forked from mtcontrib/ambience
89e1f1338c
The wind sound was annoying when flying. Got rid of all flying logic and dead sound file. also adjusted sound volumes.
795 lines
26 KiB
Lua
795 lines
26 KiB
Lua
--------------------------------------------------------------------------------------------------------
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--Ambience Configuration for version .34
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--Added Faraway & Ethereal by Amethystium
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--Working on:
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--removing magic leap when not enough air under feet.
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--find out why wind stops while flying
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--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
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--invoked when staning on a ledge near water.
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--reduce redundant code (stopplay and add ambience to list)
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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--for frequencies below use a number between 0 and max_frequency_all
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
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local night_frequency = 20 --owls, wolves
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local night_volume = 0.9
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local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 80 --crow, bluejay, cardinal
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local day_volume = 0.9
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local day_frequent_frequency = 250 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local beach_frequency = 20 --seagulls
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local beach_volume = 1.0
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local beach_frequent_frequency = 1000 --waves
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local beach_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local desert_frequency = 20 --coyote
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local desert_volume = 1.0
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local desert_frequent_frequency = 700 --desertwind
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local desert_frequent_volume = 1.0
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_volume = 1.0
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local water_surface_volume = 1.0 -- sloshing water
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local lava_volume = 1.0 --lava
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local flowing_water_volume = .4 --waterfall
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local splashing_water_volume = 1
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local ambiences
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local counter=0--*****************
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local SOUNDVOLUME = 1
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local MUSICVOLUME = 1
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local sound_vol = 1
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local last_x_pos = 0
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local last_y_pos = 0
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local last_z_pos = 0
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local node_under_feet
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local node_at_upper_body
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local node_at_lower_body
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local node_3_under_feet
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
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{name="Wolves_Howling", length=11, gain=night_volume},
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{name="ComboWind", length=17, gain=night_volume}
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}
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local night_frequent = {
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handler = {},
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frequency = night_frequent_frequency,
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
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}
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local day = {
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handler = {},
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frequency = day_frequency,
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{name="Best Cardinal Bird", length=4, gain=day_volume},
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{name="craw", length=3, gain=day_volume},
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{name="bluejay", length=18, gain=day_volume},
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{name="ComboWind", length=17, gain=day_volume}
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}
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local day_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="robin2", length=16, gain=day_frequent_volume},
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{name="birdsongnl", length=13, gain=day_frequent_volume},
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{name="bird", length=30, gain=day_frequent_volume},
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume*3}
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}
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local swimming_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
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{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
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}
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local cave = {
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handler = {},
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frequency = cave_frequency,
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{name="Bats_in_Cave", length=5, gain=cave_volume}
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}
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local cave_frequent = {
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handler = {},
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frequency = cave_frequent_frequency,
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
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}
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local beach = {
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handler = {},
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frequency = beach_frequency,
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{name="seagull", length=4.5, gain=beach_volume}
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}
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local beach_frequent = {
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handler = {},
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frequency = beach_frequent_frequency,
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{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
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}
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local desert = {
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handler = {},
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frequency = desert_frequency,
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{name="coyote2", length=2.5, gain=desert_volume},
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{name="RattleSnake", length=8, gain=desert_volume}
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}
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local desert_frequent = {
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handler = {},
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frequency = desert_frequent_frequency,
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{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
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}
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local flying = {
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handler = {},
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frequency = 1000,
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on_start = "nothing_yet",
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on_stop = "nothing_yet",
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{name="ComboWind", length=17, gain=1}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6, gain=1},
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{name="dolphins_screaming", length=16.5, gain=1}
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}
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local water_frequent = {
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handler = {},
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frequency = water_frequent_frequency,
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on_stop = "drowning_gasp",
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--on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
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}
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local water_surface = {
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handler = {},
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frequency = 1000,
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on_stop = "Splash",
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on_start = "Splash",
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{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
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{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
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}
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local splashing_water = {
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handler = {},
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frequency = 1000,
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{name="Splash", length=1.22, gain=splashing_water_volume}
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}
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local flowing_water = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=14, gain=flowing_water_volume}
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}
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local flowing_water2 = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=11, gain=flowing_water_volume}
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}
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local lava = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=20, gain=lava_volume}
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}
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local lava2 = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=15, gain=lava_volume}
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = music_frequency,
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is_music=true,
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{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
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{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
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--{name="mtest", length=4*60+33, gain=music_volume},
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--{name="echos", length=2*60+26, gain=music_volume},
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--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
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{name="eastern_feeling", length=3*60+51, gain=music_volume},
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--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
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{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
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{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
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{name="dark_ambiance", length=44, gain=music_volume}
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}
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local is_daytime = function()
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return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
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end
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local nodes_in_range = function(pos, search_distance, node_name)
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minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
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maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local nodes_in_coords = function(minp, maxp, node_name)
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
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counter = counter +1
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-- minetest.chat_send_all("counter: (" .. counter .. ")")
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minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
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maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = #nodes
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minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
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maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
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minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
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minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
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if totalnodes >= threshold*2 then
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return true
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end
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return false
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end
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local get_immediate_nodes = function(pos)
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pos.y = pos.y-1
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node_under_feet = minetest.env:get_node(pos).name
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pos.y = pos.y-3
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node_3_under_feet = minetest.env:get_node(pos).name
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pos.y = pos.y+3
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pos.y = pos.y+2.2
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node_at_upper_body = minetest.env:get_node(pos).name
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pos.y = pos.y-1.19
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node_at_lower_body = minetest.env:get_node(pos).name
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pos.y = pos.y+0.99
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--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
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end
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local get_ambience = function(player)
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local player_is_climbing = false
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local player_is_descending = false
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local player_is_moving_horiz = false
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local standing_in_water = false
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local pos = player:getpos()
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get_immediate_nodes(pos)
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if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
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player_is_moving_horiz = true
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end
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if pos.y > last_y_pos+.5 then
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player_is_climbing = true
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end
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if pos.y < last_y_pos-.5 then
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player_is_descending = true
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end
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last_x_pos =pos.x
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last_z_pos =pos.z
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last_y_pos =pos.y
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if string.find(node_at_upper_body, "default:water") then
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if music then
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return {water=water, water_frequent=water_frequent, music=music}
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else
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return {water=water, water_frequent=water_frequent}
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end
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elseif node_at_upper_body == "air" then
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if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
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--minetest.chat_send_all("bottom counted as water")
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--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
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--Key: under feet, moving or not
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--swimming w, m swimming
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--walking in water nw, m splashing
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--treading water w, nm sloshing
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--standing in water nw, nm beach trumps, then sloshing
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if player_is_moving_horiz then
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if string.find(node_under_feet, "default:water") then
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if music then
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return {swimming_frequent=swimming_frequent, music=music}
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else
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return {swimming_frequent}
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end
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else --didn't find water under feet: walking in water
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if music then
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return {splashing_water=splashing_water, music=music}
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else
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return {splashing_water}
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end
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end
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else--player is not moving: treading water
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if string.find(node_under_feet, "default:water") then
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if music then
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return {water_surface=water_surface, music=music}
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else
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return {water_surface}
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end
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else --didn't find water under feet
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standing_in_water = true
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end
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end
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end
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end
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-- minetest.chat_send_all("----------")
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-- if not player_is_moving_horiz then
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-- minetest.chat_send_all("not moving horiz")
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-- else
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-- minetest.chat_send_all("moving horiz")
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-- end
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-- minetest.chat_send_all("nub:" ..node_at_upper_body)
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-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
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-- minetest.chat_send_all("nuf:" ..node_under_feet)
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-- minetest.chat_send_all("----------")
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-- if player_is_moving_horiz then
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-- minetest.chat_send_all("playermoving")
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-- end
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-- if player_is_climbing then
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-- minetest.chat_send_all("player Climbing")
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-- end
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-- minetest.chat_send_all("nub:" ..node_at_upper_body)
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-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
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-- minetest.chat_send_all("nuf:" ..node_under_feet)
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-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
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--
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local air_or_ignore = {air=true,ignore=true}
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minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
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maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
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local air_under_player = nodes_in_coords(minp, maxp, "air")
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local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
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air_plus_ignore_under = air_under_player + ignore_under_player
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-- minetest.chat_send_all("airUnder:" ..air_under_player)
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-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
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-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
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-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
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--minetest.chat_send_all(air_or_ignore[node_under_feet])
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-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
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-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
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--minetest.chat_send_all("flying!!!!")
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-- if music then
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-- return {flying=flying, music=music}
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-- else
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--- return {flying}
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-- end
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-- end
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--minetest.chat_send_all("not flying!!!!")
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if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
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if music then
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return {lava=lava, lava2=lava2, music=music}
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else
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return {lava=lava}
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end
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end
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if nodes_in_range(pos, 6, "default:water_flowing")>45 then
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if music then
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return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
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else
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return {flowing_water=flowing_water, flowing_water2=flowing_water2}
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end
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end
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--if we are near sea level and there is lots of water around the area
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if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
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if music then
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return {beach=beach, beach_frequent=beach_frequent, music=music}
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else
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return {beach=beach, beach_frequent=beach_frequent}
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end
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end
|
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if standing_in_water then
|
|
if music then
|
|
return {water_surface=water_surface, music=music}
|
|
else
|
|
return {water_surface}
|
|
end
|
|
end
|
|
|
|
|
|
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
|
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
|
if desert_in_range >250 then
|
|
if music then
|
|
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
|
else
|
|
return {desert=desert, desert_frequent=desert_frequent}
|
|
end
|
|
end
|
|
|
|
-- pos.y = pos.y-2
|
|
-- nodename = minetest.env:get_node(pos).name
|
|
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
|
|
|
|
|
if player:getpos().y < 0 then
|
|
if music then
|
|
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
|
else
|
|
return {cave=cave, cave_frequent=cave_frequent}
|
|
end
|
|
end
|
|
if is_daytime() then
|
|
if music then
|
|
return {day=day, day_frequent=day_frequent, music=music}
|
|
else
|
|
return {day=day, day_frequent=day_frequent}
|
|
end
|
|
else
|
|
if music then
|
|
return {night=night, night_frequent=night_frequent, music=music}
|
|
else
|
|
return {night=night, night_frequent=night_frequent}
|
|
end
|
|
end
|
|
end
|
|
|
|
-- start playing the sound, set the handler and delete the handler after sound is played
|
|
local play_sound = function(player, list, number, is_music)
|
|
local player_name = player:get_player_name()
|
|
if list.handler[player_name] == nil then
|
|
local gain = 1.0
|
|
if list[number].gain ~= nil then
|
|
if is_music then
|
|
gain = list[number].gain*MUSICVOLUME
|
|
--minetest.chat_send_all("gain music: " .. gain )
|
|
else
|
|
gain = list[number].gain*SOUNDVOLUME
|
|
--minetest.chat_send_all("gain sound: " .. gain )
|
|
end
|
|
end
|
|
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
|
if handler ~= nil then
|
|
list.handler[player_name] = handler
|
|
minetest.after(list[number].length, function(args)
|
|
local list = args[1]
|
|
local player_name = args[2]
|
|
if list.handler[player_name] ~= nil then
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end, {list, player_name})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- stops all sounds that are not in still_playing
|
|
local stop_sound = function(still_playing, player)
|
|
local player_name = player:get_player_name()
|
|
if still_playing.cave == nil then
|
|
local list = cave
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.cave_frequent == nil then
|
|
local list = cave_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.swimming_frequent == nil then
|
|
local list = swimming_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.beach == nil then
|
|
local list = beach
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.beach_frequent == nil then
|
|
local list = beach_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.desert == nil then
|
|
local list = desert
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.desert_frequent == nil then
|
|
local list = desert_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.night == nil then
|
|
local list = night
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.night_frequent == nil then
|
|
local list = night_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.day == nil then
|
|
local list = day
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.day_frequent == nil then
|
|
local list = day_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.music == nil then
|
|
local list = music
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flowing_water == nil then
|
|
local list = flowing_water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flowing_water2 == nil then
|
|
local list = flowing_water2
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.lava == nil then
|
|
local list = lava
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.lava2 == nil then
|
|
local list = lava2
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water == nil then
|
|
local list = water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water_surface == nil then
|
|
local list = water_surface
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
played_on_start = false
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water_frequent == nil then
|
|
local list = water_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
|
played_on_start = false
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flying == nil then
|
|
--minetest.chat_send_all("begin stop flying " )
|
|
local list = flying
|
|
if list.handler[player_name] ~= nil then
|
|
-- minetest.chat_send_all("handler flying " )
|
|
if list.on_stop ~= nil then
|
|
-- minetest.chat_send_all("onstop flying" )
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
played_on_start = false
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.splashing_water == nil then
|
|
local list = splashing_water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer+dtime
|
|
if timer < 1 then
|
|
return
|
|
end
|
|
timer = 0
|
|
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
ambiences = get_ambience(player)
|
|
stop_sound(ambiences, player)
|
|
for _,ambience in pairs(ambiences) do
|
|
if math.random(1, 1000) <= ambience.frequency then
|
|
-- if(played_on_start) then
|
|
-- -- minetest.chat_send_all("playedOnStart " )
|
|
-- else
|
|
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
|
-- end
|
|
if ambience.on_start ~= nil and played_on_start == false then
|
|
played_on_start = true
|
|
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
-- minetest.chat_send_all("ambience: " ..ambience )
|
|
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
|
-- played_on_start_flying = true
|
|
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
|
-- end
|
|
local is_music =false
|
|
if ambience.is_music ~= nil then
|
|
is_music = true
|
|
end
|
|
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_chatcommand("svol", {
|
|
params = "<svol>",
|
|
description = "set volume of sounds, default 1 normal volume.",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
SOUNDVOLUME = param
|
|
-- local player = minetest.env:get_player_by_name(name)
|
|
-- ambiences = get_ambience(player)
|
|
-- stop_sound({}, player)
|
|
minetest.chat_send_player(name, "Sound volume set.")
|
|
end, })
|
|
minetest.register_chatcommand("mvol", {
|
|
params = "<mvol>",
|
|
description = "set volume of music, default 1 normal volume.",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
MUSICVOLUME = param
|
|
-- local player = minetest.env:get_player_by_name(name)
|
|
-- stop_sound({}, player)
|
|
-- ambiences = get_ambience(player)
|
|
minetest.chat_send_player(name, "Music volume set.")
|
|
end, }) |