forked from mtcontrib/Minetest-WorldEdit
Add common functions to move and update the markers
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9e087ff995
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@ -233,39 +233,25 @@ minetest.register_chatcommand(
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return
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end
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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local axis, dir
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local axis, direction, closest_mark
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if arg2 == "" and arg3 == "" then
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axis, dir = worldedit.player_axis(name)
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if worldedit.get_closest_marker(name) == 1 then
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if axis == 'x' then
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worldedit.pos2[name].x = pos2.x + (amount * dir)
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elseif axis == 'y' then
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worldedit.pos2[name].y = pos2.y + (amount * dir)
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elseif axis == 'z' then
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worldedit.pos2[name].z = pos2.z + (amount * dir)
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end
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worldedit.mark_pos2(name)
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else
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if axis == 'x' then
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worldedit.pos1[name].x = pos1.x + (amount * dir)
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elseif axis == 'y' then
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worldedit.pos1[name].y = pos1.y + (amount * dir)
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elseif axis == 'z' then
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worldedit.pos1[name].z = pos1.z + (amount * dir)
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end
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worldedit.mark_pos1(name)
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end
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elseif arg2 ~= "" and arg3 == "" then
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-- TODO
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elseif arg2 ~= "" and arg3 ~= "" then
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-- TODO
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axis, direction = worldedit.player_axis(name)
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else
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worldedit.player_notify("WIP :)")
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return
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end
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closest_mark = worldedit.get_closest_marker(name)
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if closest_mark == 1 then
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closest_mark = 2
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else
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closest_mark = 1
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end
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worldedit.move_marker(name, closest_mark, axis, amount * direction)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area expanded by " .. amount .. " on " .. axis)
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end,
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}
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@ -283,3 +269,45 @@ worldedit.get_closest_marker = function(name)
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return 2
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end
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end
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worldedit.move_marker = function(name, marker, axis, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if marker == 1 then
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if axis == 'x' then
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worldedit.pos1[name].x = pos1.x + amount
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elseif axis == 'y' then
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worldedit.pos1[name].y = pos1.y + amount
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elseif axis == 'z' then
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worldedit.pos1[name].z = pos1.z + amount
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else
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minetest.debug("worldedit: Invalid axis in move_marker. Value was: " .. axis)
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end
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elseif marker == 2 then
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if axis == 'x' then
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worldedit.pos2[name].x = pos2.x + amount
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elseif axis == 'y' then
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worldedit.pos2[name].y = pos2.y + amount
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elseif axis == 'z' then
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worldedit.pos2[name].z = pos2.z + amount
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else
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minetest.debug("worldedit: Invalid axis in move_marker. Value was: " .. axis)
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end
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else
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minetest.debug("Bad marker id at worldedit.move_marker")
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end
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end
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worldedit.update_markers = function(name, marker)
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if marker == nil then
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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elseif marker == 1 then
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worldedit.mark_pos1(name)
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elseif marker == 2 then
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worldedit.mark_pos2(name)
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else
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minetest.debug("worldedit: Invalid execution of function update_markers")
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end
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end
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