6.0 KiB
WorldEdit API
The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file.
For more information, see the README.
Manipulations
Contained in manipulations.lua, this module allows several node operations to be applied over a region.
count = worldedit.set(pos1, pos2, nodename)
Sets a region defined by positions pos1
and pos2
to nodename
. To clear to region, use "air" as the value of nodename
.
Returns the number of nodes set.
count = worldedit.replace(pos1, pos2, searchnode, replacenode)
Replaces all instances of searchnode
with replacenode
in a region defined by positions pos1
and pos2
.
Returns the number of nodes replaced.
count = worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") by amount
nodes.
Returns the number of nodes copied.
count = worldedit.move(pos1, pos2, axis, amount)
Moves the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") by amount
nodes.
Returns the number of nodes moved.
count = worldedit.stack(pos1, pos2, axis, count)
Duplicates the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") count
times.
Returns the number of nodes stacked.
count = worldedit.transpose(pos1, pos2, axis1, axis2)
Transposes a region defined by the positions pos1
and pos2
between the axis1
and axis2
axes ("x" or "y" or "z").
Returns the number of nodes transposed.
count = worldedit.flip(pos1, pos2, axis)
Flips a region defined by the positions pos1
and pos2
along the axis
axis ("x" or "y" or "z").
Returns the number of nodes flipped.
count = worldedit.rotate(pos1, pos2, angle)
Rotates a region defined by the positions pos1
and pos2
by angle
degrees clockwise around the y axis (supporting 90 degree increments only).
Returns the number of nodes rotated.
count = worldedit.dig(pos1, pos2)
Digs a region defined by positions pos1
and pos2
.
Returns the number of nodes dug.
Primitives
Contained in primitives.lua, this module allows the creation of several geometric primitives.
count = worldedit.hollow_sphere(pos, radius, nodename)
Adds a hollow sphere at pos
with radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.sphere(pos, radius, nodename)
Adds a sphere at pos
with radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at pos
along the axis
axis ("x" or "y" or "z") with length length
and radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at pos
along the axis
axis ("x" or "y" or "z") with length length
and radius radius
, composed of nodename
.
Returns the number of nodes added.
count = worldedit.pyramid(pos, height, nodename)
Adds a pyramid at pos
with height height
.
Returns the number of nodes added.
count = worldedit.spiral(pos, width, height, spacer, nodename)
Adds a spiral at pos
with width width
, height height
, space between walls spacer
, composed of nodename
.
Visualization
Contained in visualization.lua, this module allows nodes to be visualized in different ways.
volume = worldedit.volume(pos1, pos2)
Determines the volume of the region defined by positions pos1
and pos2
.
Returns the volume.
count = worldedit.hide(pos1, pos2)
Hides all nodes in a region defined by positions pos1
and pos2
by non-destructively replacing them with invisible nodes.
Returns the number of nodes hidden.
count = worldedit.suppress(pos1, pos2, nodename)
Suppresses all instances of nodename
in a region defined by positions pos1
and pos2
by non-destructively replacing them with invisible nodes.
Returns the number of nodes suppressed.
count = worldedit.highlight(pos1, pos2, nodename)
Highlights all instances of nodename
in a region defined by positions pos1
and pos2
by non-destructively hiding all other nodes.
Returns the number of nodes found.
count = worldedit.restore(pos1, pos2)
Restores all nodes hidden with WorldEdit functions in a region defined by positions pos1
and pos2
.
Returns the number of nodes restored.
Serialization
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
data, count = worldedit.serialize(pos1, pos2)
Converts the region defined by positions pos1
and pos2
into a single string.
Returns the serialized data and the number of nodes serialized.
pos1, pos2, count = worldedit.allocate(originpos, value)
Determines the volume the nodes represented by string value
would occupy if deserialized at originpos
.
Returns the two corner positions and the number of nodes.
count = worldedit.deserialize(originpos, value)
Loads the nodes represented by string value
at position originpos
.
Returns the number of nodes deserialized.
count = worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string value
at position originpos
, using the older table-based WorldEdit format.
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
Returns the number of nodes deserialized.
count = worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions pos1
and pos2
into a file.
Returns the number of nodes saved.
count = worldedit.metaload(pos1, file)
Loads the nodes and meta from file
to position pos1
.
Returns the number of nodes loaded.