forked from mtcontrib/Minetest-WorldEdit
		
	Fix transpose and rotate
This commit is contained in:
		| @@ -340,13 +340,13 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2) | |||||||
| 					local node1 = env:get_node(pos) | 					local node1 = env:get_node(pos) | ||||||
| 					local meta1a = env:get_meta(pos):to_table() | 					local meta1a = env:get_meta(pos):to_table() | ||||||
| 					local value1, value2 = pos[axis1], pos[axis2] | 					local value1, value2 = pos[axis1], pos[axis2] | ||||||
| 					pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2 | 					pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 | ||||||
| 					local node2 = env:get_node(pos) | 					local node2 = env:get_node(pos) | ||||||
| 					local meta2a = env:get_meta(pos):to_table() | 					local meta2a = env:get_meta(pos):to_table() | ||||||
| 					env:add_node(pos, node1) | 					env:add_node(pos, node1) | ||||||
| 					local meta1b = env:get_meta(pos) | 					local meta1b = env:get_meta(pos) | ||||||
| 					meta1b:from_table(meta1a) | 					meta1b:from_table(meta1a) | ||||||
| 					pos[axis1], pos[axis2] = value1, value2 | 					pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2 | ||||||
| 					env:add_node(pos, node2) | 					env:add_node(pos, node2) | ||||||
| 					local meta2b = env:get_meta(pos) | 					local meta2b = env:get_meta(pos) | ||||||
| 					meta2b:from_table(meta2a) | 					meta2b:from_table(meta2a) | ||||||
| @@ -408,16 +408,12 @@ worldedit.rotate = function(pos1, pos2, angle) | |||||||
|  |  | ||||||
| 	if angle == 90 then | 	if angle == 90 then | ||||||
| 		worldedit.transpose(pos1, pos2, "x", "z") | 		worldedit.transpose(pos1, pos2, "x", "z") | ||||||
| 		pos1.x, pos1.z = pos1.z, pos1.x |  | ||||||
| 		pos2.x, pos2.z = pos2.z, pos2.x |  | ||||||
| 		worldedit.flip(pos1, pos2, "z") | 		worldedit.flip(pos1, pos2, "z") | ||||||
| 	elseif angle == 180 then | 	elseif angle == 180 then | ||||||
| 		worldedit.flip(pos1, pos2, "x") | 		worldedit.flip(pos1, pos2, "x") | ||||||
| 		worldedit.flip(pos1, pos2, "z") | 		worldedit.flip(pos1, pos2, "z") | ||||||
| 	elseif angle == 270 then | 	elseif angle == 270 then | ||||||
| 		worldedit.transpose(pos1, pos2, "x", "z") | 		worldedit.transpose(pos1, pos2, "x", "z") | ||||||
| 		pos1.x, pos1.z = pos1.z, pos1.x |  | ||||||
| 		pos2.x, pos2.z = pos2.z, pos2.x |  | ||||||
| 		worldedit.flip(pos1, pos2, "x") | 		worldedit.flip(pos1, pos2, "x") | ||||||
| 	else | 	else | ||||||
| 		return 0 | 		return 0 | ||||||
|   | |||||||
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