forked from mtcontrib/Minetest-WorldEdit
126 lines
4.2 KiB
Lua
126 lines
4.2 KiB
Lua
worldedit = worldedit or {}
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worldedit.queue = {}
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worldedit.lower = 1
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worldedit.higher = 0
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worldedit.ENABLE_QUEUE = true --enable the WorldEdit block queue
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worldedit.MAXIMUM_TIME = 0.08 --maximum time each step alloted for WorldEdit operations
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minetest.register_globalstep(function(dtime)
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local elapsed = 0
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local env = minetest.env
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while worldedit.lower <= worldedit.higher and elapsed <= worldedit.MAXIMUM_TIME do
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local entry = worldedit.queue[worldedit.lower]
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if entry.t == "set_node" then
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env:set_node(entry.pos, entry.node)
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elapsed = elapsed + 0.0002
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elseif entry.t == "remove_node" then
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env:remove_node(entry.pos)
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elapsed = elapsed + 0.0002
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elseif entry.t == "place_node" then
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env:place_node(entry.pos, entry.node)
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elapsed = elapsed + 0.001
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elseif entry.t == "dig_node" then
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env:dig_node(entry.pos)
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elapsed = elapsed + 0.001
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elseif entry.t == "add_entity" then
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env:add_entity(entry.pos, entry.name)
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elapsed = elapsed + 0.005
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elseif entry.t == "add_item" then
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env:add_item(entry.pos, entry.item)
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elapsed = elapsed + 0.005
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elseif entry.t == "meta_from_table" then
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env:get_meta(entry.pos):from_table(entry.table)
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elapsed = elapsed + 0.0002
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else
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print("Unknown queue event type: " .. entry.t)
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end
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worldedit.queue[worldedit.lower] = nil
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worldedit.lower = worldedit.lower + 1
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end
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end)
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do
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worldedit.enqueue = function(value)
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worldedit.higher = worldedit.higher + 1
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worldedit.queue[worldedit.higher] = value
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end
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end
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function table.copy(t, seen)
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seen = seen or {}
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if t == nil then return nil end
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if seen[t] then return seen[t] end
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local nt = {}
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for k, v in pairs(t) do
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if type(v) == 'table' then
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nt[k] = table.copy(v, seen)
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else
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nt[k] = v
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end
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end
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seen[t] = nt
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return nt
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end
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local queue_setnode = function(self, pos_, node_)
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worldedit.enqueue({pos=table.copy(pos_), node=table.copy(node_), t="set_node"})
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end
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local queue_removenode = function(self, pos_)
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worldedit.enqueue({pos=table.copy(pos_), t="remove_node"})
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end
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local queue_placenode = function(self, pos_, node_)
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worldedit.enqueue({pos=table.copy(pos_), node=table.copy(node_), t="place_node"})
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end
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local queue_dignode = function(self, pos_)
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worldedit.enqueue({pos=table.copy(pos_), t="dig_node"})
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end
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local queue_addentity = function(self, pos_, name_)
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worldedit.enqueue({pos=table.copy(pos_), name=name_.."", t="add_entity"})
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end
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local queue_additem = function(self, pos_, item_)
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worldedit.enqueue({pos=table.copy(pos_), item=item_.."", t="add_item"})
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end
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local queue_setmeta = function(self, pos_, table_)
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worldedit.enqueue({pos=table.copy(pos_), table=table.copy(table_), t="meta_from_table"})
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end
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local aliasmeta = {
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-- the other functions are left out because they are not used in worldedit
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to_table = function(self) return minetest.env:get_meta(self._pos):to_table() end,
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set_string = function(self, name_, value_) minetest.env:get_meta(self._pos):set_string(name_, value_) end,
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from_table = function(self, tbl) queue_setmeta(nil, self._pos, tbl) end,
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}
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local get_meta_alias = function(self, pos)
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local am = table.copy(aliasmeta)
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am._pos = pos
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return am
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end
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worldedit.queue_aliasenv = {
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-- ALL functions that are not just piped to the real minetest.env function must copy the arguments, not just reference them
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set_node = queue_setnode,
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add_node = queue_setnode,
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remove_node = queue_removenode,
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get_node = function(self, pos) return minetest.env:get_node(pos) end,
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get_node_or_nil = function(self, pos) return minetest.env:get_node_or_nil(pos) end,
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get_node_light = function(self, pos, timeofday) return minetest.env:get_node_light(pos, timeofday) end,
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place_node = queue_placenode,
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dig_node = queue_dignode,
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punch_node = function(self, pos) return minetest.env:punch_node(pos) end,
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get_meta = get_meta_alias,
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get_node_timer = function(self, pos) return minetest.env:get_node_timer(pos) end,
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add_entity = queue_addentity,
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add_item = queue_additem,
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}
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