Pilz take a look at forum msg on function for determining setting

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Neuromancer 2012-08-19 14:48:57 -05:00
parent c43d2f89d5
commit 9ff5ed516b
1 changed files with 173 additions and 0 deletions

173
ambience/initFunc.lua Normal file
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--PilzAdam, check out my post about creating a function to determine setting
local night = {
handler = {},
{name="horned_owl", length=3},
{name="horned_owl", length=3},
{name="horned_owl", length=3},
{name="Wolves_Howling", length=11}
}
local night_frequent = {
handler = {},
{name="Crickets_At_NightCombo", length=69}
}
local day = {
handler = {},
{name="Best Cardinal Bird", length=4},
{name="craw", length=3},
{name="bluejay", length=18}
}
local day_frequent = {
handler = {},
{name="robin2", length=43},
{name="birdsongnl", length=72},
{name="bird", length=30}
}
local cave = {
handler = {},
{name="Bats_in_Cave", length=5}
}
local cave_frequent = {
handler = {},
{name="drippingwater_dripa", length=2},
{name="drippingwater_dripb", length=2},
{name="drippingwater_dripc", length=2},
{name="Single_Water_Droplet", length=3},
{name="Spooky_Water_Drops", length=7}
}
local is_daytime = function()
local daytime
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
daytime = true
else
daytime = false
end
return daytime
end
local setting = function (player_parm)
local settinglist
if player_parm:getpos().y < 0 then
settinglist = cave
else
if is_daytime then
settinglist = day
else
settinglist = night
end
end
return settinglist
end
local setting_frequent = function (setting_parm)
local setting_frequent_list
if setting_parm == cave then
setting_frequent_list = cave_frequent
elseif setting_parm == day then
setting_frequent_list = day_frequent
else
setting_frequent_list = night_frequent
end
return setting_frequent_list
end
-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local handler = minetest.sound_play(list[number].name, {to_player=player_name})
if handler ~= nil then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
local list = args[1]
local player_name = args[2]
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end, {list, player_name})
end
end
end
-- stops all sounds that are not in still_playing
local stop_sound = function(still_playing, player)
local player_name = player:get_player_name()
if still_playing.cave == nil then
local list = cave
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.cave_frequent == nil then
local list = cave_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night == nil then
local list = night
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night_frequent == nil then
local list = night_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day == nil then
local list = day
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day_frequent == nil then
local list = day_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
if timer < 5 then
return
end
timer = 0
-- normal sounds
if math.random(1, 100) <= 5 then --this 5 is what I am trying to change based on setting
for _,player in ipairs(minetest.get_connected_players()) do
player_setting = setting(player)
stop_sound({cave=true, cave_frequent=true}, player)--big problem here
play_sound(player, player_setting, math.random(1, #player_setting))
end
end
-- frequent sounds
if math.random(1, 100) <= 50 then
for _,player in ipairs(minetest.get_connected_players()) do
player_setting_frequent = setting_frequent(player)
stop_sound({cave=true, cave_frequent=true}, player)--big problem here
play_sound(player, player_setting_frequent, math.random(1, #player_setting_frequent))
end
end
end)