forked from mtcontrib/ambience
.09 adds wind, and distant crows, bluejays, and cardinals
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ambience.zip
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ambience.zip
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@ -1,5 +1,5 @@
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .08
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--Ambiance Configuration for version .09
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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@ -11,8 +11,8 @@ local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 100 --crow, bluejay, cardinal
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local day_volume = 0.9
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local day_frequent_frequency = 1000 --singing birds
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local day_frequent_volume = 0.18 --(suggestion: keep 'em quiet, around .18)
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local day_frequent_frequency = 1000 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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@ -28,7 +28,8 @@ local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
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{name="Wolves_Howling", length=11, gain=night_volume}
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{name="Wolves_Howling", length=11, gain=night_volume},
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{name="ComboWind", length=17, gain=night_volume}
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}
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local night_frequent = {
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@ -42,7 +43,8 @@ local day = {
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frequency = day_frequency,
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{name="Best Cardinal Bird", length=4, gain=day_volume},
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{name="craw", length=3, gain=day_volume},
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{name="bluejay", length=18, gain=day_volume}
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{name="bluejay", length=18, gain=day_volume},
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{name="ComboWind", length=17, gain=day_volume}
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}
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local day_frequent = {
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@ -50,10 +52,11 @@ local day_frequent = {
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frequency = day_frequent_frequency,
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{name="robin2", length=16, gain=day_frequent_volume},
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{name="birdsongnl", length=13, gain=day_frequent_volume},
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{name="bird", length=30, gain=day_frequent_volume}--,
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-- {name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
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-- {name="craw", length=3, gain=day_frequent_volume},
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-- {name="bluejay", length=18, gain=day_frequent_volume}
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{name="bird", length=30, gain=day_frequent_volume},
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume}
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}
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ambience/sounds/ComboWind.ogg
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ambience/sounds/ComboWind.ogg
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@ -33,6 +33,16 @@
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--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
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ComboWind uses:
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--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
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--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
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[url=http://ompldr.org/vZjZzMg]Immersive Sounds 0.9[/url] Adds wind, and distant bluejays, crows, and cardinals.
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----------------Not used yet:
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--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
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http://www.freesound.org/people/Dynamicell/sounds/17553/
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http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
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http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
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ambience/sounds/dry_grass_in_wind.ogg
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ambience/sounds/dry_grass_in_wind.ogg
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