2 Commits

Author SHA1 Message Date
8ad533c598 Check circular area hierarchy on startup
This also prevents 'areas:isAreaOwner' from getting stuck in an infinite loop.
2025-06-07 17:37:39 +02:00
98d08d01d4 Accept coordinates separated by commas and spaces
Co-authored-by: lumberJack <lumberjackgames@protonmail.com>
2025-06-07 14:08:16 +02:00
3 changed files with 97 additions and 53 deletions

View File

@ -101,10 +101,10 @@ Commands
* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
nodes or shows the current area positions.
* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
* `/area_pos1 [X,Y,Z|X Y Z|X, Y, Z]` -- Sets area position one to your position or
the one supplied.
* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
* `/area_pos2 [X,Y,Z|X Y Z|X, Y, Z]` -- Sets area position two to your position or
the one supplied.
* `/areas_cleanup` -- Removes all ownerless areas.

View File

@ -60,6 +60,8 @@ function areas:load()
end
file:close()
self:populateStore()
areas:_checkHierarchy()
end
--- Checks an AreaStore ID.
@ -207,6 +209,7 @@ function areas:isSubarea(pos1, pos2, id)
end
-- Returns a table (list) of children of an area given its identifier
-- This is not recursive, meaning that only children and not grand-children are returned.
function areas:getChildren(id)
local children = {}
for cid, area in pairs(self.areas) do
@ -342,10 +345,13 @@ function areas:isAreaOwner(id, name)
if cur and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
while cur do
local seen = {}
while cur and not seen[cur] do
if cur.owner == name then
return true
elseif cur.parent then
-- Prevent lock-ups
seen[cur] = true
cur = self.areas[cur.parent]
else
return false
@ -353,3 +359,56 @@ function areas:isAreaOwner(id, name)
end
return false
end
local function get_parent_chain_if_recursive(area, completed)
-- Get uppermost parent
local affected = {}
while area do
if affected[area] then
-- List of affected areas
return affected
end
if completed[area] then
-- Already checked by another function call --> all OK
return nil
end
affected[area] = true
completed[area] = true
area = areas.areas[area.parent]
end
return nil -- all OK
end
--- Internal function to ensure there are no circular parent/children occurrences
function areas:_checkHierarchy()
local needs_save = false
local completed = {}
for _, area_1 in pairs(self.areas) do
local chain = get_parent_chain_if_recursive(area_1, completed)
if chain then
-- How can it be fixed if there is a longer chain?
local list = {}
for area, _ in pairs(chain) do
list[#list + 1] = area.parent
end
local instruction
if #list == 1 then
-- Trivial case, can be resolved in-place
instruction = "The issue was corrected automatically."
area_1.parent = nil
needs_save = true
else
instruction = "Please resolve this conflict manually. Expect issues."
end
core.log("error", "[areas] LOGIC ERROR! Detected a circular area hierarchy in the "
.. "following area ID(s): " .. table.concat(list, ", ") .. ". " .. instruction)
end
end
if needs_save then
-- Prevent repetitive spam upon startup
self:save()
end
end

85
pos.lua
View File

@ -69,68 +69,53 @@ minetest.register_chatcommand("select_area", {
end,
})
local function area_pos_handler(name, param, nr)
local pos
local player = minetest.get_player_by_name(name)
if player then
pos = vector.round(player:get_pos())
end
-- Input parsing
local error_msg
local found, _, x_str, y_str, z_str = param:find(
"^(~?-?%d*)[, ] *(~?-?%d*)[, ] *(~?-?%d*)$")
if found then
pos, error_msg = parse_relative_pos(x_str, y_str, z_str, pos)
elseif param ~= "" then
return false, S("Invalid usage, see /help @1.", "area_pos" .. nr)
end
if not pos then
return false, error_msg or S("Unable to get position.")
end
-- Assign the position
pos = posLimit(vector.round(pos))
if nr == 1 then
areas:setPos1(name, pos)
else
areas:setPos2(name, pos)
end
return true, S("Area position @1 set to @2", tostring(nr),
minetest.pos_to_string(pos))
end
minetest.register_chatcommand("area_pos1", {
params = "[X Y Z|X,Y,Z]",
params = "[X Y Z|X,Y,Z|X, Y, Z]",
description = S("Set area protection region position @1 to your"
.." location or the one specified", "1"),
privs = {},
func = function(name, param)
local pos
local player = minetest.get_player_by_name(name)
if player then
pos = vector.round(player:get_pos())
end
local found, _, x_str, y_str, z_str = param:find(
"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$")
if found then
local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos)
if get_pos then
pos = get_pos
elseif not get_pos and reason then
return false, reason
end
elseif param ~= "" then
return false, S("Invalid usage, see /help @1.", "area_pos1")
end
if not pos then
return false, S("Unable to get position.")
end
pos = posLimit(vector.round(pos))
areas:setPos1(name, pos)
return true, S("Area position @1 set to @2", "1",
minetest.pos_to_string(pos))
return area_pos_handler(name, param, 1)
end,
})
minetest.register_chatcommand("area_pos2", {
params = "[X Y Z|X,Y,Z]",
params = "[X Y Z|X,Y,Z|X, Y, Z]",
description = S("Set area protection region position @1 to your"
.." location or the one specified", "2"),
func = function(name, param)
local pos
local player = minetest.get_player_by_name(name)
if player then
pos = vector.round(player:get_pos())
end
local found, _, x_str, y_str, z_str = param:find(
"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$")
if found then
local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos)
if get_pos then
pos = get_pos
elseif not get_pos and reason then
return false, reason
end
elseif param ~= "" then
return false, S("Invalid usage, see /help @1.", "area_pos2")
end
if not pos then
return false, S("Unable to get position.")
end
pos = posLimit(vector.round(pos))
areas:setPos2(name, pos)
return true, S("Area position @1 set to @2", "2",
minetest.pos_to_string(pos))
return area_pos_handler(name, param, 2)
end,
})