.25 bugfix, .24 better sea detection

.25 bugfix, .24 better sea detection, reduced .ogg size, also deserts
etc.
This commit is contained in:
Neuromancer 2012-09-08 21:38:27 -05:00
parent eb49ac0670
commit cb408c15e0
38 changed files with 114 additions and 25 deletions

Binary file not shown.

View File

@ -1,5 +1,5 @@
-------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------
--Ambiance Configuration for version .19 --Ambiance Configuration for version .25 (bugfix, -20 on last minp for sea detection.
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
@ -23,10 +23,15 @@ local beach_frequent_frequency = 1000 --waves
local beach_frequent_volume = 1.0 local beach_frequent_volume = 1.0
local water_frequent_frequency = 1000 --water sounds local water_frequent_frequency = 1000 --water sounds
local water_frequent_volume = 1.0 local water_frequent_volume = 1.0
local desert_frequency = 20 --coyote
local desert_volume = 1.0
local desert_frequent_frequency = 700 --desertwind
local desert_frequent_volume = 1.0
local music_frequency = 7 --music (suggestion: keep this one low like around 6) local music_frequency = 7 --music (suggestion: keep this one low like around 6)
local music_volume = 0.3 local music_volume = 0.3
--End of Config --End of Config
---------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
local counter=0--*****************
local played_on_start = false local played_on_start = false
local night = { local night = {
handler = {}, handler = {},
@ -92,6 +97,18 @@ local beach_frequent = {
{name="fiji_beach", length=43.5, gain=beach_frequent_volume} {name="fiji_beach", length=43.5, gain=beach_frequent_volume}
} }
local desert = {
handler = {},
frequency = desert_frequency,
{name="coyote2", length=2.5, gain=desert_volume},
{name="RattleSnake", length=8, gain=desert_volume}
}
local desert_frequent = {
handler = {},
frequency = desert_frequent_frequency,
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
}
local water = { local water = {
handler = {}, handler = {},
@ -160,32 +177,62 @@ local is_daytime = function()
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
end end
--[[old
local nodes_in_range = function(pos, search_distance, node_name)
local search_p = {x=0, y=0, z=0}
local nodes_found = 0
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
if search_n.name == node_name then
nodes_found = nodes_found + 1
end
end
end
end
return nodes_found
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
end --]]
local nodes_in_range = function(pos, search_distance, node_name) local nodes_in_range = function(pos, search_distance, node_name)
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") --minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
return #nodes return #nodes
end end
local nodes_in_coords = function(minp, maxp, node_name)
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
return #nodes
end
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
-- counter = counter +1
-- minetest.chat_send_all("counter: (" .. counter .. ")")
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = #nodes
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
if totalnodes >= threshold*2 then
return true
end
return false
end
local get_ambience = function(player) local get_ambience = function(player)
local pos = player:getpos() local pos = player:getpos()
@ -224,16 +271,32 @@ local get_ambience = function(player)
return {flowing_water=flowing_water, flowing_water2=flowing_water2} return {flowing_water=flowing_water, flowing_water2=flowing_water2}
end end
end end
pos.y = pos.y-2 --if we are near sea level and there is lots of water around the area
nodename = minetest.env:get_node(pos).name if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
--minetest.chat_send_all("Found " .. nodename .. pos.y )
if string.find(nodename, "default:sand") and pos.y < 5 then
if music then if music then
return {beach=beach, beach_frequent=beach_frequent, music=music} return {beach=beach, beach_frequent=beach_frequent, music=music}
else else
return {beach=beach, beach_frequent=beach_frequent} return {beach=beach, beach_frequent=beach_frequent}
end end
end end
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
if desert_in_range >250 then
if music then
return {desert=desert, desert_frequent=desert_frequent, music=music}
else
return {desert=desert, desert_frequent=desert_frequent}
end
end
pos.y = pos.y-2
nodename = minetest.env:get_node(pos).name
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
if player:getpos().y < 0 then if player:getpos().y < 0 then
if music then if music then
return {cave=cave, cave_frequent=cave_frequent, music=music} return {cave=cave, cave_frequent=cave_frequent, music=music}
@ -322,7 +385,26 @@ local stop_sound = function(still_playing, player)
list.handler[player_name] = nil list.handler[player_name] = nil
end end
end end
if still_playing.desert == nil then
local list = desert
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.desert_frequent == nil then
local list = desert_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night == nil then if still_playing.night == nil then
local list = night local list = night
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -71,8 +71,15 @@ ComboWind uses:
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/, --seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
desert:
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
http://www.freesound.org/people/Proxima4/sounds/104319/
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
----------------Not used yet: ----------------Not used yet:
desert:
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
ambience/sounds/coyote2.ogg Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
ambienceOLD22.zip Normal file

Binary file not shown.