forked from mtcontrib/Minetest-WorldEdit
Randomized set
Can /set node node2 node3 and it will randomly choose between those three.
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@ -24,7 +24,11 @@ worldedit.volume = function(pos1, pos2)
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end
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--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
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worldedit.set = function(pos1, pos2, nodename)
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worldedit.set = function(pos1, pos2, nodenames)
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if type(nodenames) == 'string' then
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nodenames = {nodenames}
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end
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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--set up voxel manipulator
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@ -40,9 +44,12 @@ worldedit.set = function(pos1, pos2, nodename)
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end
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--fill selected area with node
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local node_id = minetest.get_content_id(nodename)
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local node_ids = {}
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for i,v in ipairs(nodenames) do
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node_ids[i] = minetest.get_content_id(nodenames[i])
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end
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for i in area:iterp(pos1, pos2) do
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nodes[i] = node_id
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nodes[i] = node_ids[math.random(#node_ids)]
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end
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--update map nodes
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@ -278,22 +278,26 @@ minetest.register_chatcommand("/volume", {
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end,
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})
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local check_set = function(name, param)
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local node = get_node(name, param)
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if not node then return nil end
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return check_region(name, param)
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end
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minetest.register_chatcommand("/set", {
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params = "<node>",
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description = "Set the current WorldEdit region to <node>",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local nodes = {}
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for nodename in param:gmatch("[^%s]+") do
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local node = get_node(name, nodename)
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if not node then
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worldedit.player_notify(name, 'Could not identify node "'..name..'"')
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return
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end
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nodes[#nodes+1] = node
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end
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local node = get_node(name, param)
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local count = worldedit.set(pos1, pos2, node)
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local count = worldedit.set(pos1, pos2, nodes)
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worldedit.player_notify(name, count .. " nodes set")
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end, check_set),
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end, check_region),
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})
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local check_replace = function(name, param)
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