forked from mtcontrib/ambience
.30 adjust sound and music volume ingame
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ca404b2395
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ambience.zip
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ambience.zip
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@ -1,12 +1,12 @@
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .29
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--working on Flying
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--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
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--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
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--it is fairly rare in .29
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--need a separate onstart variable for flying?
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--removing unneeded stuff.
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--Ambience Configuration for version .30
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--added music volume /mvol 0-3.3 music gain gets multiplied by this.
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--added sound volume /mvol 0-1 sound gain gets multiplied by this.
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--Working on:
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--find out why wind stops while flying
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--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
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--invoked when staning on a ledge near water.
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--reduce redundant code (stopplay and add ambience to list)
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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@ -36,11 +36,20 @@ local desert_frequent_frequency = 700 --desertwind
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local desert_frequent_volume = 1.0
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_volume = 1.0
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local water_surface_volume = 1.0 -- sloshing water
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local lava_volume = 1.0 --lava
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local flowing_water_volume = .4 --waterfall
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local splashing_water_volume = 1
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local ambiences
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local counter=0--*****************
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local SOUNDVOLUME = 1
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local MUSICVOLUME = 1
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local sound_vol = 1
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local last_x_pos = 0
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local last_y_pos = 0
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local last_z_pos = 0
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@ -48,9 +57,11 @@ local node_under_feet
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local node_at_upper_body
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local node_at_lower_body
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local node_3_under_feet
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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@ -144,8 +155,8 @@ local flying = {
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6},
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{name="dolphins_screaming", length=16.5}
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{name="dolphins", length=6, gain=1},
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{name="dolphins_screaming", length=16.5, gain=1}
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}
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local water_frequent = {
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@ -154,7 +165,7 @@ local water_frequent = {
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on_stop = "drowning_gasp",
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--on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
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@ -165,35 +176,35 @@ local water_surface = {
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frequency = 1000,
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on_stop = "Splash",
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on_start = "Splash",
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{name="lake_waves_2_calm", length=9.5},
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{name="lake_waves_2_variety", length=13.1}
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{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
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{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
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}
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local splashing_water = {
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handler = {},
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frequency = 1000,
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{name="Splash", length=1.22, gain=1}
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{name="Splash", length=1.22, gain=splashing_water_volume}
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}
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local flowing_water = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=14, gain=.4}
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{name="small_waterfall", length=14, gain=flowing_water_volume}
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}
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local flowing_water2 = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=11, gain=.3}
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{name="small_waterfall", length=11, gain=flowing_water_volume}
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}
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local lava = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=20}
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{name="earth01a", length=20, gain=lava_volume}
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}
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local lava2 = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=15}
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{name="earth01a", length=15, gain=lava_volume}
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}
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@ -201,6 +212,7 @@ local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = music_frequency,
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is_music=true,
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{name="mtest", length=4*60+33, gain=music_volume},
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{name="echos", length=2*60+26, gain=music_volume},
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{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
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@ -455,12 +467,18 @@ local get_ambience = function(player)
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end
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-- start playing the sound, set the handler and delete the handler after sound is played
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local play_sound = function(player, list, number)
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local play_sound = function(player, list, number, is_music)
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local player_name = player:get_player_name()
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if list.handler[player_name] == nil then
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local gain = 1.0
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if list[number].gain ~= nil then
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gain = list[number].gain
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if is_music then
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gain = list[number].gain*MUSICVOLUME
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--minetest.chat_send_all("gain music: " .. gain )
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else
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gain = list[number].gain*SOUNDVOLUME
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--minetest.chat_send_all("gain sound: " .. gain )
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end
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end
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local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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if handler ~= nil then
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@ -484,7 +502,7 @@ local stop_sound = function(still_playing, player)
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -494,7 +512,7 @@ local stop_sound = function(still_playing, player)
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -504,7 +522,7 @@ local stop_sound = function(still_playing, player)
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local list = swimming_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -514,7 +532,7 @@ local stop_sound = function(still_playing, player)
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local list = beach
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -524,7 +542,7 @@ local stop_sound = function(still_playing, player)
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local list = beach_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -534,7 +552,7 @@ local stop_sound = function(still_playing, player)
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local list = desert
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -544,7 +562,7 @@ local stop_sound = function(still_playing, player)
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local list = desert_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -554,7 +572,7 @@ local stop_sound = function(still_playing, player)
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -564,7 +582,7 @@ local stop_sound = function(still_playing, player)
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -574,7 +592,7 @@ local stop_sound = function(still_playing, player)
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -584,7 +602,7 @@ local stop_sound = function(still_playing, player)
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -594,7 +612,7 @@ local stop_sound = function(still_playing, player)
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local list = music
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -604,7 +622,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -614,7 +632,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -624,7 +642,7 @@ local stop_sound = function(still_playing, player)
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local list = lava
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -634,7 +652,7 @@ local stop_sound = function(still_playing, player)
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local list = lava2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -644,7 +662,7 @@ local stop_sound = function(still_playing, player)
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local list = water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -654,7 +672,7 @@ local stop_sound = function(still_playing, player)
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local list = water_surface
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -665,7 +683,7 @@ local stop_sound = function(still_playing, player)
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local list = water_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
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played_on_start = false
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end
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@ -680,7 +698,7 @@ local stop_sound = function(still_playing, player)
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-- minetest.chat_send_all("handler flying " )
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if list.on_stop ~= nil then
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-- minetest.chat_send_all("onstop flying" )
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -691,7 +709,7 @@ local stop_sound = function(still_playing, player)
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local list = splashing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -709,7 +727,7 @@ minetest.register_globalstep(function(dtime)
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local ambiences = get_ambience(player)
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ambiences = get_ambience(player)
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stop_sound(ambiences, player)
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for _,ambience in pairs(ambiences) do
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if math.random(1, 1000) <= ambience.frequency then
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@ -720,15 +738,42 @@ minetest.register_globalstep(function(dtime)
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-- end
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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-- minetest.chat_send_all("ambience: " ..ambience )
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-- if ambience.on_start ~= nil and played_on_start_flying == false then
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-- played_on_start_flying = true
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-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
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-- end
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play_sound(player, ambience, math.random(1, #ambience))
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local is_music =false
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if ambience.is_music ~= nil then
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is_music = true
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end
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play_sound(player, ambience, math.random(1, #ambience),is_music)
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end
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end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set volume of sounds, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
SOUNDVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- ambiences = get_ambience(player)
|
||||
-- stop_sound({}, player)
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
end, })
|
||||
minetest.register_chatcommand("mvol", {
|
||||
params = "<mvol>",
|
||||
description = "set volume of music, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
MUSICVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- stop_sound({}, player)
|
||||
-- ambiences = get_ambience(player)
|
||||
minetest.chat_send_player(name, "Music volume set.")
|
||||
end, })
|
Loading…
Reference in New Issue
Block a user