.30 adjust sound and music volume ingame

This commit is contained in:
Neuromancer 2012-09-16 22:48:38 -05:00
parent ca404b2395
commit 9dd2417898
2 changed files with 91 additions and 46 deletions

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@ -1,12 +1,12 @@
--------------------------------------------------------------------------------------------------------
--Ambiance Configuration for version .29
--working on Flying
--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
--it is fairly rare in .29
--need a separate onstart variable for flying?
--removing unneeded stuff.
--Ambience Configuration for version .30
--added music volume /mvol 0-3.3 music gain gets multiplied by this.
--added sound volume /mvol 0-1 sound gain gets multiplied by this.
--Working on:
--find out why wind stops while flying
--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
--invoked when staning on a ledge near water.
--reduce redundant code (stopplay and add ambience to list)
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
@ -36,11 +36,20 @@ local desert_frequent_frequency = 700 --desertwind
local desert_frequent_volume = 1.0
local swimming_frequent_frequency = 1000 --swimming splashes
local swimming_frequent_volume = 1.0
local water_surface_volume = 1.0 -- sloshing water
local lava_volume = 1.0 --lava
local flowing_water_volume = .4 --waterfall
local splashing_water_volume = 1
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
local music_volume = 0.3
--End of Config
----------------------------------------------------------------------------------------------------
local ambiences
local counter=0--*****************
local SOUNDVOLUME = 1
local MUSICVOLUME = 1
local sound_vol = 1
local last_x_pos = 0
local last_y_pos = 0
local last_z_pos = 0
@ -48,9 +57,11 @@ local node_under_feet
local node_at_upper_body
local node_at_lower_body
local node_3_under_feet
local played_on_start = false
local night = {
handler = {},
frequency = night_frequency,
@ -144,8 +155,8 @@ local flying = {
local water = {
handler = {},
frequency = 0,--dolphins dont fit into small lakes
{name="dolphins", length=6},
{name="dolphins_screaming", length=16.5}
{name="dolphins", length=6, gain=1},
{name="dolphins_screaming", length=16.5, gain=1}
}
local water_frequent = {
@ -154,7 +165,7 @@ local water_frequent = {
on_stop = "drowning_gasp",
--on_start = "Splash",
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
@ -165,35 +176,35 @@ local water_surface = {
frequency = 1000,
on_stop = "Splash",
on_start = "Splash",
{name="lake_waves_2_calm", length=9.5},
{name="lake_waves_2_variety", length=13.1}
{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
}
local splashing_water = {
handler = {},
frequency = 1000,
{name="Splash", length=1.22, gain=1}
{name="Splash", length=1.22, gain=splashing_water_volume}
}
local flowing_water = {
handler = {},
frequency = 1000,
{name="small_waterfall", length=14, gain=.4}
{name="small_waterfall", length=14, gain=flowing_water_volume}
}
local flowing_water2 = {
handler = {},
frequency = 1000,
{name="small_waterfall", length=11, gain=.3}
{name="small_waterfall", length=11, gain=flowing_water_volume}
}
local lava = {
handler = {},
frequency = 1000,
{name="earth01a", length=20}
{name="earth01a", length=20, gain=lava_volume}
}
local lava2 = {
handler = {},
frequency = 1000,
{name="earth01a", length=15}
{name="earth01a", length=15, gain=lava_volume}
}
@ -201,6 +212,7 @@ local play_music = minetest.setting_getbool("music") or false
local music = {
handler = {},
frequency = music_frequency,
is_music=true,
{name="mtest", length=4*60+33, gain=music_volume},
{name="echos", length=2*60+26, gain=music_volume},
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
@ -455,12 +467,18 @@ local get_ambience = function(player)
end
-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number)
local play_sound = function(player, list, number, is_music)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local gain = 1.0
if list[number].gain ~= nil then
gain = list[number].gain
if is_music then
gain = list[number].gain*MUSICVOLUME
--minetest.chat_send_all("gain music: " .. gain )
else
gain = list[number].gain*SOUNDVOLUME
--minetest.chat_send_all("gain sound: " .. gain )
end
end
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
if handler ~= nil then
@ -484,7 +502,7 @@ local stop_sound = function(still_playing, player)
local list = cave
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -494,7 +512,7 @@ local stop_sound = function(still_playing, player)
local list = cave_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -504,7 +522,7 @@ local stop_sound = function(still_playing, player)
local list = swimming_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -514,7 +532,7 @@ local stop_sound = function(still_playing, player)
local list = beach
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -524,7 +542,7 @@ local stop_sound = function(still_playing, player)
local list = beach_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -534,7 +552,7 @@ local stop_sound = function(still_playing, player)
local list = desert
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -544,7 +562,7 @@ local stop_sound = function(still_playing, player)
local list = desert_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -554,7 +572,7 @@ local stop_sound = function(still_playing, player)
local list = night
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -564,7 +582,7 @@ local stop_sound = function(still_playing, player)
local list = night_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -574,7 +592,7 @@ local stop_sound = function(still_playing, player)
local list = day
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -584,7 +602,7 @@ local stop_sound = function(still_playing, player)
local list = day_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -594,7 +612,7 @@ local stop_sound = function(still_playing, player)
local list = music
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -604,7 +622,7 @@ local stop_sound = function(still_playing, player)
local list = flowing_water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -614,7 +632,7 @@ local stop_sound = function(still_playing, player)
local list = flowing_water2
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -624,7 +642,7 @@ local stop_sound = function(still_playing, player)
local list = lava
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -634,7 +652,7 @@ local stop_sound = function(still_playing, player)
local list = lava2
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -644,7 +662,7 @@ local stop_sound = function(still_playing, player)
local list = water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -654,7 +672,7 @@ local stop_sound = function(still_playing, player)
local list = water_surface
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
played_on_start = false
end
minetest.sound_stop(list.handler[player_name])
@ -665,7 +683,7 @@ local stop_sound = function(still_playing, player)
local list = water_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
played_on_start = false
end
@ -680,7 +698,7 @@ local stop_sound = function(still_playing, player)
-- minetest.chat_send_all("handler flying " )
if list.on_stop ~= nil then
-- minetest.chat_send_all("onstop flying" )
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
played_on_start = false
end
minetest.sound_stop(list.handler[player_name])
@ -691,7 +709,7 @@ local stop_sound = function(still_playing, player)
local list = splashing_water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
@ -709,7 +727,7 @@ minetest.register_globalstep(function(dtime)
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
local ambiences = get_ambience(player)
ambiences = get_ambience(player)
stop_sound(ambiences, player)
for _,ambience in pairs(ambiences) do
if math.random(1, 1000) <= ambience.frequency then
@ -720,15 +738,42 @@ minetest.register_globalstep(function(dtime)
-- end
if ambience.on_start ~= nil and played_on_start == false then
played_on_start = true
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
-- minetest.chat_send_all("ambience: " ..ambience )
-- if ambience.on_start ~= nil and played_on_start_flying == false then
-- played_on_start_flying = true
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
-- end
play_sound(player, ambience, math.random(1, #ambience))
local is_music =false
if ambience.is_music ~= nil then
is_music = true
end
play_sound(player, ambience, math.random(1, #ambience),is_music)
end
end
end
end)
end)
minetest.register_chatcommand("svol", {
params = "<svol>",
description = "set volume of sounds, default 1 normal volume.",
privs = {server=true},
func = function(name, param)
SOUNDVOLUME = param
-- local player = minetest.env:get_player_by_name(name)
-- ambiences = get_ambience(player)
-- stop_sound({}, player)
minetest.chat_send_player(name, "Sound volume set.")
end, })
minetest.register_chatcommand("mvol", {
params = "<mvol>",
description = "set volume of music, default 1 normal volume.",
privs = {server=true},
func = function(name, param)
MUSICVOLUME = param
-- local player = minetest.env:get_player_by_name(name)
-- stop_sound({}, player)
-- ambiences = get_ambience(player)
minetest.chat_send_player(name, "Music volume set.")
end, })