Merge pull request #47 from cyisfor/master

Stacking in any direction
This commit is contained in:
Anthony Zhang 2014-07-06 19:11:23 -04:00
commit b32aadd7fa
2 changed files with 192 additions and 12 deletions

View File

@ -24,7 +24,11 @@ worldedit.volume = function(pos1, pos2)
end
--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
worldedit.set = function(pos1, pos2, nodename)
worldedit.set = function(pos1, pos2, nodenames)
if type(nodenames) == 'string' then
nodenames = {nodenames}
end
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
--set up voxel manipulator
@ -40,9 +44,12 @@ worldedit.set = function(pos1, pos2, nodename)
end
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
local node_ids = {}
for i,v in ipairs(nodenames) do
node_ids[i] = minetest.get_content_id(nodenames[i])
end
for i in area:iterp(pos1, pos2) do
nodes[i] = node_id
nodes[i] = node_ids[math.random(#node_ids)]
end
--update map nodes
@ -165,6 +172,129 @@ worldedit.copy = function(pos1, pos2, axis, amount) --wip: replace the old versi
return worldedit.volume(pos1, pos2)
end
worldedit.copy2 = function(pos1, pos2, direction, volume)
-- the overlap shouldn't matter as long as we
-- 1) start at the furthest separated corner
-- 2) complete an edge before moving inward, either edge works
-- 3) complete a face before moving inward, similarly
--
-- to do this I
-- 1) find the furthest destination in the direction, of each axis
-- 2) call those the furthest separated corner
-- 3) make sure to iterate inward from there
-- 4) nested loop to make sure complete edge, complete face, then complete cube.
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
local somemeta = get_meta(pos1) -- hax lol
local to_table = somemeta.to_table
local from_table = somemeta.from_table
somemeta = nil
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
local sx,sy,sz -- direction sign
local ix,iy,iz -- initial destination
local ex,ey,ez -- final destination
local originalx,originaly,originalz -- source
-- vim -> :'<,'>s/\<\([ioes]\?\)x\>/\1y/g
if direction.x > 0 then
originalx = pos2.x
ix = originalx + direction.x
ex = pos1.x + direction.x
sx = -1
elseif direction.x < 0 then
originalx = pos1.x
ix = originalx + direction.x
ex = pos2.x + direction.x
sx = 1
else
originalx = pos1.x
ix = originalx -- whatever
ex = pos2.x
sx = 1
end
if direction.y > 0 then
originaly = pos2.y
iy = originaly + direction.y
ey = pos1.y + direction.y
sy = -1
elseif direction.y < 0 then
originaly = pos1.y
iy = originaly + direction.y
ey = pos2.y + direction.y
sy = 1
else
originaly = pos1.y
iy = originaly -- whatever
ey = pos2.y
sy = 1
end
if direction.z > 0 then
originalz = pos2.z
iz = originalz + direction.z
ez = pos1.z + direction.z
sz = -1
elseif direction.z < 0 then
originalz = pos1.z
iz = originalz + direction.z
ez = pos2.z + direction.z
sz = 1
else
originalz = pos1.z
iz = originalz -- whatever
ez = pos2.z
sz = 1
end
-- print('copy',originalx,ix,ex,sx,originaly,iy,ey,sy,originalz,iz,ez,sz)
local ox,oy,oz
ox = originalx
for x = ix,ex,sx do
oy = originaly
for y = iy,ey,sy do
oz = originalz
for z = iz,ez,sz do
-- reusing pos1/pos2 as source/dest here
pos1.x = ox; pos1.y = oy; pos1.z = oz
pos2.x = x; pos2.y = y; pos2.z = z
local node = get_node(pos1)
local meta = to_table(get_meta(pos1)) --get meta of current node
add_node(pos2,node)
from_table(get_meta(pos2),meta)
oz = oz + sz
end
oy = oy + sy
end
ox = ox + sx
end
end
worldedit.stack2 = function(pos1, pos2, direction, amount, finished)
local i = 0
local translated = {x=0,y=0,z=0}
local function nextone()
if i <= amount then
i = i + 1
translated.x = translated.x + direction.x
translated.y = translated.y + direction.y
translated.z = translated.z + direction.z
worldedit.copy2(pos1,pos2,translated,volume)
minetest.after(0,nextone)
else
if finished then
finished()
end
end
end
nextone()
return nil
end
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
worldedit.copy = function(pos1, pos2, axis, amount)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)

View File

@ -278,22 +278,26 @@ minetest.register_chatcommand("/volume", {
end,
})
local check_set = function(name, param)
local node = get_node(name, param)
if not node then return nil end
return check_region(name, param)
end
minetest.register_chatcommand("/set", {
params = "<node>",
description = "Set the current WorldEdit region to <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
local nodes = {}
for nodename in param:gmatch("[^%s]+") do
local node = get_node(name, nodename)
if not node then
worldedit.player_notify(name, 'Could not identify node "'..name..'"')
return
end
nodes[#nodes+1] = node
end
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param)
local count = worldedit.set(pos1, pos2, node)
local count = worldedit.set(pos1, pos2, nodes)
worldedit.player_notify(name, count .. " nodes set")
end, check_set),
end, check_region),
})
local check_replace = function(name, param)
@ -615,6 +619,52 @@ minetest.register_chatcommand("/stack", {
end),
})
minetest.register_chatcommand("/stack2", {
params = "<count> <x>/<y>/<z>",
description = "Stack the current WorldEdit region <count> times translating each time by x, y and z in the respective directions.",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "Select a position first!")
return
end
local repetitions, incs = param:match("([0-9]+)%s*(.+)")
repetitions = repetitions and tonumber(repetitions)
if repetitions == nil then
worldedit.player_notify(name, "invalid count: " .. param)
return
end
local x,y,z = incs:match("(.+)/(.+)/(.+)")
if x == nil then
worldedit.player_notify(name, "invalid increments: " .. param)
return
end
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
if x == nil or y == nil or z == nil then
worldedit.player_notify(name, "increments must be numbers: " .. param)
return
end
local count = worldedit.volume(pos1,pos2) * repetitions
return safe_region(function()
worldedit.stack2(pos1, pos2, {x=x,y=y,z=z}, repetitions,
function()
worldedit.player_notify(name, count .. " nodes stacked")
end)
end,
function()
return count
end)(name,param) -- more hax
end
})
minetest.register_chatcommand("/stretch", {
params = "<stretchx> <stretchy> <stretchz>",
description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",