forked from mtcontrib/ambience
.16 adds seagulls, waves, and fixed chat bug of .15
also includes .14 which added lava and an improvement for flowing water detection.
This commit is contained in:
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BIN
ambience.zip
BIN
ambience.zip
Binary file not shown.
@ -1,5 +1,5 @@
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .13
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--Ambiance Configuration for version .16
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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@ -17,6 +17,10 @@ local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local beach_frequency = 20 --seagulls
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local beach_volume = 1.0
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local beach_frequent_frequency = 1000 --waves
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local beach_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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@ -76,6 +80,19 @@ local cave_frequent = {
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
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}
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local beach = {
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handler = {},
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frequency = beach_frequency,
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{name="seagull", length=4.5, gain=beach_volume}
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}
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local beach_frequent = {
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handler = {},
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frequency = beach_frequent_frequency,
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{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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@ -98,8 +115,25 @@ local water_frequent = {
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local flowing_water = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=14},
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{name="small_waterfall", length=14, gain=.4}
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}
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local flowing_water2 = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=11, gain=.3}
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}
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local lava = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=20}
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}
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local lava2 = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=15}
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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@ -117,6 +151,7 @@ local is_daytime = function()
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return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
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end
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--[[old
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local nodes_in_range = function(pos, search_distance, node_name)
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local search_p = {x=0, y=0, z=0}
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local nodes_found = 0
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@ -132,8 +167,17 @@ local nodes_in_range = function(pos, search_distance, node_name)
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end
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return nodes_found
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--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
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end --]]
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local nodes_in_range = function(pos, search_distance, node_name)
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minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
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maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local get_ambience = function(player)
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local pos = player:getpos()
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pos.y = pos.y+1.0
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@ -145,11 +189,28 @@ local get_ambience = function(player)
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return {water=water, water_frequent=water_frequent}
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end
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end
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if nodes_in_range(pos, 5, "default:water_flowing")>5 then
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if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
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if music then
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return {flowing_water=flowing_water, music=music}
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return {lava=lava, lava2=lava2, music=music}
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else
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return {flowing_water=flowing_water}
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return {lava=lava}
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end
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end
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if nodes_in_range(pos, 7, "default:water_flowing")>5 then
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if music then
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return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
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else
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return {flowing_water=flowing_water, flowing_water2=flowing_water2}
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end
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end
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pos.y = pos.y-2
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nodename = minetest.env:get_node(pos).name
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--minetest.chat_send_all("Found " .. nodename .. pos.y )
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if string.find(nodename, "default:sand") and pos.y < 5 then
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if music then
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return {beach=beach, beach_frequent=beach_frequent, music=music}
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else
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return {beach=beach, beach_frequent=beach_frequent}
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end
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end
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if player:getpos().y < 0 then
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@ -220,6 +281,27 @@ local stop_sound = function(still_playing, player)
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list.handler[player_name] = nil
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end
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end
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if still_playing.beach == nil then
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local list = beach
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.beach_frequent == nil then
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local list = beach_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night == nil then
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local list = night
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if list.handler[player_name] ~= nil then
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@ -280,6 +362,36 @@ local stop_sound = function(still_playing, player)
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list.handler[player_name] = nil
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end
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end
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if still_playing.flowing_water2 == nil then
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local list = flowing_water2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.lava == nil then
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local list = lava
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.lava2 == nil then
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local list = lava2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.water == nil then
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local list = water
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if list.handler[player_name] ~= nil then
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@ -1,54 +0,0 @@
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local night = {"Crickets_At_NightCombo", "horned_owl", "Wolves_Howling"}
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local day = {"bird"}
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local cave = {"Bats_in_Cave","drippingwater_drip.1","drippingwater_drip.2","drippingwater_drip.3", "Single_Water_Droplet", "Spooky_Water_Drops"}
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math.randomseed(3)
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sound_playing = 0
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minetest.register_globalstep(function(time)
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local time = minetest.env:get_timeofday()
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-- minetest.chat_send_all(time .. " " .. sound_playing)
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if sound_playing == 0 then
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sound_playing = time
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end
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if sound_playing > 1 and time < 0.05 then
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sound_playing = 0.05
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end
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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if math.random(10000) >9980 then
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minetest.sound_play(cave[math.random(1, #cave)], {to_player = player:get_player_name()})
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end
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else
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--random wolves & owls at night
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if time > 0.8 or time < 0.2 then
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if math.random(10000) >9997 then
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minetest.sound_play("Wolves_Howling")
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end
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if math.random(10000) >9997 then
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minetest.sound_play("horned_owl")
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end
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end
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if time > sound_playing then
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if time > 0.8 or time < 0.2 then
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sound_playing = time + 0.07
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minetest.sound_play("Crickets_At_NightCombo")
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return true
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end
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sound_playing = time + 0.1
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minetest.sound_play("bird")
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return true
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end
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end
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end
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end)
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ambience/init.lua.pilz.lua
Normal file
287
ambience/init.lua.pilz.lua
Normal file
@ -0,0 +1,287 @@
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local night = {
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handler = {},
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frequency = 10,
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{name="horned_owl", length=3},
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{name="Wolves_Howling", length=11},
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{name="ComboWind", length=17},
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}
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local night_frequent = {
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handler = {},
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frequency = 25,
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{name="Crickets_At_NightCombo", length=69},
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}
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local day = {
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handler = {},
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frequency = 5,
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{name="Best Cardinal Bird", length=4},
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{name="craw", length=3},
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{name="bluejay", length=18},
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{name="ComboWind", length=17},
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}
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local day_frequent = {
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handler = {},
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frequency = 25,
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{name="robin2", length=16},
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{name="birdsongnl", length=12.5},
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{name="bird", length=30},
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}
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local cave = {
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handler = {},
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frequency = 5,
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{name="Bats_in_Cave", length=5},
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}
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local cave_frequent = {
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handler = {},
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frequency = 100,
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{name="drippingwater_drip_a", length=2},
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{name="drippingwater_drip_b", length=2},
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{name="drippingwater_drip_c", length=2},
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{name="Single_Water_Droplet", length=3},
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{name="Spooky_Water_Drops", length=7},
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6},
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{name="dolphins_screaming", length=16.5},
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}
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local water_frequent = {
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handler = {},
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frequency = 100,
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on_stop = "drowning_gasp",
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{name="scuba1bubbles", length=11},
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{name="scuba1calm", length=10},
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{name="scuba1calm2", length=8.5},
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{name="scuba1interestingbubbles", length=11},
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{name="scuba1tubulentbubbles", length=10.5},
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}
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local splash = {
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handler = {},
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frequency = 100,
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{name="Splash", length=1.5},
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = 1,
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{name="mtest", length=4*60+33, gain=0.3},
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{name="music_1", length=1*60+52, gain=0.3},
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{name="ambiance", length=19, gain=0.3},
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{name="dark_ambiance", length=46, gain=0.3},
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{name="eastern_feeling", length=3*60+51, gain=0.3},
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{name="echos", length=2*60+26, gain=0.3},
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{name="FoamOfTheSea", length=1*60+50, gain=0.3},
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}
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local is_daytime = function()
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return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
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end
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local get_ambience = function(player)
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local table = {}
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local play_water = false
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local play_splash = false
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local play_day = false
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local play_cave = false
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local play_night = false
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local pos = player:getpos()
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pos.y = pos.y+1.5
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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play_water = true
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elseif nodename == "air" then
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pos.y = pos.y-1.5
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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play_splash = true
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end
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end
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if player:getpos().y < 0 then
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play_cave = true
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elseif is_daytime() then
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play_day = true
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else
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play_night = true
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end
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if play_music then
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table.music = music
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end
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if play_water then
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table.water = water
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table.water_frequent = water_frequent
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return table
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end
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if play_splash then
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table.splash = splash
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end
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if play_day then
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table.day = day
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table.day_frequent = day_frequent
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elseif play_night then
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table.night = night
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table.night_frequent = night_frequent
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elseif play_cave then
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table.cave = cave
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table.cave_frequent = cave_frequent
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end
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return table
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end
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-- start playing the sound, set the handler and delete the handler after sound is played
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local play_sound = function(player, list, number)
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local player_name = player:get_player_name()
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if list.handler[player_name] == nil then
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local gain = 1.0
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if list[number].gain ~= nil then
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gain = list[number].gain
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end
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local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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if handler ~= nil then
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list.handler[player_name] = handler
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minetest.after(list[number].length, function(args)
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local list = args[1]
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local player_name = args[2]
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end, {list, player_name})
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end
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end
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end
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-- stops all sounds that are not in still_playing
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local stop_sound = function(still_playing, player)
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local player_name = player:get_player_name()
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if still_playing.cave == nil then
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.cave_frequent == nil then
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night == nil then
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night_frequent == nil then
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.day == nil then
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splash == nil then
|
||||
local list = splash
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 100) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
@ -1,467 +0,0 @@
|
||||
-- ***********************************************************************************
|
||||
-- ***********************************************
|
||||
-- 4SEASONS **************************************************
|
||||
-- ***********************************************
|
||||
-- ***********************************************************************************
|
||||
|
||||
SEASON_LENGTH = 1500 -- max tested 1500
|
||||
WEATHER_CHANGE_INTERVAL = 60
|
||||
BIRDS = true
|
||||
|
||||
PLANTLIKE = function(nodeid, nodename,type,option)
|
||||
if option == nil then option = false end
|
||||
|
||||
local params ={ description = nodename, drawtype = "plantlike", tile_images = {"4seasons_"..nodeid..'.png'},
|
||||
inventory_image = "4seasons_"..nodeid..'.png', wield_image = "4seasons_"..nodeid..'.png', paramtype = "light", }
|
||||
|
||||
if type == 'veg' then
|
||||
params.groups = {snappy=2,dig_immediate=3,flammable=2}
|
||||
params.sounds = default.node_sound_leaves_defaults()
|
||||
if option == false then params.walkable = false end
|
||||
elseif type == 'met' then -- metallic
|
||||
params.groups = {cracky=3}
|
||||
params.sounds = default.node_sound_stone_defaults()
|
||||
elseif type == 'cri' then -- craft items
|
||||
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
|
||||
params.sounds = default.node_sound_wood_defaults()
|
||||
if option == false then params.walkable = false end
|
||||
elseif type == 'eat' then -- edible
|
||||
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
|
||||
params.sounds = default.node_sound_wood_defaults()
|
||||
params.walkable = false
|
||||
params.on_use = minetest.item_eat(option)
|
||||
end
|
||||
minetest.register_node("4seasons:"..nodeid, params)
|
||||
end
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- SEASONAL CHANGES **************************************************
|
||||
-- ***********************************************************************************
|
||||
SEASON_FILE = minetest.get_worldpath()..'/4seasons.season'
|
||||
|
||||
local function set_season(t)
|
||||
CURRENT_SEASON = t
|
||||
-- write to file
|
||||
local f = io.open(SEASON_FILE, "w")
|
||||
f:write(CURRENT_SEASON)
|
||||
io.close(f)
|
||||
end
|
||||
|
||||
local f = io.open(SEASON_FILE, "r")
|
||||
if f ~= nil then
|
||||
CURRENT_SEASON = f:read("*n")
|
||||
io.close(f)
|
||||
else
|
||||
print('could not find season file, creating one (setting summer).')
|
||||
set_season(3)
|
||||
|
||||
end
|
||||
|
||||
switch_seasons = function()
|
||||
if CURRENT_SEASON == 1 then
|
||||
set_season(2) -- set to spring
|
||||
print('changing to spring')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
elseif CURRENT_SEASON == 2 then
|
||||
set_season(3) -- set to summer
|
||||
print('changing to summer')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
elseif CURRENT_SEASON == 3 then
|
||||
set_season(4) -- set to autumn
|
||||
print('changing to autumn')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
elseif CURRENT_SEASON == 4 then
|
||||
set_season(1) -- set to winter
|
||||
print('changing to winter')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
|
||||
minetest.register_chatcommand("season", {
|
||||
params = "<season>",
|
||||
description = "set the season",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
if param == 'winter' or param == 'Winter' then set_season(1)
|
||||
elseif param == 'spring' or param == 'Spring' then set_season(2)
|
||||
elseif param == 'summer' or param == 'Summer' then set_season(3)
|
||||
elseif param == 'fall' or param == 'Fall' then set_season(4)
|
||||
elseif param == 'pause' or param == 'Pause' then set_season(0)
|
||||
minetest.chat_send_player(name, "Season paused.")
|
||||
return
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid paramater '"..param.."', try 'winter','spring','summer' or 'fall'.")
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(name, "Season changed.")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = { "default:dirt_with_grass","4seasons:grass_autumn",'4seasons:grass_winter',"4seasons:grass_spring",
|
||||
'default:leaves','4seasons:leaves_autumn','4seasons:leaves_winter','4seasons:leaves_spring',
|
||||
"default:water_source","default:water_flowing", "default:cactus","default:desert_sand","default:sand","4seasons:desertsand_winter", "4seasons:sand_winter","4seasons:cactus_winter",'4seasons:ice_source','4seasons:ice_flowing' },
|
||||
interval = WEATHER_CHANGE_INTERVAL,
|
||||
chance = 6,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if CURRENT_SEASON == 1 then
|
||||
if node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:grass_winter'})
|
||||
elseif node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_winter'})
|
||||
|
||||
elseif node.name == 'default:desert_sand' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:desertsand_winter'})
|
||||
end
|
||||
elseif node.name == 'default:sand' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:sand_winter'})
|
||||
end
|
||||
elseif node.name == 'default:cactus' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:cactus_winter'})
|
||||
end
|
||||
elseif node.name == 'default:water_source' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:ice_source'})
|
||||
end
|
||||
elseif node.name == 'default:water_flowing' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:ice_flowing'})
|
||||
end
|
||||
end
|
||||
elseif CURRENT_SEASON == 2 then
|
||||
if node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:grass_spring'})
|
||||
elseif node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_spring'})
|
||||
elseif node.name == '4seasons:desertsand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
|
||||
elseif node.name == '4seasons:sand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:sand'})
|
||||
elseif node.name == '4seasons:cactus_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:cactus'})
|
||||
elseif node.name == '4seasons:ice_source' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_source'})
|
||||
elseif node.name == '4seasons:ice_flowing' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
|
||||
end
|
||||
elseif CURRENT_SEASON == 3 then
|
||||
if node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:leaves'})
|
||||
elseif node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:dirt_with_grass'})
|
||||
elseif node.name == '4seasons:desertsand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
|
||||
elseif node.name == '4seasons:sand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:sand'})
|
||||
elseif node.name == '4seasons:cactus_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:cactus'})
|
||||
elseif node.name == '4seasons:ice_source' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_source'})
|
||||
elseif node.name == '4seasons:ice_flowing' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
|
||||
end
|
||||
elseif CURRENT_SEASON == 4 then
|
||||
if node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_autumn'})
|
||||
elseif node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:grass_autumn'})
|
||||
elseif node.name == '4seasons:desertsand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
|
||||
elseif node.name == '4seasons:sand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:sand'})
|
||||
elseif node.name == '4seasons:cactus_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:cactus'})
|
||||
elseif node.name == '4seasons:ice_source' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_source'})
|
||||
elseif node.name == '4seasons:ice_flowing' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- BIRDS SPRING/SUMMER **************************************************
|
||||
-- ***********************************************************************************
|
||||
if BIRDS == true then
|
||||
local bird = {}
|
||||
bird.sounds = {}
|
||||
bird_sound = function(p)
|
||||
local wanted_sound = {name="bird", gain=0.6}
|
||||
bird.sounds[minetest.hash_node_position(p)] = {
|
||||
handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
|
||||
name = wanted_sound.name, }
|
||||
end
|
||||
|
||||
bird_stop = function(p)
|
||||
local sound = bird.sounds[minetest.hash_node_position(p)]
|
||||
if sound ~= nil then
|
||||
minetest.sound_stop(sound.handle)
|
||||
bird.sounds[minetest.hash_node_position(p)] = nil
|
||||
end
|
||||
end
|
||||
minetest.register_on_dignode(function(p, node)
|
||||
if node.name == "4seasons:bird" then
|
||||
bird_stop(p)
|
||||
|
||||
end
|
||||
end)
|
||||
minetest.register_abm({
|
||||
nodenames = { "4seasons:leaves_spring",'default:leaves' },
|
||||
interval = NATURE_GROW_INTERVAL,
|
||||
chance = 200,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local air = { x=pos.x, y=pos.y+1,z=pos.z }
|
||||
local is_air = minetest.env:get_node_or_nil(air)
|
||||
if is_air ~= nil and is_air.name == 'air' then
|
||||
minetest.env:add_node(air,{type="node",name='4seasons:bird'})
|
||||
bird_sound(air)
|
||||
end
|
||||
end
|
||||
})
|
||||
minetest.register_abm({
|
||||
nodenames = {'4seasons:bird' },
|
||||
interval = NATURE_GROW_INTERVAL,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:remove_node(pos)
|
||||
bird_stop(pos)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- SLIMTREES **************************************************
|
||||
-- ***********************************************************************************
|
||||
minetest.register_abm({
|
||||
nodenames = { "4seasons:slimtree" },
|
||||
interval = 120,
|
||||
chance = 1,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
end
|
||||
})
|
||||
-- ***********************************************************************************
|
||||
-- PALM TREES **************************************************
|
||||
-- ***********************************************************************************
|
||||
minetest.register_abm({
|
||||
nodenames = { "4seasons:palmtree" },
|
||||
interval = 120,
|
||||
chance = 1,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x+2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x-2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z+2},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z-2},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z+1},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z-1},{type="node",name="4seasons:palmleaves"})
|
||||
end
|
||||
})
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- NODES **************************************************
|
||||
-- ***********************************************************************************
|
||||
|
||||
PLANTLIKE('palmtree','Palmtree Sapling','veg')
|
||||
PLANTLIKE('slimtree','Slimtree Sapling','veg')
|
||||
PLANTLIKE('bird','Bird','veg')
|
||||
minetest.register_node("4seasons:palmleaves", {
|
||||
description = "Rail",
|
||||
drawtype = "raillike",
|
||||
tile_images = {"4seasons_palmleaves.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png"},
|
||||
inventory_image = "4seasons_palmleaves.png",
|
||||
wield_image = "4seasons_palmleaves.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
--fixed = <default>
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2},
|
||||
})
|
||||
minetest.register_node("4seasons:slimtree_wood", {
|
||||
description = "Slimtree",
|
||||
drawtype = "fencelike",
|
||||
tile_images = {"default_tree.png"},
|
||||
-- inventory_image = "default_tree.png",
|
||||
-- wield_image = "default_tree.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = 'default:fence_wood',
|
||||
})
|
||||
minetest.register_node("4seasons:ice_source", {
|
||||
description = "Ice",
|
||||
tile_images = {"4seasons_ice.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:ice_flowing", {
|
||||
description = "Ice",
|
||||
tile_images = {"4seasons_ice.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:leaves_autumn", {
|
||||
description = "Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tile_images = {"4seasons_leaves_autumn.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1, items = {
|
||||
{items = {'default:sapling'}, rarity = 20,},
|
||||
{items = {'4seasons:leaves_autumn'},}
|
||||
}},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:leaves_spring", {
|
||||
description = "Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tile_images = {"4seasons_leaves_spring.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1, items = {
|
||||
{items = {'default:sapling'}, rarity = 20,},
|
||||
{items = {'4seasons:leaves_spring'},}
|
||||
}},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:grass_spring", {
|
||||
description = "Dirt with snow",
|
||||
tile_images = {"4seasons_grass_spring.png", "default_dirt.png", "default_dirt.png^4seasons_grass_spring_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:grass_autumn", {
|
||||
description = "Dirt with snow",
|
||||
tile_images = {"4seasons_grass_autumn.png", "default_dirt.png", "default_dirt.png^4seasons_grass_autumn_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:grass_winter", {
|
||||
description = "Dirt with snow",
|
||||
tile_images = {"4seasons_snow.png", "default_dirt.png", "default_dirt.png^4seasons_grass_w_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:leaves_winter", {
|
||||
description = "Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tile_images = {"4seasons_leaves_with_snow.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1, items = {
|
||||
{items = {'default:sapling'}, rarity = 20,},
|
||||
{items = {'4seasons:leaves_winter'},}
|
||||
}},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:cactus_winter", {
|
||||
description = "Cactus",
|
||||
tile_images = {"4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:sand_winter", {
|
||||
description = "Sand with snow",
|
||||
tile_images = {"4seasons_snow.png", "default_sand.png", "default_sand.png^4seasons_sand_w_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:sand',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:desertsand_winter", {
|
||||
description = "Desert Sand with snow",
|
||||
tile_images = {"4seasons_snow.png", "default_desert_sand.png", "default_desert_sand.png^4seasons_desertsand_w_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:desert_sand',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
@ -1,157 +0,0 @@
|
||||
--PilzAdam, check out my post about creating a function to determine setting
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
{name="horned_owl", length=3},
|
||||
{name="horned_owl", length=3},
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
{name="Crickets_At_NightCombo", length=69}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
{name="robin2", length=43},
|
||||
{name="birdsongnl", length=72},
|
||||
{name="bird", length=30}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
{name="Bats_in_Cave", length=5}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
{name="drippingwater_dripa", length=2},
|
||||
{name="drippingwater_dripb", length=2},
|
||||
{name="drippingwater_dripc", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
local daytime
|
||||
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
|
||||
daytime = false
|
||||
else
|
||||
daytime = true
|
||||
end
|
||||
return daytime
|
||||
end
|
||||
|
||||
local setting = function (player_parm)
|
||||
local settinglist
|
||||
if player_parm:getpos().y < 0 then
|
||||
settinglist = {cave, cave_frequent}
|
||||
else
|
||||
if is_daytime then
|
||||
settinglist = {day, day_frequent}
|
||||
else
|
||||
settinglist = {night, night_frequent}
|
||||
end
|
||||
end
|
||||
return settinglist
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 5 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
player_setting = setting(player)
|
||||
|
||||
-- normal sounds
|
||||
if math.random(1, 100) <= 5 then --this 5 is what I am trying to change based on setting
|
||||
stop_sound({player_setting}, player)--big problem here
|
||||
play_sound(player, player_setting[1], math.random(1, #player_setting[0]))
|
||||
end
|
||||
|
||||
-- frequent sounds
|
||||
if math.random(1, 100) <= 50 then
|
||||
stop_sound({player_setting}, player)--big problem here
|
||||
play_sound(player, player_setting[2], math.random(1, #player_setting[1]))
|
||||
end
|
||||
end
|
||||
)
|
@ -65,7 +65,26 @@ ComboWind uses:
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
|
||||
----------------Not used yet:
|
||||
|
||||
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
|
BIN
ambience/sounds/earth01a.ogg
Normal file
BIN
ambience/sounds/earth01a.ogg
Normal file
Binary file not shown.
BIN
ambience/sounds/fiji_beach.ogg
Normal file
BIN
ambience/sounds/fiji_beach.ogg
Normal file
Binary file not shown.
BIN
ambience/sounds/seagull.ogg
Normal file
BIN
ambience/sounds/seagull.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user