forked from mtcontrib/Minetest-WorldEdit
Improved stacking
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases.
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@ -619,6 +619,52 @@ minetest.register_chatcommand("/stack", {
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end),
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})
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minetest.register_chatcommand("/stack2", {
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params = "<count> <x>/<y>/<z>",
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description = "Stack the current WorldEdit region <count> times translating each time by x, y and z in the respective directions.",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "Select a position first!")
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return
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end
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local repetitions, incs = param:match("([0-9]+)%s*(.+)")
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repetitions = repetitions and tonumber(repetitions)
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if repetitions == nil then
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worldedit.player_notify(name, "invalid count: " .. param)
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return
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end
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local x,y,z = incs:match("(.+)/(.+)/(.+)")
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if x == nil then
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worldedit.player_notify(name, "invalid increments: " .. param)
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return
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end
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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if x == nil or y == nil or z == nil then
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worldedit.player_notify(name, "increments must be numbers: " .. param)
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return
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end
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local count = worldedit.volume(pos1,pos2) * repetitions
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return safe_region(function()
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worldedit.stack2(pos1, pos2, {x=x,y=y,z=z}, repetitions,
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function()
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worldedit.player_notify(name, count .. " nodes stacked")
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end)
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end,
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function()
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return count
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end)(name,param) -- more hax
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end
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})
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minetest.register_chatcommand("/stretch", {
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params = "<stretchx> <stretchy> <stretchz>",
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description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
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