forked from mtcontrib/Minetest-WorldEdit
Quick and dirty fix for metasave not saving ItemStack instances in node metadata inventories.
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fdca506505
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@ -200,16 +200,24 @@ worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings
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local node = env:get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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count = count + 1
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local row = {
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local meta = env:get_meta(pos):to_table()
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--convert metadata itemstacks to itemstrings
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for i, v in pairs(meta.inventory) do
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for index, items in ipairs(v) do
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v[index] = items:to_string()
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end
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end
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table.insert(rows, {
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x = pos.x-pos1.x,
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y = pos.y-pos1.y,
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z = pos.z-pos1.z,
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name = node.name,
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param1 = node.param1,
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param2 = node.param2,
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meta = env:get_meta(pos):to_table(),
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}
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table.insert(rows, row)
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meta = meta,
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})
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end
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pos.z = pos.z + 1
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end
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@ -217,8 +225,8 @@ worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings
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end
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pos.x = pos.x + 1
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end
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local err = table.save(rows,filename)
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if err then return _,err end
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local err = table.save(rows, filename)
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if err then return _, err end
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return count
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end
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