5.3 KiB
Chat Commands
For more information, see the README.
//reset
Reset the region so that it is empty.
//reset
//mark
Show markers at the region positions.
//mark
//pos1
Set WorldEdit region position 1 to the player's location.
//pos1
//pos2
Set WorldEdit region position 2 to the player's location.
//pos2
//p set/set1/set2/get
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
//p set
//p set1
//p set2
//p get
//volume
Display the volume of the current WorldEdit region.
//volume
//set
Set the current WorldEdit region to .
//set dirt
//set default:glass
//set mesecons:mesecon
//replace
Replace all instances of with in the current WorldEdit region.
//replace cobble stone
//replace default:steelblock glass
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
//hollowsphere
Add hollow sphere at WorldEdit position 1 with radius , composed of .
//hollowsphere 5 dirt
//hollowsphere 12 default:glass
//hollowsphere 17 mesecons:mesecon
//sphere
Add sphere at WorldEdit position 1 with radius , composed of .
//sphere 5 dirt
//sphere 12 default:glass
//sphere 17 mesecons:mesecon
//hollowcylinder x/y/z/?
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of .
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
//hollowcylinder ? 2 4 stone
//cylinder x/y/z/?
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of .
//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
//pyramid
Add pyramid at WorldEdit position 1 with height , composed of .
//pyramid 8 dirt
//pyramid 5 default:glass
//pyramid 2 stone
//spiral
Add spiral at WorldEdit position 1 with width , height , space between walls , composed of .
//spiral 20 5 3 dirt
//spiral 5 2 1 default:glass
//spiral 7 1 5 stone
//copy x/y/z/?
Copy the current WorldEdit region along the x/y/z/? axis by nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
//move x/y/z/?
Move the current WorldEdit positions and region along the x/y/z/? axis by nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
//stack x/y/z/?
Stack the current WorldEdit region along the x/y/z/? axis times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
//transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
//flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x //flip y //flip z //flip ?
//rotate x/y/z/?
Rotate the current WorldEdit region along the x/y/z/? axis by angle (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
//dig
Dig the current WorldEdit region.
//dig
//hide
Hide all nodes in the current WorldEdit region non-destructively.
//hide
//suppress
Suppress all in the current WorldEdit region non-destructively.
//suppress dirt
//suppress default:glass
//suppress mesecons:mesecon
//highlight
Highlight in the current WorldEdit region by hiding everything else non-destructively.
//highlight dirt
//highlight default:glass
//highlight mesecons:mesecon
//restore
Restores nodes hidden with WorldEdit in the current WorldEdit region.
//restore
//save
Save the current WorldEdit region to "(world folder)/schems/.we".
//save some random filename
//save huge_base
//allocate
Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region.
//allocate some random filename
//allocate huge_base
//load
Load nodes from "(world folder)/schems/.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
//metasave
Save the current WorldEdit region including metadata to "(world folder)/schems/.wem".
//metasave some random filename
//metasave huge_base
//metaload
Load nodes and metadata from "(world folder)/schems/.wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
//metaload huge_base