Fix styling issues in Chat Commands.md

This commit is contained in:
sfan5 2013-02-23 09:35:16 +01:00
parent 7eb102181b
commit 34c4475d06

View File

@ -157,10 +157,10 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
//flip ?
//flip x
//flip y
//flip z
//flip ?
### //rotate x/y/z/? <angle>
@ -186,7 +186,7 @@ Fixes the lighting in the current WorldEdit region.
//fixlight
## //hide
### //hide
Hide all nodes in the current WorldEdit region non-destructively.
@ -261,4 +261,4 @@ Executes <code> as a Lua chunk in the global namespace.
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
//luatransform minetest.env:add_node(pos, {name="default:stone"})
//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})