forked from mtcontrib/Minetest-WorldEdit
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
This commit is contained in:
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b6bc841c39
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ac5e801834
@ -276,8 +276,8 @@ Executes <code> as a Lua chunk in the global namespace.
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
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//luatransform minetest.env:add_node(pos, {name="default:stone"})
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//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
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//luatransform minetest.add_node(pos, {name="default:stone"})
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//luatransform if minetest.get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
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### //mtschemcreate <file>
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@ -1,4 +1,5 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--executes `code` as a Lua chunk in the global namespace, returning an error if the code fails or nil otherwise
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worldedit.lua = function(code)
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@ -1,4 +1,5 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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worldedit.allocate_old = worldedit.allocate
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worldedit.deserialize_old = worldedit.deserialize
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@ -1,4 +1,5 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--wip: test the entire API again to make sure it works
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--wip: remove env parameter where no longer needed in chat commands module
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@ -29,16 +30,22 @@ end
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worldedit.set = function(pos1, pos2, nodename)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local size = {x=pos2.x - pos1.x, y=pos2.y - pos1.y, z=pos2.z - pos1.z}
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local nodes = {}
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--set up voxel manipulator
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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--fill nodes table with node to be set
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local node = {name=nodename, param1=0, param2=0}
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for i = 1, (size.x * size.y * size.z) do
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nodes[i] = node
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local nodes = {}
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local node_id = minetest.get_content_id(nodename)
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for i = 1, (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos2.z - pos1.z) do
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nodes[i] = node_id
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end
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minetest.place_schematic(pos1, {size=size, data=nodes})
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--update map nodes
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manip:set_data(nodes)
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manip:write_to_map()
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manip:update_map()
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return worldedit.volume(pos1, pos2)
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end
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@ -56,7 +63,7 @@ worldedit.replace = function(pos1, pos2, searchnode, replacenode)
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end
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--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode) --wip: use voxelmanip get_data for this
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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@ -1,100 +1,149 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_sphere = function(pos, radius, nodename)
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--set up voxel manipulator
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(
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{x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
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{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
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)
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local insert = table.insert
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local node_id = minetest.get_content_id(nodename)
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local ignore_id = minetest.get_content_id("ignore")
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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local nodes = {}
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local count = 0
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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for x = -radius, radius do
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for y = -radius, radius do
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for z = -radius, radius do
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local squared = x * x + y * y + z * z
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if squared >= min_radius and squared <= max_radius then
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insert(nodes, node)
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if squared >= min_radius and squared <= max_radius then --surface of sphere
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insert(nodes, node_id)
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count = count + 1
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else
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insert(nodes, ignore)
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insert(nodes, ignore_id)
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end
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end
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end
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end
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minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
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--update map nodes
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manip:set_data(nodes)
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manip:write_to_map()
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manip:update_map()
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return count
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end
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--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.sphere = function(pos, radius, nodename)
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--set up voxel manipulator
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(
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{x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
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{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
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)
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local insert = table.insert
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local node_id = minetest.get_content_id(nodename)
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local ignore_id = minetest.get_content_id("ignore")
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local max_radius = radius * (radius + 1)
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local nodes = {}
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local count = 0
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local max_radius = radius * (radius + 1)
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for x = -radius, radius do
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for y = -radius, radius do
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for z = -radius, radius do
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if x * x + y * y + z * z <= max_radius then
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insert(nodes, node)
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if x * x + y * y + z * z <= max_radius then --inside sphere
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insert(nodes, node_id)
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count = count + 1
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else
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insert(nodes, ignore)
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insert(nodes, ignore_id)
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end
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end
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end
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end
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minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
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--update map nodes
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manip:set_data(nodes)
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manip:write_to_map()
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manip:update_map()
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return count
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end
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--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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--set up voxel manipulator
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(
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{x=pos.x - radius, y=pos.y, z=pos.z - radius},
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{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
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)
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local insert = table.insert
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local node_id = minetest.get_content_id(nodename)
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local ignore_id = minetest.get_content_id("ignore")
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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local nodes = {}
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local count = 0
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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for x = -radius, radius do
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for y = 0, radius do
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for z = -radius, radius do
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local squared = x * x + y * y + z * z
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if squared >= min_radius and squared <= max_radius then
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insert(nodes, node)
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if squared >= min_radius and squared <= max_radius then --surface of dome
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insert(nodes, node_id)
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count = count + 1
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else
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insert(nodes, ignore)
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insert(nodes, ignore_id)
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end
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end
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end
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end
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minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
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--update map nodes
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manip:set_data(nodes)
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manip:write_to_map()
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manip:update_map()
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return count
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end
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--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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--set up voxel manipulator
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(
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{x=pos.x - radius, y=pos.y, z=pos.z - radius},
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{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
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)
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local insert = table.insert
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local node_id = minetest.get_content_id(nodename)
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local ignore_id = minetest.get_content_id("ignore")
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local max_radius = radius * (radius + 1)
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local nodes = {}
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local count = 0
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local max_radius = radius * (radius + 1)
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for x = -radius, radius do
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for y = 0, radius do
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for z = -radius, radius do
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if x * x + y * y + z * z <= max_radius then
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insert(nodes, node)
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if x * x + y * y + z * z <= max_radius then --inside dome
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insert(nodes, node_id)
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count = count + 1
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else
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insert(nodes, ignore)
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insert(nodes, ignore_id)
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end
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end
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end
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end
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minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
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--update map nodes
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manip:set_data(nodes)
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manip:write_to_map()
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manip:update_map()
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return count
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end
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@ -109,6 +158,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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other1, other2 = "x", "y"
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end
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--handle negative lengths
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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if length < 0 then
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length = -length
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@ -151,7 +201,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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currentpos[other1] = first1
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place_schematic(currentpos, schematic) --octant 7
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count = count + (length * 8) --wip: broken because sometimes currentpos is repeated
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count = count + 8 --wip: broken because sometimes currentpos is repeated
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--move to next location
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delta = delta + (offset1 * 2) + 1
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@ -161,6 +211,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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end
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offset1 = offset1 + 1
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end
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count = count * length --apply the length to the number of nodes
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return count
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end
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@ -175,52 +226,57 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
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other1, other2 = "x", "y"
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end
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--wip: make this faster using the schematic method by adding columns in a circle pattern like in hollow_cylinder, or by adding whole 2D slices using custom sized schematics
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if env == nil then env = minetest.env end
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--handle negative lengths
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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local node = {name=nodename}
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local count = 0
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local step = 1
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if length < 0 then
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length = -length
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step = -1
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currentpos[axis] = currentpos[axis] - length
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end
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--create schematic for single node column along the axis
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local node = {name=nodename, param1=0, param2=0}
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local nodes = {}
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for i = 1, length do
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local offset1, offset2 = 0, radius
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local delta = -radius
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while offset1 <= offset2 do
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--connect each pair of octants
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currentpos[other1] = pos[other1] - offset1
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local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
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for i = 0, offset1 * 2 do
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currentpos[other2] = second1
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env:add_node(currentpos, node) --octant 1 to 4
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currentpos[other2] = second2
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env:add_node(currentpos, node) --octant 5 to 8
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currentpos[other1] = currentpos[other1] + 1
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end
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currentpos[other1] = pos[other1] - offset2
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local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
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for i = 0, offset2 * 2 do
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currentpos[other2] = second1
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env:add_node(currentpos, node) --octant 2 to 3
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currentpos[other2] = second2
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env:add_node(currentpos, node) --octant 6 to 7
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currentpos[other1] = currentpos[other1] + 1
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end
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count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
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--move to next location
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delta = delta + (offset1 * 2) + 1
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offset1 = offset1 + 1
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if delta >= 0 then
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offset2 = offset2 - 1
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delta = delta - (offset2 * 2)
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end
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end
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currentpos[axis] = currentpos[axis] + step
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nodes[i] = node
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end
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local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
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local place_schematic = minetest.place_schematic
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local count = 0
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local offset1, offset2 = 0, radius
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local delta = -radius
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while offset1 <= offset2 do
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--connect each pair of octants taking advantage of symmetry along two axes
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currentpos[other1] = pos[other1] - offset1
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local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
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for i = 0, offset1 * 2 do
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currentpos[other2] = second1
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place_schematic(currentpos, schematic) --octant 1 to 4
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currentpos[other2] = second2
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place_schematic(currentpos, schematic) --octant 5 to 8
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currentpos[other1] = currentpos[other1] + 1
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end
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currentpos[other1] = pos[other1] - offset2
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local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
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for i = 0, offset2 * 2 do
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currentpos[other2] = second1
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place_schematic(currentpos, schematic) --octant 2 to 3
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currentpos[other2] = second2
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place_schematic(currentpos, schematic) --octant 6 to 7
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currentpos[other1] = currentpos[other1] + 1
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end
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count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken since node positions may coincide
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--move to next location
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delta = delta + (offset1 * 2) + 1
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offset1 = offset1 + 1
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if delta >= 0 then
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offset2 = offset2 - 1
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delta = delta - (offset2 * 2)
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end
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end
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count = count * length --apply the length to the number of nodes
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return count
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end
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@ -274,7 +330,7 @@ worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: cl
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end
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return ret
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end
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if env == nil then env = minetest.env end
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if env == nil then env = minetest.env end
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-- connect the joined parts
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local spiral = spiralt(width)
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height = tonumber(height)
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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worldedit.queue = {}
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worldedit.lower = 1
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@ -1,4 +1,5 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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@ -37,16 +38,16 @@ worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and wheth
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local pos = {x=pos1.x, y=0, z=0}
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local count = 0
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local result = {}
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local env = minetest.env
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local get_node, get_meta = minetest.get_node, minetest.get_meta
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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local node = get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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count = count + 1
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local meta = env:get_meta(pos):to_table()
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local meta = get_meta(pos):to_table()
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--convert metadata itemstacks to itemstrings
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for name, inventory in pairs(meta.inventory) do
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@ -160,10 +161,10 @@ end
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--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
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--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.deserialize = function(originpos, value, env)
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worldedit.deserialize = function(originpos, value)
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
if env == nil then env = minetest.env end
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
local version = worldedit.valueversion(value)
|
||||
if version == 1 or version == 2 then --original flat table format
|
||||
--obtain the node table
|
||||
@ -190,27 +191,23 @@ worldedit.deserialize = function(originpos, value, env)
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
env:add_node(pos, entry[2])
|
||||
add_node(pos, entry[2])
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, #nodes do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
env:add_node(entry, entry) --entry acts both as position and as node
|
||||
env:get_meta(entry):from_table(entry.meta)
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
local pos = {x=0, y=0, z=0}
|
||||
local node = {name="", param1=0, param2=0}
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
pos.x = originx + tonumber(x)
|
||||
pos.y = originy + tonumber(y)
|
||||
pos.z = originz + tonumber(z)
|
||||
node.name = name
|
||||
node.param1 = param1
|
||||
node.param2 = param2
|
||||
env:add_node(pos, node)
|
||||
pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
node.name, node.param1, node.param2 = name, param1, param2
|
||||
add_node(pos, node)
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
@ -237,13 +234,13 @@ worldedit.deserialize = function(originpos, value, env)
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
env:add_node(entry, entry) --entry acts both as position and as node
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
end
|
||||
|
||||
--load the metadata
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
env:get_meta(entry):from_table(entry.meta)
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
return count
|
||||
|
@ -1,4 +1,5 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
|
||||
worldedit.sort_pos = function(pos1, pos2)
|
||||
@ -76,7 +77,7 @@ worldedit.suppress = function(pos1, pos2, nodename)
|
||||
end
|
||||
|
||||
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
|
||||
worldedit.highlight = function(pos1, pos2, nodename)
|
||||
worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
||||
|
Loading…
Reference in New Issue
Block a user