e346fd599f
rather than rearranging the block log to deal with blocks that can't be
...
populated yet, move those blocks to a separate list, and replay that
list whenever new mapblocks come in. That way the main block list can
run dry and allow the block populate routines to go idle.
Thanks to Warr1024 for the idea!
2021-04-06 16:09:50 -04:00
212024a9b4
tiny optimization
2021-04-06 13:38:43 -04:00
1d2593f022
if the block list is empty, don't try to start another batch of actions.
2021-04-06 13:08:43 -04:00
3bc8737e2d
make sure the target mapblock and all 8 of its corner neighbors have
...
been generated before populating the block (else move the target block
the end of the queue)
Thanks to Warr1024 for this idea!
2021-04-06 12:47:05 -04:00
0ea4cb3848
don't bother checking dtime during globalstep
...
it's enough to rely in the run ratio.
2021-04-06 10:00:16 -04:00
89ca62e492
added a bunch of debugging info
2021-04-06 03:20:14 -04:00
a325c2ccd8
rewrote block queue handlers to reduce code duplication
...
and improve lag management
minetest.conf settings added:
biome_lib_dtime_limit:
Maximum lag allowed, in seconds. Default 0.5s. Larger values allow for
more lag, but make map updates run a bit faster.
biome_lib_queue_run_ratio:
If positive, this is the approximate number of globalstep ticks to skip
between map updates. If negative, it becomes the positive number of map
updates to run per globalstep tick before lag is checked. No minimum
value, maximum +100. Default: -100 (that is, 100 updates per globalstep
tick, with none intentionally skipped). Use positive numbers for slow
machines or biome_lib-using mods that tend to cause lag, and negative
values for fast machines and mods.
2021-04-06 03:20:12 -04:00
8ecb401309
fix a couple of missing = signs
2021-04-05 12:44:21 -04:00
9ed4858518
take the integer of that last division I added
...
always round up. otherwise it'll break the `for` loop
if a mod supplies a value not divisible by 25 :-)
2021-04-01 09:02:41 -04:00
26dbbb5a67
since we split to mapblocks now,
...
biome.max_count as received from mods has to be scaled appropriately
as mods expect this value to be relative to the usual
chunk size of 80x80 = 6400 nodes' horizontal area.
2021-04-01 08:32:45 -04:00
ec0a0f0c3b
add some debugging messages
2021-04-01 07:18:28 -04:00
e92361675f
remove the old-plantslib-api compat thing
2021-04-01 06:24:09 -04:00
7f1fec6ae0
add compatibility for games other than minetest_game
2021-04-01 05:47:22 -04:00
f569bb1fbd
fix outdated "plantlife" message
...
and some redundancy
2021-04-01 05:03:29 -04:00
f2a807b814
make debug mode a proper minetest.conf setting
2021-04-01 05:02:07 -04:00
9b7705c380
move the "registered N actions on M surfaces" message to debug
2021-04-01 04:59:57 -04:00
c9f6235815
Add a function to print active/pending block counts to debug
2021-04-01 04:50:03 -04:00
ddd88613e0
trim some blank lines
2021-04-01 04:34:07 -04:00
0005af6022
fix my name
2021-03-29 19:53:26 -04:00
353ca0cbd4
optimize some blocklist/actionlist checks
2021-03-28 23:10:31 -04:00
d65c72d48b
don't need the old non-air-above find nodes call anymore
...
only very old minetest engine lacks the air-above api call
2021-03-25 19:27:38 -04:00
5a910875af
fix deprecated function call
2020-04-15 16:59:40 -04:00
29899f2d36
Fix call to nil (function) vector.copy
...
Either vector.new or table.copy
NOT LIKE THIS
2019-01-07 19:37:16 +01:00
0837ff7fd2
Sync with world temperature if available
2019-01-02 23:08:07 +01:00
ff9ce531d6
Cleanup ABM callback
2019-01-02 22:29:59 +01:00
fa304f9d18
Fixes
2019-01-02 22:06:07 +01:00
b7d69a8487
Split code and tidy up
...
Split to growth.lua and search_functions.lua
New function populate_single_surface for a single position check
Use 'return' to reduce indent levels
2019-01-02 20:35:39 +01:00
f056d6d76e
add descriptive names to ABM calls
...
can be specified by label= in the biome table
else biome_lib will try to make up something useful
fix #1
2018-12-01 10:51:18 -05:00
ad12e97281
Replace deprecated call to 'intllib.Getter'
2018-11-25 23:54:02 +00:00
3a6c8abb70
license fixups: use LGPL 3.0 for code,
...
CC-by-SA 4.0 for media and everything else
2018-11-08 18:48:38 -05:00
83a3383de0
cache {name="air"} table into a global
...
use it everywhere as needed
2018-10-25 10:07:13 -04:00
244dcb4822
Speed improvements
...
replace all set_node() and remove_node() calls with swap_node()
also move a get_node() check to later in its list of tests
to do the "cheap" stuff first
2018-10-25 09:45:51 -04:00
8fd0789ad2
add "random return" CPU limiter to active queue playback
...
set `biome_lib_queue_run_ratio = <1 to 100>` to use
default 100 (basically, a percentage of max runtime).
2017-11-06 19:53:38 -05:00
03970402cf
Replace deprecated methods:
...
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-13 02:09:20 -07:00
9cdcdcfe6b
don't execute the "playing out" shutdown code if log is already empty
2017-01-26 12:16:51 -05:00
e64a41fcc6
fix typo in shutdown log/block count report
2016-11-02 01:57:12 -04:00
5b3a2e0439
Fix trees not spawning on top of surface
...
The bottom-most tree trunk would be missing, because the tree was
generated at ground level, instead of above ground level.
2016-07-02 12:46:46 +02:00
5ca9e6e77d
fix typo for deprecated calls
2015-08-15 16:04:38 -04:00
68a8fe1a8a
missed a couple of status messages in the rename
2015-08-09 11:18:36 -04:00
f2362ed38e
use alias for deprecated functions
2015-08-09 10:46:31 -04:00
94218fb5a9
Initial commit:
...
split plants_lib off from plantlife modpack
renamed it to biome_lib
adapt all functions and references accordingly.
2015-08-09 10:36:01 -04:00