forked from mtcontrib/Minetest-WorldEdit
Add a few notes on air.
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@ -66,6 +66,7 @@ Display the volume of the current WorldEdit region.
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Set the current WorldEdit region to <node>.
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//set air
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//set cactus
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//set Bronze Block
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//set mesecons:wire_00000000_off
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@ -74,7 +75,7 @@ Set the current WorldEdit region to <node>.
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Replace all instances of <search node> with <replace node> in the current WorldEdit region.
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//replace Cobblestone cactus
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//replace Cobblestone air
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//replace lightstone_blue glass
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//replace dirt Bronze Block
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//replace mesecons:wire_00000000_off flowers:flower_tulip
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@ -83,7 +84,7 @@ Replace all instances of <search node> with <replace node> in the current WorldE
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Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
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//replaceinverse Cobblestone cactus
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//replaceinverse Cobblestone air
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//replaceinverse flowers:flower_waterlily glass
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//replaceinverse dirt Bronze Block
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//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
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@ -48,6 +48,8 @@ Second, by name - the node name that is defined by code, but without the mod nam
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Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off".
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The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is useful for clearing or removing nodes. For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground.
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Regions
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-------
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Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
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