12 Commits
master ... v4.3

Author SHA1 Message Date
102a537ded Add description.txt and screenshot.png 2016-07-23 10:42:06 +02:00
c65a10ac27 Huge Improvements for sign placing
* respect protected areas
* respect creative mode
2016-07-23 09:27:09 +02:00
e74f54c342 Add Steel sign 2016-07-23 06:35:59 +02:00
5e27234790 Shrinked textures using tinypng. Simplified border texture 2016-07-23 06:30:46 +02:00
95d45d7e62 Made node box a bit bigger for better visibility 2016-07-23 05:29:56 +02:00
ed25a62185 Separate API from registration files. 2016-07-22 17:06:36 +02:00
5f11ec9809 Fix trailing whitespaces and tabs. 2016-07-22 16:40:41 +02:00
9b5250c1eb Use LBM instead of ABM to replace old nodes 2016-07-22 16:35:38 +02:00
53b67c16a7 Add wield_image 2016-07-22 16:23:22 +02:00
1a63436b95 Fix placing shared locked signs in creative mode 2016-07-22 16:16:56 +02:00
7a3a058675 Update textures to fit into Minetest Game 0.4.14. Thanks to Hectic 2016-07-22 16:15:05 +02:00
4c80c97f8d Shrinked textures using Optipng 2016-07-06 10:05:34 +02:00
20 changed files with 308 additions and 270 deletions

1
depends.txt Executable file → Normal file
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@ -1,2 +1,3 @@
default default
signs_lib?
locks? locks?

2
description.txt Normal file
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This mods adds arrowsigns into Minetest.
Rotatable in all directions.

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225
init.lua Executable file → Normal file
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--more_signs by addi --[[
--Code and Textures are under the CC by-sa 3.0 licence Arrow signs mod for Minetest.
--see: http://creativecommons.org/licenses/by-sa/3.0/
This mods adds arrowsigns into Minetest. Rotatable in all directions.
Thanks to:
Jat15 for the place and rotate system
Hectic for the new Textures that fit into Minetest 0.4.14
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
]]
arrow_signs={} arrow_signs={}
arrow_signs.formspec = "field[text;Sign text:;${text}]"; arrow_signs.formspec = "field[text;Sign text: (Hint: Use / or | to create a new line);${text}]";
arrow_signs_on_place = function(itemstack, placer, pointed_thing) arrow_signs.on_place = function(itemstack, placer, pointed_thing)
local posabove = pointed_thing.above local posabove = pointed_thing.above
local posunder = pointed_thing.under local posunder = pointed_thing.under
local vector = placer:get_look_dir() local vector = placer:get_look_dir()
local place = true local param2 = 0
-- I wonder if there is a way to calculate the param2 instad of using so much if here.
-- +Y
if posabove.y>posunder.y then if posabove.y>posunder.y then
if(vector.z>0.5 and vector.z<=1) then if(vector.z>0.5 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 10}) param2 = 10
elseif (vector.x>0.5 and vector.x<=1) then elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 19}) param2 = 19
elseif(-0.5>vector.z and -1<=vector.z) then elseif(-0.5>vector.z and -1<=vector.z) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 4}) param2 = 4
elseif (-0.5>vector.x and -1<=vector.x) then elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 13}) param2 = 13
else
place = false
end end
-- -Y
elseif posabove.y<posunder.y then elseif posabove.y<posunder.y then
if(vector.z>0.5 and vector.z<=1) then if(vector.z>0.5 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 8}) param2 = 8
elseif (vector.x>0.5 and vector.x<=1) then elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 17}) param2 = 17
elseif(-0.5>vector.z and -1<=vector.z) then elseif(-0.5>vector.z and -1<=vector.z) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 6}) param2 = 6
elseif (-0.5>vector.x and -1<=vector.x) then elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 15}) param2 = 15
else
place = false
end end
-- +Z
elseif posabove.z>posunder.z then elseif posabove.z>posunder.z then
if(vector.y>0.75 and vector.y<=1) then if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 22}) param2 = 22
elseif (vector.y>=-1 and vector.y<-0.75) then elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 2}) param2 = 2
elseif (vector.x>=0 and vector.x<=1) then elseif (vector.x>=0 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 18}) param2 = 18
elseif (vector.x<0 and vector.x>=-1) then elseif (vector.x<0 and vector.x>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 14}) param2 = 14
else
place = false
end end
-- -Z
elseif posabove.z<posunder.z then elseif posabove.z<posunder.z then
if(vector.y>0.75 and vector.y<=1) then if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 20}) param2 = 20
elseif (vector.y>=-1 and vector.y<-0.75) then elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 0}) param2 = 0
elseif (vector.x>=0 and vector.x<=1) then elseif (vector.x>=0 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 16}) param2 = 16
elseif (vector.x<0 and vector.x>=-1) then elseif (vector.x<0 and vector.x>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 12}) param2 = 12
else
place = false
end end
-- +X
elseif posabove.x>posunder.x then elseif posabove.x>posunder.x then
if(vector.y>0.75 and vector.y<=1) then if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 21}) param2 = 21
elseif (vector.y>=-1 and vector.y<-0.75) then elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 3}) param2 = 3
elseif (vector.z>=0 and vector.z<=1) then elseif (vector.z>=0 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 11}) param2 = 11
elseif (vector.z<0 and vector.z>=-1) then elseif (vector.z<0 and vector.z>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 7}) param2 = 7
else
place = false
end end
-- -X
elseif posabove.x<posunder.x then elseif posabove.x<posunder.x then
if(vector.y>0.75 and vector.y<=1) then if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 23}) param2 = 23
elseif (vector.y>=-1 and vector.y<-0.75) then elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 1}) param2 = 1
elseif (vector.z>=0 and vector.z<=1) then elseif (vector.z>=0 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 9}) param2 = 9
elseif (vector.z<0 and vector.z>=-1) then elseif (vector.z<0 and vector.z>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 5}) param2 = 5
else
place = false
end end
else
place = false
end
if not(place) then
minetest.rotate_node(itemstack, placer, pointed_thing)
else
itemstack:take_item()
end
if not minetest.setting_getbool("creative_mode") then
return itemstack
end end
return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
end end
function arrow_signs:savetext(pos, formname, fields, sender) arrow_signs.savetext = function(pos, formname, fields, sender)
if fields.text then
if not minetest.get_player_privs(sender:get_player_name())["interact"] then local playername = sender:get_player_name() or ""
minetest.chat_send_player(sender:get_player_name(), "error: you don't have permission to edit the sign. you need the interact priv") if minetest.is_protected(pos, playername) then
return minetest.record_protection_violation(pos, playername)
return
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
fields.text = fields.text or "" minetest.log("action", string.format("%q wrote %q to sign at %s", playername, fields.text, minetest.pos_to_string(pos)));
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text) meta:set_string("text", fields.text)
text = arrow_signs:create_lines(fields.text) local text, lines = arrow_signs.create_lines(fields.text)
meta:set_string("infotext", '"'..text..'"') meta:set_string("infotext", '"'..text..'"')
i=0 if lines >= 6 then
for wort in text:gfind("\n") do minetest.chat_send_player(playername, "Information: \nYou've written "..lines.." lines. \nThe sign can only display 5 lines \nPlease remove the last entries")
i=i+1
end
if i > 4 then
minetest.chat_send_player(sender:get_player_name(),"\tInformation: \nYou've written more than 5 lines. \n it may be that not all lines are displayed. \n Please remove the last entry")
end end
return true return true
end end
function arrow_signs:create_lines(text)
text = text:gsub("/", "\"\n\"")
text = text:gsub("|", "\"\n\"")
return text
end end
minetest.override_item("default:sign_wall", { --this function creates the linebreaks
groups = {choppy=2,dig_immediate=2,attached_node=1,sign=1}, arrow_signs.create_lines = function(text)
}) local text, n = text:gsub("[ ]*(%|)[ ]*", '"\n"')--search for |
local text, m = text:gsub("[ ]*(%/)[ ]*", '"\n"')--search for /
return text, n+m+1
end
--Sign arrow arrow_signs.nodebox = {
minetest.register_node("arrow_signs:wall", { type = "fixed",
description = "Arrow signs", fixed = {
drawtype = "mesh", { 0.25, -0.25, 0.4375, -0.25, 0.5, 0.5},
mesh = "arrow_sign.obj", { 0.1875, -0.3125, 0.4375, -0.1875, -0.25, 0.5},
selection_box = { { 0.125, -0.3125, 0.4375, -0.125, -0.375, 0.5},
{ 0.0625, -0.375, 0.4375, -0.0625, -0.437, 0.5}
}
}
arrow_signs.selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{ 0.25, -0.25, 0.5, -0.25, 0.5, 0.47}, { 0.30, -0.5, 0.4375, -0.30, 0.5, 0.5}
{ 0.1875, -0.3125, 0.5, -0.1875, -0.25, 0.47},
{ 0.125, -0.3125, 0.5, -0.125, -0.375, 0.47},
{ 0.0625, -0.375, 0.5, -0.0625, -0.437, 0.47}
} }
},
tiles = {"arrow_sign.png", "arrow_sign_border_down.png", "arrow_sign_border_left.png", "arrow_sign_border_right.png", "arrow_sign_border_up.png"},
inventory_image = "arrow_sign.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
groups = {choppy=2,dig_immediate=2,sign=1},
sounds = default.node_sound_defaults(),
on_place = arrow_signs_on_place,
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", arrow_signs.formspec)
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
arrow_signs:savetext(pos, formname, fields, sender)
end,
})
--Recipes
minetest.register_craft({
type = 'shapeless',
output = 'arrow_signs:wall',
recipe = {'default:sign_wall', 'default:stick'},
})
minetest.register_craft({
output = 'default:sign_wall',
recipe = {
{'arrow_signs:wall'},
} }
})
--Redefinition local MODPATH = minetest.get_modpath("arrow_signs")
minetest.register_abm({
nodenames = {"arrow_signs:wall_right", "arrow_signs:wall_left", "arrow_signs:wall_up", "arrow_signs:wall_down", -- Wooden Sign
"more_signs:wall_right","more_signs:wall_left","more_signs:wall_up" ,"more_signs:wall_down" dofile(MODPATH.."/wood.lua")
}, -- Steel Sign
interval = 1, dofile(MODPATH.."/steel.lua")
chance = 1,
action = function(pos, node) --Shared Locked sign
local convert_facedir={ if minetest.get_modpath("locks") then
["arrow_signs:wall_right"] = {6,4,5,11,16,14}, dofile(MODPATH.."/shared_locked.lua")
["arrow_signs:wall_left"] = {8,10,9,7,12,18}, end
["arrow_signs:wall_up"] = {15,19,23,21,20,22},
["arrow_signs:wall_down"] = {17,13,1,3,0,2},
-- For old mod
["more_signs:wall_right"] = {6,4,5,11,16,14},
["more_signs:wall_left"] = {8,10,9,7,12,18},
["more_signs:wall_up"] = {15,19,23,21,20,22},
["more_signs:wall_down"] = {17,13,1,3,0,2},
}
minetest.swap_node(pos, {name="arrow_signs:wall",param2=convert_facedir[node.name][node.param2+1]})
end,
})

23
license.txt Normal file
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Code: addi CC BY-SA 3.0
Textures: Hectic CC BY-SA 3.0
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

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@ -1,129 +0,0 @@
# Blender v2.74 (sub 0) OBJ File: 'untitled.blend'
# www.blender.org
mtllib arrow_sign.mtl
o arrow_sign
v -0.187500 -0.312500 0.500000
v -0.187500 -0.312500 0.470000
v -0.187500 -0.250000 0.470000
v -0.187500 -0.250000 0.500000
v 0.187500 -0.312500 0.500000
v 0.187500 -0.312500 0.470000
v 0.187500 -0.250000 0.470000
v 0.187500 -0.250000 0.500000
v -0.250000 -0.250000 0.500000
v -0.250000 -0.250000 0.470000
v -0.250000 0.500000 0.470000
v -0.250000 0.500000 0.500000
v 0.250000 -0.250000 0.500000
v 0.250000 -0.250000 0.470000
v 0.250000 0.500000 0.470000
v 0.250000 0.500000 0.500000
v 0.125000 -0.312500 0.500000
v 0.125000 -0.312500 0.470000
v 0.125000 -0.375000 0.470000
v 0.125000 -0.375000 0.500000
v -0.125000 -0.312500 0.500000
v -0.125000 -0.312500 0.470000
v -0.125000 -0.375000 0.470000
v -0.125000 -0.375000 0.500000
v 0.062500 -0.375000 0.500000
v 0.062500 -0.375000 0.470000
v 0.062500 -0.437000 0.470000
v 0.062500 -0.437000 0.500000
v -0.062500 -0.375000 0.500000
v -0.062500 -0.375000 0.470000
v -0.062500 -0.437000 0.470000
v -0.062500 -0.437000 0.500000
v 0.000000 -0.437000 0.470000
v 0.000000 -0.437000 0.500000
vt 0.562500 0.062500
vt 0.562500 0.125000
vt 0.500000 0.062500
vt 0.250000 0.250000
vt 0.750000 0.250000
vt 0.750000 1.000000
vt 0.250000 1.000000
vt 0.437500 0.062500
vt 0.437500 0.125000
vt 0.687500 0.250000
vt 0.312500 0.250000
vt 0.687500 0.187500
vt 0.625000 0.187500
vt 0.625000 0.125000
vt 0.375000 0.125000
vt 0.375000 0.187500
vt 0.312500 0.187500
vt 1.000000 0.875000
vt 0.000000 0.875000
vt 0.000000 0.125000
vt 1.000000 0.125000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt -0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.250000
vt 1.000000 0.750000
vt 0.000000 0.750000
vt 0.000000 0.250000
vt 1.000000 0.375000
vt 1.000000 0.500000
vt 1.000000 0.625000
vt 0.000000 0.625000
vt 0.000000 0.500000
vt 0.000000 0.375000
vt 0.812500 1.000000
vt 0.812500 0.000000
vt 0.875000 0.000000
vt 0.875000 1.000000
vt 0.000119 1.000000
vt 0.000119 -0.000007
vt 0.937500 1.000000
vt 0.937500 0.000000
vt 0.866899 0.000000
vt 0.866899 1.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
g aa
usemtl none
s off
f 28/1/1 25/2/1 34/3/1
f 9/4/1 13/5/1 16/6/1 12/7/1
f 10/4/2 11/7/2 15/6/2 14/5/2
f 32/8/1 34/3/1 29/9/1
f 8/10/1 4/11/1 34/3/1
f 7/10/2 33/3/2 3/11/2
f 27/1/2 33/3/2 26/2/2
f 6/12/2 18/13/2 7/10/2
f 19/14/2 26/2/2 18/13/2
f 23/15/2 22/16/2 30/9/2
f 20/14/1 17/13/1 25/2/1
f 24/15/1 29/9/1 21/16/1
f 17/13/1 5/12/1 8/10/1
f 1/17/1 21/16/1 4/11/1
f 31/8/2 30/9/2 33/3/2
f 22/16/2 2/17/2 3/11/2
g bb
usemtl none_arrow_sign_border_down.png
f 1/18/3 2/19/3 6/20/3 5/21/3
f 9/22/3 10/23/3 14/24/3 13/25/3
f 20/26/3 24/27/3 23/28/3 19/29/3
f 28/30/3 34/31/3 32/32/3 31/33/3 33/34/3 27/35/3
g cc
usemtl none_arrow_sign_border_left.png
f 5/36/4 6/37/4 7/38/4 8/39/4
f 13/40/4 14/41/4 15/37/4 16/36/4
f 17/42/4 20/39/4 19/38/4 18/43/4
f 25/22/4 28/42/4 27/43/4 26/25/4
g dd
usemtl none_arrow_sign_border_right.png
f 1/44/5 4/43/5 3/42/5 2/45/5
f 9/24/5 12/37/5 11/36/5 10/23/5
f 21/38/5 22/39/5 23/36/5 24/37/5
f 29/25/5 30/22/5 31/42/5 32/43/5
g ee
usemtl none_arrow_sign_border_up.png
f 12/25/6 16/22/6 15/23/6 11/24/6

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screenshot.png Normal file

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--[[
Shared Locked Arrow sign
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
]]
minetest.register_node("arrow_signs:shared_locked", {
description = "Shared locked sign",
drawtype = "nodebox",
node_box = arrow_signs.nodebox,
selection_box = arrow_signs.selection_box,
tiles = {"arrow_signs_wood.png^arrow_signs_wood_border.png"},
inventory_image = "arrow_signs_wood.png",
wield_image = "arrow_signs_wood.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 3 },
legacy_wallmounted = true,
on_place = function(itemstack, placer, pointed_thing)
itemstack = arrow_signs.on_place(itemstack, placer, pointed_thing);
locks:lock_set_owner( pointed_thing.above, placer, "Shared locked sign");
return itemstack
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;${text}]"..
"field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
"button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end,
on_receive_fields = function(pos, formname, fields, sender)
-- if the user already has the right to use this and did input text
if( fields.text
and ( not(fields.locks_sent_lock_command)
or fields.locks_sent_lock_command=="")
and locks:lock_allow_use( pos, sender )) then
--then save the text to the sign meta
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.get_meta(pos)
fields.text = fields.text or "";
minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text);
local text = arrow_signs.create_lines(fields.text)
meta:set_string("infotext", '"'..text..'"'.." ["..sender:get_player_name().."]");
-- a command for the lock?
else
--do nothing, because user does not have the right to change the sign
--a warning message is also printed by the locks mod
--arrow_signs.savetext( pos, formname, fields, sender );
end
end,
});
minetest.register_craft({
type = 'shapeless',
output = 'arrow_signs:shared_locked',
recipe = {'arrow_signs:wall', 'locks:lock'},
})
--Redefinition
minetest.register_lbm({
name = "arrow_signs:replace_old_shared_locked",
nodenames = {"arrow_signs:shared_locked_right", "arrow_signs:shared_locked_left", "arrow_signs:shared_locked_up", "arrow_signs:shared_locked_down"},
action = function(pos, node)
local convert_facedir={
["arrow_signs:shared_locked_right"]={6,4,5,11,16,14},
["arrow_signs:shared_locked_left"]={8,10,9,7,12,18},
["arrow_signs:shared_locked_up"]={15,19,23,21,20,22},
["arrow_signs:shared_locked_down"]={17,13,1,3,0,2}
}
minetest.swap_node(pos, {name="arrow_signs:shared_locked",param2=convert_facedir[node.name][node.param2-1]})
end,
})

44
steel.lua Normal file
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--[[
Steel Arrow Sign
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
]]
minetest.register_node("arrow_signs:steel", {
description = "Steel Arrow Sign",
drawtype = "nodebox",
node_box = arrow_signs.nodebox,
selection_box = arrow_signs.selection_box,
tiles = {"arrow_signs_steel.png^arrow_signs_steel_border.png"},
inventory_image = "arrow_signs_steel.png",
wield_image = "arrow_signs_steel.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
groups = {cracky = 2},
sounds = default.node_sound_defaults(),
on_place = arrow_signs.on_place,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", arrow_signs.formspec)
meta:set_string("infotext", [[""]])
end,
on_receive_fields = arrow_signs.savetext,
})
--Recipe
minetest.register_craft({
type = "shapeless",
output = "arrow_signs:steel",
recipe = {"default:sign_wall_steel", "group:stick"},
})
--Recycling
minetest.register_craft({
output = "default:sign_wall_steel",
recipe = {
{"arrow_signs:steel"},
}
})

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--[[
Wooden Arrow sign
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
]]
minetest.register_node("arrow_signs:wall", {
description = "Arrow sign",
drawtype = "nodebox",
node_box = arrow_signs.nodebox,
selection_box = arrow_signs.selection_box,
tiles = {"arrow_signs_wood.png^arrow_signs_wood_border.png"},
inventory_image = "arrow_signs_wood.png",
wield_image = "arrow_signs_wood.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_defaults(),
on_place = arrow_signs.on_place,
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", arrow_signs.formspec)
meta:set_string("infotext", [[""]])
end,
on_receive_fields = arrow_signs.savetext,
})
--Recipes
minetest.register_craft({
type = "shapeless",
output = "arrow_signs:wall",
recipe = {"default:sign_wall_wood", "group:stick"},
})
minetest.register_craft({
output = "default:sign_wall_wood",
recipe = {
{"arrow_signs:wall"},
}
})
--Redefinition
minetest.register_lbm({
name = "arrow_signs:replace_old",
nodenames = {"arrow_signs:wall_right", "arrow_signs:wall_left", "arrow_signs:wall_up", "arrow_signs:wall_down",
"more_signs:wall_right","more_signs:wall_left","more_signs:wall_up" ,"more_signs:wall_down"
},
action = function(pos, node)
local convert_facedir={
["arrow_signs:wall_right"] = {6,4,5,11,16,14},
["arrow_signs:wall_left"] = {8,10,9,7,12,18},
["arrow_signs:wall_up"] = {15,19,23,21,20,22},
["arrow_signs:wall_down"] = {17,13,1,3,0,2},
-- For old mod
["more_signs:wall_right"] = {6,4,5,11,16,14},
["more_signs:wall_left"] = {8,10,9,7,12,18},
["more_signs:wall_up"] = {15,19,23,21,20,22},
["more_signs:wall_down"] = {17,13,1,3,0,2},
}
minetest.swap_node(pos, {name="arrow_signs:wall",param2=convert_facedir[node.name][node.param2+1]})
end,
})