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			description = "Reinforced Leather Helmet (Hunter)",
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			inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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			groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
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			armor_groups = {fleshy=6},
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			damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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	})
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	-- Register chestplates :
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	armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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		description = "Reinforced Leather Chestplate (Hunter)",
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		inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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		groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
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		armor_groups = {fleshy=11},
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		damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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	})
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	-- Register leggings :
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	armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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		description = "Reinforced Leather Leggings (Hunter)",
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		inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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		groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
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		armor_groups = {fleshy=11},
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		damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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	})
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	-- Register boots :
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	armor:register_armor(":3d_armor:boots_reinforcedleather", {
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		description = "Reinforced Leather Boots (Hunter)",
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		inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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		groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
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		armor_groups = {fleshy=6},
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		damage_groups = {cracky=2, snappy=1, choppy=1, level=3}
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	})
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end
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-- Hardened Leather
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minetest.register_craftitem(":3d_armor:hardenedleather", {
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	description = "Hardened Leather",
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	inventory_image = "3d_armor_hardenedleather.png",
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	stack_max = 99,
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})
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minetest.register_craft({
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	output = "3d_armor:hardenedleather",
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	recipe = {
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		{"default:steel_ingot","mobs:leather", "default:bronze_ingot"},
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		{"mobs:leather", "mobs:leather", "mobs:leather"},
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		{"default:bronze_ingot", "mobs:leather", "default:steel_ingot"}
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	}
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})
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if armor.materials.hardenedleather then
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	-- Register helmets :
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	armor:register_armor(":3d_armor:helmet_hardenedleather", {
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		description = "Hardened Leather Helmet (Hunter)",
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		inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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		groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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		armor_groups = {fleshy=5},
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		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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	})
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	-- Register chestplates :
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	armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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		description = "Hardened Leather Chestplate (Hunter)",
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		inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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		groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
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		armor_groups = {fleshy=8},
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		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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	})
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	-- Register leggings :
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	armor:register_armor(":3d_armor:leggings_hardenedleather", {
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		description = "Hardened Leather Leggings (Hunter)",
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		inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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		groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
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		armor_groups = {fleshy=8},
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		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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	})
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	-- Register boots :
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	armor:register_armor(":3d_armor:boots_hardenedleather", {
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		description = "Hardened Leather Boots (Hunter)",
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		inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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		groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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		armor_groups = {fleshy=5},
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		damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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	})
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end
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-- Black Mithril
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minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
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	description = "Black Mithril Ingot",
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	inventory_image = "3d_armor_blackmithril_ingot.png",
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	stack_max = 99,
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	groups = {ingot = 1}
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})
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minetest.register_craft({
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	output = "3d_armor:blackmithril_ingot",
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	recipe = {
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		{"default:mithril_ingot", "mobs:dungeon_master_blood", ""},
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		{"mobs:dungeon_master_diamond", "default:obsidian", ""},
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		{"", "", ""}
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	}
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})
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if armor.materials.blackmithril then
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	-- Register helmets :
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	armor:register_armor(":3d_armor:helmet_blackmithril", {
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		description = "Black Mithril Helmet (Warrior)",
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		inventory_image = "3d_armor_inv_helmet_blackmithril.png",
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		groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
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		armor_groups = {fleshy=16},
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		damage_groups = {cracky=2, snappy=1, level=3}
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	})
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	-- Register chestplates :
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	armor:register_armor(":3d_armor:chestplate_blackmithril", {
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		description = "Black Mithril Chestplate (Warrior)",
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		inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
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		groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
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		armor_groups = {fleshy=22},
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		damage_groups = {cracky=2, snappy=1, level=3}
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	})
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	-- Register leggings :
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	armor:register_armor(":3d_armor:leggings_blackmithril", {
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		description = "Black Mithril Leggings (Warrior)",
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		inventory_image = "3d_armor_inv_leggings_blackmithril.png",
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		groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
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		armor_groups = {fleshy=22},
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		damage_groups = {cracky=2, snappy=1, level=3}
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	})
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	-- Register boots :
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	armor:register_armor(":3d_armor:boots_blackmithril", {
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		description = "Black Mithril Boots (Warrior)",
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		inventory_image = "3d_armor_inv_boots_blackmithril.png",
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		groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
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		armor_groups = {fleshy=16},
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		damage_groups = {cracky=2, snappy=1, level=3}
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	})	
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	-- Register shield :
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	armor:register_armor(":shields:shield_blackmithril", {
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		description = "Black Mithril Shield (warrior)",
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		inventory_image = "shields_inv_shield_black_mithril_warrior.png",
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		groups = {armor_shield=15, armor_heal=0, armor_use=50},
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		armor_groups = {fleshy=16},
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		damage_groups = {cracky=2, snappy=1, level=3},
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		reciprocate_damage = true,
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})
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end
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for k, v in pairs(armor.materials) do
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	if k == "blackmithril" then
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		minetest.register_craft({
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			output = "shields:shield_"..k,
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			recipe = {
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				{v, v, v},
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				{v, v, v},
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				{"", v, ""},
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			},
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		})
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	end
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	minetest.register_craft({
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		output = "3d_armor:helmet_"..k,
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		recipe = {
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			{v, v, v},
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			{v, "", v},
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			{"", "", ""},
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		},
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	})
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	minetest.register_craft({
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		output = "3d_armor:chestplate_"..k,
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		recipe = {
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			{v, "", v},
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			{v, v, v},
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			{v, v, v},
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		},
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	})
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	minetest.register_craft({
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		output = "3d_armor:leggings_"..k,
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		recipe = {
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			{v, v, v},
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			{v, "", v},
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			{v, "", v},
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		},
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	})
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	minetest.register_craft({
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		output = "3d_armor:boots_"..k,
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		recipe = {
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			{v, "", v},
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			{v, "", v},
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		},
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	})
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end
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minetest.log("action", "[3d_armor_classes] loaded.")
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		||||
							
								
								
									
										
											BIN
										
									
								
								textures/3d_armor_blackmithril_ingot.png
									
									
									
									
									
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								textures/3d_armor_boots_blackmithril.png
									
									
									
									
									
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								textures/3d_armor_boots_reinforcedleather.png
									
									
									
									
									
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								textures/3d_armor_chestplate_reinforcedleather.png
									
									
									
									
									
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								textures/3d_armor_chestplate_reinforcedleather_preview.png
									
									
									
									
									
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								textures/3d_armor_hardenedleather.png
									
									
									
									
									
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								textures/3d_armor_helmet_blackmithril.png
									
									
									
									
									
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								textures/3d_armor_helmet_blackmithril_preview.png
									
									
									
									
									
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								textures/3d_armor_helmet_hardenedleather_preview.png
									
									
									
									
									
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								textures/3d_armor_helmet_reinforcedleather.png
									
									
									
									
									
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								textures/3d_armor_helmet_reinforcedleather_preview.png
									
									
									
									
									
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								textures/3d_armor_inv_boots_blackmithril.png
									
									
									
									
									
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