Apply MFF edits

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Dorian Wouters 2016-08-23 14:28:49 +02:00
parent 67507c7591
commit 2a56743f65
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16 changed files with 275 additions and 50 deletions

98
api.lua
View File

@ -1,4 +1,11 @@
--plants to place in openfarming
local plants = { ["farming:blueberries"]="air", ["farming:carrot"]="air", ["farming:coffee_beans"]="air", ["farming:corn"]="air", ["farming:cucumber"]="air",
["farming:melon_slice"]="air", ["farming:potato"]="air", ["farming:pumpkin_slice"]="air", ["farming:raspberries"]="air", ["farming:rhubarb"]="air",
["farming:tomato"]="air", ["farming:seed_cotton"]="air", ["farming:seed_wheat"]="air",["default:papyrus"]="air", ["farming:trellis"]="air",
["farming:grapes"]="farming:trellis", ["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
}
--- Returns a list of areas that include the provided position.
function areas:getAreasAtPos(pos)
local res = {}
@ -57,9 +64,30 @@ function areas:canInteract(pos, name)
return true
end
local owned = false
if pos == nil then return not owned end -- pour éviter crash avec nénuphar
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
elseif area.openfarming then
-- if area is openfarming
local node = minetest.get_node(pos).name
if not minetest.registered_nodes[node] then return false end
local player = minetest.get_player_by_name(name)
if not player then return false end
local wstack = player:get_wielded_item():get_name()
if wstack == "" then wstack = "hand" end
--on_dig
if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
return true
end
--on_place
if plants[wstack] ~= nil and plants[wstack] == node then
return true
end
owned = true
else
owned = true
end
@ -126,3 +154,73 @@ function areas:canInteractInArea(pos1, pos2, name, allow_open)
return true
end
function areas:canMakeArea(pos1, pos2, name) --MFF crabman(25/02/2016) fix areas in areas
if name and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
areas:sortPos(pos1, pos2)
local id_areas_intersect = {}
local areas = self:getAreasIntersectingArea(pos1, pos2)
if not areas then return true end
for id, area in pairs(areas) do
if area.owner == name and self:isSubarea(pos1, pos2, id) then
return true
end
if not area.open and not self:isAreaOwner(id, name) then
table.insert(id_areas_intersect, id)
end
end
if #id_areas_intersect > 0 then
return false, id_areas_intersect[1]
end
return true
end
--MFF crabman(5/03/2016 ) return special area pos if a spawn is set.
--1 party (2 party in beds mod)
function areas:getSpawn(pos)
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.spawn and area.spawn.x then
return area.spawn
end
end
return nil
end
--MFF DEBUT crabman(17/09/2015 ) respawn player in special area(event) if a spawn is set.
--1 party (2 party in beds mod)
local dead_players = {}
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
if not player_name then return end
local pos = player:getpos()
if pos then
dead_players[player_name] = pos
end
end)
function areas:onRespawn(player)
local player_name = player:get_player_name()
if not player_name or not dead_players[player_name] then return false end
local pos = dead_players[player_name]
dead_players[player_name] = nil
if pos then
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.spawn then
player:setpos(area.spawn)
return true
end
end
end
return false
end
--FIN

View File

@ -60,7 +60,7 @@ minetest.register_chatcommand("set_owner", {
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
areas:save()
minetest.chat_send_player(ownerName,
"You have been granted control over area #"..
id..". Type /list_areas to show your areas.")
@ -286,6 +286,28 @@ minetest.register_chatcommand("area_open", {
})
minetest.register_chatcommand("area_openfarming", {
params = "<ID>",
description = "Toggle an area open (anyone can interact farming) or closed",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help area_openfarming."
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
local openfarming = not areas.areas[id].openfarming
-- Save false as nil to avoid inflating the DB.
areas.areas[id].openfarming = openfarming or nil
areas:save()
return true, ("Area %s to farming."):format(openfarming and "opened" or "closed")
end
})
minetest.register_chatcommand("move_area", {
params = "<ID>",
description = "Move (or resize) an area to the current positions.",
@ -403,3 +425,63 @@ minetest.register_chatcommand("area_info", {
end,
})
--MFF DEBUT crabman(17/09/2015 ) respawn player at in special area(event) if a spawn is set.
minetest.register_chatcommand("area_addspawn", {
params = "<ID>",
privs = areas.adminPrivs,
description = "Define special spawn for area",
func = function(name, param)
local id = param:match("^(%d+)")
if not id then
return false, "Invalid usage, see /help area_addspawn."
end
id = tonumber(id)
if not id then
return false, "Error, Param id must be int."
end
local player = minetest.get_player_by_name(name)
if not player then
return false, "Error, there is not player"
end
local pos = player:getpos()
if not pos then
return false, "Error, there is not pos."
end
if not areas.areas[id] then
return false, "Area ".. id .." does not exist."
end
areas.areas[id].spawn = pos
areas:save()
return true, "spawn of area ".. id .." defined."
end
})
minetest.register_chatcommand("area_delspawn", {
params = "<ID>",
privs = areas.adminPrivs,
description = "Delete special spawn of area",
func = function(name, param)
local id = param:match("^(%d+)")
if not id then
return false, "Invalid usage, see /help area_delspawn."
end
id = tonumber(id)
if not id then
return false, "Error, Param id must be int."
end
if not areas.areas[id] then
return false, "Area ".. id .." does not exist."
end
areas.areas[id].spawn = nil
areas:save()
return true, "spawn of area ".. id .." deleted."
end
})
-- FIN

85
hud.lua
View File

@ -2,43 +2,82 @@
areas.hud = {}
minetest.register_globalstep(function(dtime)
local function tick()
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = vector.round(player:getpos())
local areaStrings = {}
local area_text = "No area(s)\n\n"
local area_owner_name = ""
local mod_owner = 0
local mod_open = 0
local mod_farming = 0
local area_name = ""
local nb_areas = 0
for id, area in pairs(areas:getAreasAtPos(pos)) do
table.insert(areaStrings, ("%s [%u] (%s%s)")
:format(area.name, id, area.owner,
area.open and ":open" or ""))
nb_areas = nb_areas+1
if areas:isAreaOwner(id, name) then
mod_owner = 1
end
if area.open then
mod_open = 1
end
if area.openfarming then
mod_farming = 1
end
if not area.parent then
area_owner_name = area.owner
area_name = area.name
end
end
local areaString = "Areas:"
if #areaStrings > 0 then
areaString = areaString.."\n"..
table.concat(areaStrings, "\n")
local icon = "areas_not_area.png"
if nb_areas > 0 then
local plural = ""
if nb_areas > 1 then
plural = "s"
end
area_text = ("%s\nOwner: %s\n%u area" .. plural):format(area_name, area_owner_name, nb_areas)
icon = ("areas_%u_%u_%u.png"):format(mod_owner, mod_open, mod_farming)
end
local hud = areas.hud[name]
if not hud then
hud = {}
areas.hud[name] = hud
hud.areasId = player:hud_add({
if not areas.hud[name] then
areas.hud[name] = {}
areas.hud[name].icon = player:hud_add({
hud_elem_type = "image",
position = {x=0,y=1},
scale = {x=1,y=1},
offset = {x=26,y=-60},
text = icon,
})
areas.hud[name].areas_id = player:hud_add({
hud_elem_type = "text",
name = "Areas",
number = 0xFFFFFF,
position = {x=0, y=1},
offset = {x=8, y=-8},
text = areaString,
scale = {x=200, y=60},
offset = {x=48, y=-40},
text = area_text,
scale = {x=1, y=1},
alignment = {x=1, y=-1},
})
hud.oldAreas = areaString
return
elseif hud.oldAreas ~= areaString then
player:hud_change(hud.areasId, "text", areaString)
hud.oldAreas = areaString
areas.hud[name].old_area_text = area_text
areas.hud[name].old_icon = icon
else
if areas.hud[name].old_area_text ~= area_text then
player:hud_change(areas.hud[name].areas_id, "text", area_text)
areas.hud[name].old_area_text = area_text
end
if areas.hud[name].old_icon ~= icon then
player:hud_change(areas.hud[name].icon, "text", icon)
areas.hud[name].old_icon = icon
end
end
end
end)
minetest.after(1.5, tick)
end
tick()
minetest.register_on_leaveplayer(function(player)
areas.hud[player:get_player_name()] = nil

View File

@ -1,3 +1,5 @@
-- Mega_builder privilege
minetest.register_privilege("megabuilder","Can protect an infinite amount of areas.")
function areas:player_exists(name)
return minetest.auth_table[name] ~= nil
@ -195,33 +197,37 @@ function areas:canPlayerAddArea(pos1, pos2, name)
.." the necessary privilege."
end
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
if
(pos2.x - pos1.x) > max_size.x or
(pos2.y - pos1.y) > max_size.y or
(pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
-- MFF: megabuilders skip checks on size and number of areas.
if not privs["megabuilder"] then
-- Check size
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
if
(pos2.x - pos1.x) > max_size.x or
(pos2.y - pos1.y) > max_size.y or
(pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
if count >= max_areas then
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
if count >= max_areas then
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
-- Check intersecting areas
local can, id = self:canInteractInArea(pos1, pos2, name)
local can, id = self:canMakeArea(pos1, pos2, name) --MFF crabman(25/02/2016) fix areas in areas
if not can then
local area = self.areas[id]
return false, ("The area intersects with %s [%u] (%s).")

View File

@ -30,10 +30,10 @@ setting("string", "filename", world_path.."/areas.dat")
-- Allow players with a privilege create their own areas
-- within the maximum size and number.
setting("boolean", "self_protection", false)
setting("boolean", "self_protection", true)
setting("string", "self_protection_privilege", "interact")
setting("position", "self_protection_max_size", {x=64, y=128, z=64})
setting("number", "self_protection_max_areas", 4)
setting("position", "self_protection_max_size", {x=128, y=128, z=128})
setting("number", "self_protection_max_areas", 30)
-- For players with the areas_high_limit privilege.
setting("position", "self_protection_max_size_high", {x=512, y=512, z=512})
setting("number", "self_protection_max_areas_high", 32)

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