Oops, fix //set.

This commit is contained in:
Uberi 2014-07-07 14:06:33 -04:00
parent 9616c7d944
commit b70fd16da4

View File

@ -50,14 +50,10 @@ worldedit.set = function(pos1, pos2, nodenames)
end
if #node_ids == 1 then --only one type of node
local id = node_ids[1]
for i in area:iterp(pos1, pos2) do
nodes[i] = node_ids[id]
end
else --fill randomly with all types of specified nodes
for i in area:iterp(pos1, pos2) do nodes[i] = id end --fill area with node
else --several tpyes of nodes specified
local id_count, rand = #node_ids, math.random
for i in area:iterp(pos1, pos2) do
nodes[i] = node_ids[rand(id_count)]
end
for i in area:iterp(pos1, pos2) do nodes[i] = node_ids[rand(id_count)] end --fill randomly with all types of specified nodes
end
--update map nodes