Use minetest.pos_to_string() and check for nil positions when using //p get (possible crash fixed).

This commit is contained in:
Anthony Zhang 2012-07-22 14:53:20 -04:00
parent ebbfdbbe13
commit 5ce4517e66

View File

@ -41,12 +41,10 @@ minetest.register_chatcommand("/pos1", {
privs = {worldedit=true},
func = function(name, param)
local pos = minetest.env:get_player_by_name(name):getpos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
end,
})
@ -56,12 +54,10 @@ minetest.register_chatcommand("/pos2", {
privs = {worldedit=true},
func = function(name, param)
local pos = minetest.env:get_player_by_name(name):getpos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
end,
})
@ -74,10 +70,16 @@ minetest.register_chatcommand("/p", {
worldedit.set_pos[name] = 1
minetest.chat_send_player(name, "Select positions by punching two nodes")
elseif param == "get" then --display current WorldEdit positions
local pos = worldedit.pos1[name]
minetest.chat_send_player(name, "WorldEdit position 1: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
local pos = worldedit.pos2[name]
minetest.chat_send_player(name, "WorldEdit position 2: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
if worldedit.pos1[name] ~= nil then
minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
else
minetest.chat_send_player(name, "WorldEdit position 1 not set")
end
if worldedit.pos2[name] ~= nil then
minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
else
minetest.chat_send_player(name, "WorldEdit position 2 not set")
end
else
minetest.chat_send_player(name, "Unknown subcommand: " .. param)
end
@ -91,12 +93,12 @@ minetest.register_on_punchnode(function(pos, node, puncher)
worldedit.set_pos[name] = 2 --set position 2 on the next invocation
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
else --setting position 2
worldedit.set_pos[name] = nil --finished setting positions
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
end
end
end)