Huge Improvements for sign placing
* respect protected areas * respect creative mode
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105
init.lua
105
init.lua
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@ -13,122 +13,101 @@
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arrow_signs={}
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arrow_signs.formspec = "field[text;Sign text:;${text}]";
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arrow_signs.formspec = "field[text;Sign text: (Hint: Use / or | to create a new line);${text}]";
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local creative = minetest.setting_getbool("creative_mode") or false
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arrow_signs.on_place = function(itemstack, placer, pointed_thing)
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local posabove = pointed_thing.above
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local posunder = pointed_thing.under
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local vector = placer:get_look_dir()
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local place = true
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local param2 = 0
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-- I wonder if there is a way to calculate the param2 instad of using so much if here.
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-- +Y
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if posabove.y>posunder.y then
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if(vector.z>0.5 and vector.z<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 10})
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param2 = 10
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elseif (vector.x>0.5 and vector.x<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 19})
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param2 = 19
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elseif(-0.5>vector.z and -1<=vector.z) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 4})
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param2 = 4
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elseif (-0.5>vector.x and -1<=vector.x) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 13})
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else
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place = false
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param2 = 13
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end
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-- -Y
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elseif posabove.y<posunder.y then
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if(vector.z>0.5 and vector.z<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 8})
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param2 = 8
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elseif (vector.x>0.5 and vector.x<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 17})
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param2 = 17
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elseif(-0.5>vector.z and -1<=vector.z) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 6})
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param2 = 6
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elseif (-0.5>vector.x and -1<=vector.x) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 15})
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else
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place = false
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param2 = 15
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end
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-- +Z
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elseif posabove.z>posunder.z then
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if(vector.y>0.75 and vector.y<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 22})
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param2 = 22
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elseif (vector.y>=-1 and vector.y<-0.75) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 2})
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param2 = 2
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elseif (vector.x>=0 and vector.x<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 18})
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param2 = 18
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elseif (vector.x<0 and vector.x>=-1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 14})
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else
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place = false
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param2 = 14
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end
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-- -Z
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elseif posabove.z<posunder.z then
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if(vector.y>0.75 and vector.y<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 20})
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param2 = 20
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elseif (vector.y>=-1 and vector.y<-0.75) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 0})
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param2 = 0
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elseif (vector.x>=0 and vector.x<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 16})
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param2 = 16
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elseif (vector.x<0 and vector.x>=-1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 12})
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else
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place = false
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param2 = 12
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end
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-- +X
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elseif posabove.x>posunder.x then
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if(vector.y>0.75 and vector.y<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 21})
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param2 = 21
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elseif (vector.y>=-1 and vector.y<-0.75) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 3})
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param2 = 3
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elseif (vector.z>=0 and vector.z<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 11})
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param2 = 11
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elseif (vector.z<0 and vector.z>=-1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 7})
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else
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place = false
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param2 = 7
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end
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-- -X
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elseif posabove.x<posunder.x then
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if(vector.y>0.75 and vector.y<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 23})
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param2 = 23
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elseif (vector.y>=-1 and vector.y<-0.75) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 1})
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param2 = 1
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elseif (vector.z>=0 and vector.z<=1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 9})
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param2 = 9
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elseif (vector.z<0 and vector.z>=-1) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 5})
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else
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place = false
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param2 = 5
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end
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else
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place = false
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end
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if place then
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if not creative then
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itemstack:take_item()
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end
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else
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itemstack = minetest.rotate_node(itemstack, placer, pointed_thing)
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end
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return itemstack
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return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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end
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arrow_signs.savetext = function(pos, formname, fields, sender)
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if fields.text then
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if not minetest.get_player_privs(sender:get_player_name())["interact"] then
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minetest.chat_send_player(sender:get_player_name(), "error: you don't have permission to edit the sign. you need the interact priv")
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return
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end
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if minetest.is_protected(pos, sender:get_player_name()) then
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minetest.record_protection_violation(pos, sender:get_player_name())
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local playername = sender:get_player_name() or ""
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if minetest.is_protected(pos, playername) then
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minetest.record_protection_violation(pos, playername)
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return
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end
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local meta = minetest.get_meta(pos)
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fields.text = fields.text or ""
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minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
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"\" to sign at "..minetest.pos_to_string(pos));
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minetest.log("action", string.format("%q wrote %q to sign at %s", playername, fields.text, minetest.pos_to_string(pos)));
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meta:set_string("text", fields.text)
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local text,lines = arrow_signs.create_lines(fields.text)
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local text, lines = arrow_signs.create_lines(fields.text)
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meta:set_string("infotext", '"'..text..'"')
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if lines > 4 then
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minetest.chat_send_player(sender:get_player_name(),"Information: \nYou've written more than 5 lines. \nIt may be that not all lines are displayed. \nPlease remove the last entry")
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if lines >= 6 then
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minetest.chat_send_player(playername, "Information: \nYou've written "..lines.." lines. \nThe sign can only display 5 lines \nPlease remove the last entries")
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end
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return true
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end
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@ -138,7 +117,7 @@ end
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arrow_signs.create_lines = function(text)
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local text, n = text:gsub("[ ]*(%|)[ ]*", '"\n"')--search for |
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local text, m = text:gsub("[ ]*(%/)[ ]*", '"\n"')--search for /
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return text, n+m
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return text, n+m+1
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end
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arrow_signs.nodebox = {
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