forked from mtcontrib/Minetest-WorldEdit
Fix for player signing off before WorldEdit GUI has finished loading.
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277b57a82a
commit
86d35e97bf
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@ -86,14 +86,20 @@ if unified_inventory then --unified inventory installed
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worldedit.show_page(name, "worldedit_gui")
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return true
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elseif fields.worldedit_gui_exit then --return to original page
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unified_inventory.set_inventory_formspec(minetest.get_player_by_name(name), "craft")
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local player = minetest.get_player_by_name(name)
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if player then
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unified_inventory.set_inventory_formspec(player, "craft")
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end
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return true
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end
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return false
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end)
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worldedit.show_page = function(name, page)
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minetest.get_player_by_name(name):set_inventory_formspec(get_formspec(name, page))
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local player = minetest.get_player_by_name(name)
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if player then
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player:set_inventory_formspec(get_formspec(name, page))
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end
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end
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elseif inventory_plus then --inventory++ installed
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minetest.register_on_joinplayer(function(player)
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@ -118,7 +124,10 @@ elseif inventory_plus then --inventory++ installed
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end)
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worldedit.show_page = function(name, page)
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inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
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local player = minetest.get_player_by_name(name)
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if player then
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inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
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end
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end
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else --fallback button
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local player_formspecs = {}
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@ -129,6 +138,9 @@ else --fallback button
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return
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end
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local player = minetest.get_player_by_name(name)
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if not player then --this is in case the player signs off while the media is loading
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return
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end
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if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
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formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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else
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@ -140,10 +152,12 @@ else --fallback button
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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minetest.after(1, function()
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player_formspecs[name] = player:get_inventory_formspec()
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minetest.after(0.01, function()
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update_main_formspec(name)
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end)
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if minetest.get_player_by_name(name) then --ensure the player is still signed in
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player_formspecs[name] = player:get_inventory_formspec()
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minetest.after(0.01, function()
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update_main_formspec(name)
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end)
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end
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end)
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end)
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@ -173,7 +187,9 @@ else --fallback button
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worldedit.show_page = function(name, page)
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local player = minetest.get_player_by_name(name)
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player:set_inventory_formspec(get_formspec(name, page))
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if player then
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player:set_inventory_formspec(get_formspec(name, page))
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end
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end
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end
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