7.2 KiB
WorldEdit API
The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file.
For more information, see the README.
Manipulations
Contained in manipulations.lua, this module allows several node operations to be applied over a region.
count = worldedit.set(pos1, pos2, nodename)
Sets a region defined by positions pos1
and pos2
to nodename
. To clear to region, use "air" as the value of nodename
.
Returns the number of nodes set.
count = worldedit.replace(pos1, pos2, searchnode, replacenode)
Replaces all instances of searchnode
with replacenode
in a region defined by positions pos1
and pos2
.
Returns the number of nodes replaced.
count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)
Replaces all nodes other than searchnode
with replacenode
in a region defined by positions pos1
and pos2
.
Returns the number of nodes replaced.
count = worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") by amount
nodes.
Returns the number of nodes copied.
count = worldedit.move(pos1, pos2, axis, amount)
Moves the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") by amount
nodes.
Returns the number of nodes moved.
count = worldedit.stack(pos1, pos2, axis, count)
Duplicates the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") count
times.
Returns the number of nodes stacked.
count, newpos1, newpos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
Transposes a region defined by the positions pos1
and pos2
between the axis1
and axis2
axes ("x" or "y" or "z").
Returns the number of nodes transposed, the new position 1, and the new position 2.
count = worldedit.flip(pos1, pos2, axis)
Flips a region defined by the positions pos1
and pos2
along the axis
axis ("x" or "y" or "z").
Returns the number of nodes flipped.
count, newpos2, newpos2 = worldedit.rotate(pos1, pos2, angle)
Rotates a region defined by the positions pos1
and pos2
by angle
degrees clockwise around the y axis (supporting 90 degree increments only).
Returns the number of nodes rotated, the new position 1, and the new position 2.
count = worldedit.orient(pos1, pos2, angle)
Rotates all oriented nodes in a region defined by the positions pos1
and pos2
by angle
degrees clockwise (90 degree increment) around the Y axis.
Returns the number of nodes oriented.
count = worldedit.fixlight(pos1, pos2)
Fixes the lighting in a region defined by positions pos1
and pos2
.
Returns the number of nodes updated.
Primitives
Contained in primitives.lua, this module allows the creation of several geometric primitives.
count = worldedit.hollow_sphere(pos, radius, nodename)
Adds a hollow sphere at pos
with radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.sphere(pos, radius, nodename)
Adds a sphere at pos
with radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at pos
along the axis
axis ("x" or "y" or "z") with length length
and radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at pos
along the axis
axis ("x" or "y" or "z") with length length
and radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.pyramid(pos, height, nodename)
Adds a pyramid at pos
with height height
.
Returns the number of nodes added.
count = worldedit.spiral(pos, width, height, spacer, nodename)
Adds a spiral at pos
with width width
, height height
, space between walls spacer
, composed of nodename
.
Returns the number of nodes added.
Visualization
Contained in visualization.lua, this module allows nodes to be visualized in different ways.
volume = worldedit.volume(pos1, pos2)
Determines the volume of the region defined by positions pos1
and pos2
.
Returns the volume.
count = worldedit.hide(pos1, pos2)
Hides all nodes in a region defined by positions pos1
and pos2
by non-destructively replacing them with invisible nodes.
Returns the number of nodes hidden.
count = worldedit.suppress(pos1, pos2, nodename)
Suppresses all instances of nodename
in a region defined by positions pos1
and pos2
by non-destructively replacing them with invisible nodes.
Returns the number of nodes suppressed.
count = worldedit.highlight(pos1, pos2, nodename)
Highlights all instances of nodename
in a region defined by positions pos1
and pos2
by non-destructively hiding all other nodes.
Returns the number of nodes found.
count = worldedit.restore(pos1, pos2)
Restores all nodes hidden with WorldEdit functions in a region defined by positions pos1
and pos2
.
Returns the number of nodes restored.
Serialization
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
data, count = worldedit.serialize(pos1, pos2)
Converts the region defined by positions pos1
and pos2
into a single string.
Returns the serialized data and the number of nodes serialized.
pos1, pos2, count = worldedit.allocate(originpos, value)
Determines the volume the nodes represented by string value
would occupy if deserialized at originpos
.
Returns the two corner positions and the number of nodes.
count = worldedit.deserialize(originpos, value)
Loads the nodes represented by string value
at position originpos
.
Returns the number of nodes deserialized.
count = worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string value
at position originpos
, using the older table-based WorldEdit format.
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
Returns the number of nodes deserialized.
count = worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions pos1
and pos2
into a file.
Returns the number of nodes saved.
count = worldedit.metaload(pos1, file)
Loads the nodes and meta from file
to position pos1
.
Returns the number of nodes loaded.
Code
Contained in code.lua, this module allows arbitrary Lua code to be used with WorldEdit.
error = worldedit.lua(code)
Executes code
as a Lua chunk in the global namespace.
Returns an error if the code fails or nil otherwise.
error = worldedit.luatransform(pos1, pos2, code)
Executes code
as a Lua chunk in the global namespace with the variable pos available, for each node in a region defined by positions pos1
and pos2
.
Returns an error if the code fails or nil otherwise.