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minetest.register_privilege ( " worldedit " , " Can use WorldEdit commands " )
worldedit.set_pos = { }
worldedit.pos1 = { }
worldedit.pos2 = { }
dofile ( minetest.get_modpath ( " worldedit_commands " ) .. " /mark.lua " )
--determines whether `nodename` is a valid node name, returning a boolean
worldedit.node_is_valid = function ( nodename )
return minetest.registered_nodes [ nodename ] ~= nil
or minetest.registered_nodes [ " default: " .. nodename ] ~= nil
end
--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
worldedit.player_axis = function ( name )
local dir = minetest.env : get_player_by_name ( name ) : get_look_dir ( )
local x , y , z = math.abs ( dir.x ) , math.abs ( dir.y ) , math.abs ( dir.z )
if x > y then
if x > z then
return " x " , dir.x > 0 and 1 or - 1
end
elseif y > z then
return " y " , dir.y > 0 and 1 or - 1
end
return " z " , dir.z > 0 and 1 or - 1
end
minetest.register_chatcommand ( " /reset " , {
params = " " ,
description = " Reset the region so that it is empty " ,
privs = { worldedit = true } ,
func = function ( name , param )
worldedit.pos1 [ name ] = nil
worldedit.pos2 [ name ] = nil
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
minetest.chat_send_player ( name , " WorldEdit region reset " )
end ,
} )
minetest.register_chatcommand ( " /mark " , {
params = " " ,
description = " Show markers at the region positions " ,
privs = { worldedit = true } ,
func = function ( name , param )
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
minetest.chat_send_player ( name , " WorldEdit region marked " )
end ,
} )
minetest.register_chatcommand ( " /pos1 " , {
params = " " ,
description = " Set WorldEdit region position 1 to the player's location " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = minetest.env : get_player_by_name ( name ) : getpos ( )
pos.x , pos.y , pos.z = math.floor ( pos.x ) , math.floor ( pos.y ) , math.floor ( pos.z )
worldedit.pos1 [ name ] = pos
worldedit.mark_pos1 ( name )
minetest.chat_send_player ( name , " WorldEdit position 1 set to " .. minetest.pos_to_string ( pos ) )
end ,
} )
minetest.register_chatcommand ( " /pos2 " , {
params = " " ,
description = " Set WorldEdit region position 2 to the player's location " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = minetest.env : get_player_by_name ( name ) : getpos ( )
pos.x , pos.y , pos.z = math.floor ( pos.x ) , math.floor ( pos.y ) , math.floor ( pos.z )
worldedit.pos2 [ name ] = pos
worldedit.mark_pos2 ( name )
minetest.chat_send_player ( name , " WorldEdit position 2 set to " .. minetest.pos_to_string ( pos ) )
end ,
} )
minetest.register_chatcommand ( " /p " , {
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params = " set/set1/set2/get " ,
description = " Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region " ,
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privs = { worldedit = true } ,
func = function ( name , param )
if param == " set " then --set both WorldEdit positions
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worldedit.set_pos [ name ] = " pos1 "
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minetest.chat_send_player ( name , " Select positions by punching two nodes " )
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elseif param == " set1 " then --set WorldEdit position 1
worldedit.set_pos [ name ] = " pos1only "
minetest.chat_send_player ( name , " Select position 1 by punching a node " )
elseif param == " set2 " then --set WorldEdit position 2
worldedit.set_pos [ name ] = " pos2 "
minetest.chat_send_player ( name , " Select position 2 by punching a node " )
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elseif param == " get " then --display current WorldEdit positions
if worldedit.pos1 [ name ] ~= nil then
minetest.chat_send_player ( name , " WorldEdit position 1: " .. minetest.pos_to_string ( worldedit.pos1 [ name ] ) )
else
minetest.chat_send_player ( name , " WorldEdit position 1 not set " )
end
if worldedit.pos2 [ name ] ~= nil then
minetest.chat_send_player ( name , " WorldEdit position 2: " .. minetest.pos_to_string ( worldedit.pos2 [ name ] ) )
else
minetest.chat_send_player ( name , " WorldEdit position 2 not set " )
end
else
minetest.chat_send_player ( name , " Unknown subcommand: " .. param )
end
end ,
} )
minetest.register_on_punchnode ( function ( pos , node , puncher )
local name = puncher : get_player_name ( )
if name ~= " " and worldedit.set_pos [ name ] ~= nil then --currently setting position
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if worldedit.set_pos [ name ] == " pos1 " then --setting position 1
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worldedit.pos1 [ name ] = pos
worldedit.mark_pos1 ( name )
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worldedit.set_pos [ name ] = " pos2 " --set position 2 on the next invocation
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minetest.chat_send_player ( name , " WorldEdit position 1 set to " .. minetest.pos_to_string ( pos ) )
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elseif worldedit.set_pos [ name ] == " pos1only " then --setting position 1 only
worldedit.pos1 [ name ] = pos
worldedit.mark_pos1 ( name )
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worldedit.set_pos [ name ] = nil --finished setting positions
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minetest.chat_send_player ( name , " WorldEdit position 1 set to " .. minetest.pos_to_string ( pos ) )
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elseif worldedit.set_pos [ name ] == " pos2 " then --setting position 2
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worldedit.pos2 [ name ] = pos
worldedit.mark_pos2 ( name )
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worldedit.set_pos [ name ] = nil --finished setting positions
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minetest.chat_send_player ( name , " WorldEdit position 2 set to " .. minetest.pos_to_string ( pos ) )
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end
end
end )
minetest.register_chatcommand ( " /volume " , {
params = " " ,
description = " Display the volume of the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local volume = worldedit.volume ( pos1 , pos2 )
minetest.chat_send_player ( name , " Current WorldEdit region has a volume of " .. volume .. " nodes ( " .. pos2.x - pos1.x .. " * " .. pos2.y - pos1.y .. " * " .. pos2.z - pos1.z .. " ) " )
end ,
} )
minetest.register_chatcommand ( " /set " , {
params = " <node> " ,
description = " Set the current WorldEdit region to <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " or not worldedit.node_is_valid ( param ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.set ( pos1 , pos2 , param )
minetest.chat_send_player ( name , count .. " nodes set " )
end ,
} )
minetest.register_chatcommand ( " /replace " , {
params = " <search node> <replace node> " ,
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description = " Replace all instances of <search node> with <replace node> in the current WorldEdit region " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , searchnode , replacenode = param : find ( " ^([^%s]+)%s+([^%s]+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if not worldedit.node_is_valid ( searchnode ) then
minetest.chat_send_player ( name , " Invalid search node name: " .. searchnode )
return
end
if not worldedit.node_is_valid ( replacenode ) then
minetest.chat_send_player ( name , " Invalid replace node name: " .. replacenode )
return
end
local count = worldedit.replace ( pos1 , pos2 , searchnode , replacenode )
minetest.chat_send_player ( name , count .. " nodes replaced " )
end ,
} )
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minetest.register_chatcommand ( " /homogenize " , {
params = " <node> " ,
description = " Replace all non-air nodes with <node> in the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if not worldedit.node_is_valid ( param ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.homogenize ( pos1 , pos2 , param )
minetest.chat_send_player ( name , count .. " nodes homogenized " )
end ,
} )
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minetest.register_chatcommand ( " /hollowsphere " , {
params = " <radius> <node> " ,
description = " Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , radius , nodename = param : find ( " ^(%d+)%s+([^%s]+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if not worldedit.node_is_valid ( nodename ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.hollow_sphere ( pos , tonumber ( radius ) , nodename )
minetest.chat_send_player ( name , count .. " nodes added " )
end ,
} )
minetest.register_chatcommand ( " /sphere " , {
params = " <radius> <node> " ,
description = " Add sphere at WorldEdit position 1 with radius <radius>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , radius , nodename = param : find ( " ^(%d+)%s+([^%s]+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if not worldedit.node_is_valid ( nodename ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.sphere ( pos , tonumber ( radius ) , nodename )
minetest.chat_send_player ( name , count .. " nodes added " )
end ,
} )
minetest.register_chatcommand ( " /hollowcylinder " , {
params = " x/y/z/? <length> <radius> <node> " ,
description = " Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , length , radius , nodename = param : find ( " ^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
length = length * sign
end
if not worldedit.node_is_valid ( nodename ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.hollow_cylinder ( pos , axis , tonumber ( length ) , tonumber ( radius ) , nodename )
minetest.chat_send_player ( name , count .. " nodes added " )
end ,
} )
minetest.register_chatcommand ( " /cylinder " , {
params = " x/y/z/? <length> <radius> <node> " ,
description = " Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , length , radius , nodename = param : find ( " ^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
length = length * sign
end
if not worldedit.node_is_valid ( nodename ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.cylinder ( pos , axis , tonumber ( length ) , tonumber ( radius ) , nodename )
minetest.chat_send_player ( name , count .. " nodes added " )
end ,
} )
minetest.register_chatcommand ( " /pyramid " , {
params = " <height> <node> " ,
description = " Add pyramid at WorldEdit position 1 with height <height>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , size , nodename = param : find ( " (%d+)%s+([^%s]+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if not worldedit.node_is_valid ( nodename ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.pyramid ( pos , tonumber ( size ) , nodename )
minetest.chat_send_player ( name , count .. " nodes added " )
end ,
} )
minetest.register_chatcommand ( " /spiral " , {
params = " <width> <height> <space> <node> " ,
description = " Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , width , height , space , nodename = param : find ( " (%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if not worldedit.node_is_valid ( nodename ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
local count = worldedit.spiral ( pos , tonumber ( width ) , tonumber ( height ) , tonumber ( space ) , nodename )
minetest.chat_send_player ( name , count .. " nodes changed " )
end ,
} )
minetest.register_chatcommand ( " /copy " , {
params = " x/y/z/? <amount> " ,
description = " Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , amount = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
amount = amount * sign
end
local count = worldedit.copy ( pos1 , pos2 , axis , tonumber ( amount ) )
minetest.chat_send_player ( name , count .. " nodes copied " )
end ,
} )
minetest.register_chatcommand ( " /move " , {
params = " x/y/z/? <amount> " ,
description = " Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , amount = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
amount = amount * sign
end
local count = worldedit.move ( pos1 , pos2 , axis , tonumber ( amount ) )
pos1 [ axis ] = pos1 [ axis ] + amount
pos2 [ axis ] = pos2 [ axis ] + amount
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
minetest.chat_send_player ( name , count .. " nodes moved " )
end ,
} )
minetest.register_chatcommand ( " /stack " , {
params = " x/y/z/? <count> " ,
description = " Stack the current WorldEdit region along the x/y/z/? axis <count> times " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , count = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
count = count * sign
end
local count = worldedit.stack ( pos1 , pos2 , axis , tonumber ( count ) )
minetest.chat_send_player ( name , count .. " nodes stacked " )
end ,
} )
minetest.register_chatcommand ( " /transpose " , {
params = " x/y/z/? x/y/z/? " ,
description = " Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis1 , axis2 = param : find ( " ^([xyz%?])%s+([xyz%?])$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if axis1 == " ? " then
axis1 = worldedit.player_axis ( name )
end
if axis2 == " ? " then
axis2 = worldedit.player_axis ( name )
end
if axis1 == axis2 then
minetest.chat_send_player ( name , " Invalid usage: axes are the same " )
return
end
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local count , pos1 , pos2 = worldedit.transpose ( pos1 , pos2 , axis1 , axis2 )
--reset markers to transposed positions
worldedit.pos1 [ name ] = pos1
worldedit.pos2 [ name ] = pos2
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
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minetest.chat_send_player ( name , count .. " nodes transposed " )
end ,
} )
minetest.register_chatcommand ( " /flip " , {
params = " x/y/z/? " ,
description = " Flip the current WorldEdit region along the x/y/z/? axis " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " ? " then
param = worldedit.player_axis ( name )
end
if param ~= " x " and param ~= " y " and param ~= " z " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local count = worldedit.flip ( pos1 , pos2 , param )
minetest.chat_send_player ( name , count .. " nodes flipped " )
end ,
} )
minetest.register_chatcommand ( " /rotate " , {
params = " <axis> <angle> " ,
description = " Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment) " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , angle = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if axis == " ? " then
axis = worldedit.player_axis ( name )
end
if angle % 90 ~= 0 then
minetest.chat_send_player ( name , " Invalid usage: angle must be multiple of 90 " )
return
end
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local count , pos1 , pos2 = worldedit.rotate ( pos1 , pos2 , axis , angle )
--reset markers to rotated positions
worldedit.pos1 [ name ] = pos1
worldedit.pos2 [ name ] = pos2
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
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minetest.chat_send_player ( name , count .. " nodes rotated " )
end ,
} )
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minetest.register_chatcommand ( " /orient " , {
params = " <angle> " ,
description = " Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment) " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , angle = param : find ( " ^([+-]?%d+)$ " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if angle % 90 ~= 0 then
minetest.chat_send_player ( name , " Invalid usage: angle must be multiple of 90 " )
return
end
local count = worldedit.orient ( pos1 , pos2 , angle )
minetest.chat_send_player ( name , count .. " nodes oriented " )
end ,
} )
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minetest.register_chatcommand ( " /fixlight " , {
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params = " " ,
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description = " Fix the lighting in the current WorldEdit region " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
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local count = worldedit.fixlight ( pos1 , pos2 )
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minetest.chat_send_player ( name , count .. " nodes updated " )
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end ,
} )
minetest.register_chatcommand ( " /hide " , {
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params = " " ,
description = " Hide all nodes in the current WorldEdit region non-destructively " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local count = worldedit.hide ( pos1 , pos2 )
minetest.chat_send_player ( name , count .. " nodes hidden " )
end ,
} )
minetest.register_chatcommand ( " /suppress " , {
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params = " <node> " ,
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description = " Suppress all <node> in the current WorldEdit region non-destructively " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " or not worldedit.node_is_valid ( param ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
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local count = worldedit.suppress ( pos1 , pos2 , param )
minetest.chat_send_player ( name , count .. " nodes suppressed " )
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end ,
} )
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minetest.register_chatcommand ( " /highlight " , {
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params = " <node> " ,
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description = " Highlight <node> in the current WorldEdit region by hiding everything else non-destructively " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " or not worldedit.node_is_valid ( param ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
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local count = worldedit.highlight ( pos1 , pos2 , param )
minetest.chat_send_player ( name , count .. " nodes highlighted " )
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end ,
} )
minetest.register_chatcommand ( " /restore " , {
params = " " ,
description = " Restores nodes hidden with WorldEdit in the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local count = worldedit.restore ( pos1 , pos2 )
minetest.chat_send_player ( name , count .. " nodes restored " )
end ,
} )
minetest.register_chatcommand ( " /save " , {
params = " <file> " ,
description = " Save the current WorldEdit region to \" (world folder)/schems/<file>.we \" " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local result , count = worldedit.serialize ( pos1 , pos2 )
local path = minetest.get_worldpath ( ) .. " /schems "
local filename = path .. " / " .. param .. " .we "
os.execute ( " mkdir \" " .. path .. " \" " ) --create directory if it does not already exist
local file , err = io.open ( filename , " wb " )
if err ~= nil then
minetest.chat_send_player ( name , " Could not save file to \" " .. filename .. " \" " )
return
end
file : write ( result )
file : flush ( )
file : close ( )
minetest.chat_send_player ( name , count .. " nodes saved " )
end ,
} )
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minetest.register_chatcommand ( " /allocate " , {
params = " <file> " ,
description = " Set the region defined by nodes from \" (world folder)/schems/<file>.we \" as the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 = worldedit.pos1 [ name ]
if pos1 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local filename = minetest.get_worldpath ( ) .. " /schems/ " .. param .. " .we "
local file , err = io.open ( filename , " rb " )
if err ~= nil then
minetest.chat_send_player ( name , " Could not open file \" " .. filename .. " \" " )
return
end
local value = file : read ( " *a " )
file : close ( )
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local nodepos1 , nodepos2 , count
if value : find ( " { " ) then --old WorldEdit format
nodepos1 , nodepos2 , count = worldedit.allocate_old ( pos1 , value )
else --new WorldEdit format
nodepos1 , nodepos2 , count = worldedit.allocate ( pos1 , value )
end
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worldedit.pos1 [ name ] = nodepos1
worldedit.mark_pos1 ( name )
worldedit.pos2 [ name ] = nodepos2
worldedit.mark_pos2 ( name )
minetest.chat_send_player ( name , count .. " nodes allocated " )
end ,
} )
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minetest.register_chatcommand ( " /load " , {
params = " <file> " ,
description = " Load nodes from \" (world folder)/schems/<file>.we \" with position 1 of the current WorldEdit region as the origin " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 = worldedit.pos1 [ name ]
if pos1 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local filename = minetest.get_worldpath ( ) .. " /schems/ " .. param .. " .we "
local file , err = io.open ( filename , " rb " )
if err ~= nil then
minetest.chat_send_player ( name , " Could not open file \" " .. filename .. " \" " )
return
end
local value = file : read ( " *a " )
file : close ( )
local count
if value : find ( " { " ) then --old WorldEdit format
count = worldedit.deserialize_old ( pos1 , value )
else --new WorldEdit format
count = worldedit.deserialize ( pos1 , value )
end
minetest.chat_send_player ( name , count .. " nodes loaded " )
end ,
} )
minetest.register_chatcommand ( " /metasave " , {
params = " <file> " ,
description = " Save the current WorldEdit region to \" (world folder)/schems/<file>.wem \" " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local count , err = worldedit.metasave ( pos1 , pos2 , param )
if err then
minetest.chat_send_player ( name , " error loading file: " .. err )
else
minetest.chat_send_player ( name , count .. " nodes saved " )
end
end ,
} )
minetest.register_chatcommand ( " /metaload " , {
params = " <file> " ,
description = " Load nodes from \" (world folder)/schems/<file>.wem \" with position 1 of the current WorldEdit region as the origin " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 = worldedit.pos1 [ name ]
if pos1 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local count , err = worldedit.metaload ( pos1 , param )
if err then
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minetest.chat_send_player ( name , " Error loading file: " .. err )
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else
minetest.chat_send_player ( name , count .. " nodes loaded " )
end
end ,
} )
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minetest.register_chatcommand ( " /lua " , {
params = " <code> " ,
description = " Executes <code> as a Lua chunk in the global namespace " ,
privs = { worldedit = true } ,
func = function ( name , param )
local err = worldedit.lua ( param )
if err then
minetest.chat_send_player ( name , " Code error: " .. err )
else
minetest.chat_send_player ( name , " Code successfully executed " )
end
end ,
} )
minetest.register_chatcommand ( " /luatransform " , {
params = " <code> " ,
description = " Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local err = worldedit.luatransform ( pos1 , pos2 , param )
if err then
minetest.chat_send_player ( name , " Code error: " .. err )
else
minetest.chat_send_player ( name , " Code successfully executed " )
end
end ,
} )