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Author SHA1 Message Date
sys4-fr 202fc3c03a Version MFF. 2018-09-06 21:56:38 +02:00
31 changed files with 735 additions and 193 deletions

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@ -1,6 +1,19 @@
Minetest mod: boost_cart
=======================
Based on the mod "carts" by PilzAdam
Minetest mod: carts for MFF
===========================
Based on boost_cart and modified to fully *replace* carts (@Coethium)
- desactivate mesecons
- power_rail: accelerate, max_speed set in init.lua
- brake_rail: deccelerate, min_speed set in init.lua (so the cart doesn't stop and runs at very low speed)
- default:rail / rail_cooper : no friction, keep the current speed
- no collision (avoid the "walled_in" bug)
Boost_cart
==========
Based on (and fully compatible with) the mod "carts" by PilzAdam
Target: Run smoothly and do not use too much CPU
License of source code:

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@ -1 +1,3 @@
default
default
mesecons?
moreores?

58
detector.lua Normal file
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@ -0,0 +1,58 @@
local mesecons_rules = mesecon.rules.flat
function carts:turnoff_detector_rail(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "detector_rail") == 1 then
if node.name == "carts:detectorrail_on" then --has not been dug
minetest.swap_node(pos, {name = "carts:detectorrail", param2=node.param2})
end
mesecon.receptor_off(pos, mesecons_rules)
end
end
function carts:signal_detector_rail(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "detector_rail") ~= 1 then
return
end
if node.name == "carts:detectorrail" then
minetest.swap_node(pos, {name = "carts:detectorrail_on", param2=node.param2})
end
mesecon.receptor_on(pos, mesecons_rules)
minetest.after(0.5, carts.turnoff_detector_rail, carts, pos)
end
carts:register_rail("carts:detectorrail", {
description = "Detector rail",
tiles = {
"carts_rail_dtc.png", "carts_rail_curved_dtc.png",
"carts_rail_t_junction_dtc.png", "carts_rail_crossing_dtc.png"
},
groups = carts:get_rail_groups({detector_rail = 1}),
mesecons = {receptor = {state = "off", rules = mesecons_rules}},
})
carts:register_rail("carts:detectorrail_on", {
description = "Detector rail ON (you hacker you)",
tiles = {
"carts_rail_dtc_on.png", "carts_rail_curved_dtc_on.png",
"carts_rail_t_junction_dtc_on.png", "carts_rail_crossing_dtc_on.png"
},
groups = carts:get_rail_groups({
detector_rail = 1, not_in_creative_inventory = 1
}),
drop = "carts:detectorrail",
mesecons = {receptor = {state = "on", rules = mesecons_rules}},
})
minetest.register_craft({
output = "carts:detectorrail 6",
recipe = {
{"default:steel_ingot", "mesecons:wire_00000000_off", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
{"default:steel_ingot", "mesecons:wire_00000000_off", "default:steel_ingot"},
},
})

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@ -1,4 +1,4 @@
function boost_cart:get_sign(z)
function carts:get_sign(z)
if z == 0 then
return 0
else
@ -6,98 +6,221 @@ function boost_cart:get_sign(z)
end
end
function boost_cart:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}
function carts:manage_attachment(player, status, obj)
if not player then
return
end
local player_name = player:get_player_name()
if default.player_attached[player_name] == status then
return
end
default.player_attached[player_name] = status
if status then
player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else
return {x=0, y=boost_cart:get_sign(v.y), z=boost_cart:get_sign(v.z)}
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
end
end
function boost_cart:is_rail(pos)
local node = minetest.get_node(pos).name
return minetest.get_item_group(node, "rail") ~= 0
function carts:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0}
else
return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)}
end
end
function boost_cart:get_rail_direction(pos_, dir_)
local pos = vector.round(pos_)
function carts:is_rail(pos, railtype)
local node = minetest.get_node(pos).name
if node == "ignore" then
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local vi = area:indexp(pos)
node = minetest.get_name_from_content_id(data[vi])
end
if minetest.get_item_group(node, "rail") == 0 then
return false
end
if not railtype then
return true
end
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
function carts:check_front_up_down(pos, dir_, check_up, railtype)
local dir = vector.new(dir_)
local cur = nil
-- Front
dir.y = 0
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur) then
if carts:is_rail(cur, railtype) then
return dir
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur) then
return dir
end
-- Up
dir.y = 1
if check_up then
dir.y = 1
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
return dir
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur) then
if carts:is_rail(cur, railtype) then
return dir
end
-- Left, right
dir.y = 0
return nil
end
function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
local cur = nil
local left_check, right_check = true, true
-- Check left and right
local view, opposite, val
if dir.x == 0 and dir.z ~= 0 then
view = "z"
other = "x"
if dir.z < 0 then
val = {1, -1}
else
val = {-1, 1}
local left = {x=0, y=0, z=0}
local right = {x=0, y=0, z=0}
if dir.z ~= 0 and dir.x == 0 then
left.x = -dir.z
right.x = dir.z
elseif dir.x ~= 0 and dir.z == 0 then
left.z = dir.x
right.z = -dir.x
end
if ctrl then
if old_switch == 1 then
left_check = false
elseif old_switch == 2 then
right_check = false
end
elseif dir.z == 0 and dir.x ~= 0 then
view = "x"
other = "z"
if dir.x > 0 then
val = {1, -1}
else
val = {-1, 1}
if ctrl.left and left_check then
cur = carts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
cur = carts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
right_check = true
end
else
return {x=0, y=0, z=0}
end
dir[view] = 0
dir[other] = val[1]
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur) then
return dir
-- Normal
cur = carts:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur) then
return dir
-- Left, if not already checked
if left_check then
cur = carts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur
end
end
dir.y = 0
dir[other] = val[2]
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur) then
return dir
-- Right, if not already checked
if right_check then
cur = carts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if boost_cart:is_rail(cur) then
return dir
-- Backwards
if not old_switch then
cur = carts:check_front_up_down(pos, {
x = -dir.x,
y = dir.y,
z = -dir.z
}, true, railtype)
if cur then
return cur
end
end
return {x=0, y=0, z=0}
end
function carts:pathfinder(pos_, expected_pos, old_dir, ctrl, pf_switch, railtype)
local pos = vector.round(pos_)
local pf_pos = vector.round(expected_pos)
local pf_dir = vector.new(old_dir)
for i = 1, 3 do
if vector.equals(pf_pos, pos) then
-- Success! Cart moved on correctly
return true
end
pf_dir, pf_switch = carts:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype)
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
-- No way forwards
return false
end
pf_pos = vector.add(pf_pos, pf_dir)
end
-- Cart not found
return false
end
function carts:boost_rail(pos, amount)
minetest.get_meta(pos):set_string("cart_acceleration", tostring(amount))
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
if not obj_:is_player() and
obj_:get_luaentity() and
obj_:get_luaentity().name == "carts:cart" then
obj_:get_luaentity():on_punch()
end
end
end
function carts:register_rail(name, def)
local def_default = {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}
}
for k, v in pairs(def_default) do
def[k] = v
end
if not def.inventory_image then
def.wield_image = def.tiles[1]
def.inventory_image = def.tiles[1]
end
minetest.register_node(name, def)
end
function carts:get_rail_groups(additional_groups)
-- Get the default rail groups and add more when a table is given
local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}
if type(additional_groups) == "table" then
for k, v in pairs(additional_groups) do
groups[k] = v
end
end
return groups
end

436
init.lua
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@ -1,208 +1,410 @@
-- TODO:
-- Fix way-up
-- Add rail-cross switching
-- Prevent from floating carts
-- Speed up and brake rails
boost_cart = {}
boost_cart.modpath = minetest.get_modpath("boost_cart")
boost_cart.speed_max = 8
carts = {}
carts.modpath = minetest.get_modpath("carts")
dofile(boost_cart.modpath.."/functions.lua")
dofile(boost_cart.modpath.."/rails.lua")
-- Maximal speed of the cart in m/s
carts.speed_max = minetest.setting_get("movement_speed_walk")*3*0.9
-- Minimal speed of the cart on brake rail
carts.brake_speed_min = minetest.setting_get("movement_speed_walk")/2
-- Set to nil to disable punching the cart from inside (min = -1)
carts.punch_speed_min = 7
-- 1 disable mesecons / 0 enable mesecons
carts.mesecon_disabled = 1
boost_cart.cart = {
if not carts.modpath then
error("\nWrong mod directory name! Please change it to 'carts'.\n" ..
"See also: http://dev.minetest.net/Installing_Mods")
end
function vector.floor(v)
return {
x = math.floor(v.x),
y = math.floor(v.y),
z = math.floor(v.z)
}
end
dofile(carts.modpath.."/functions.lua")
dofile(carts.modpath.."/rails.lua")
if not carts.mesecon_disabled and mesecon then
dofile(carts.modpath.."/detector.lua")
end
-- Support for non-default games
if not default.player_attached then
default.player_attached = {}
end
carts.cart = {
physical = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "cart.x",
visual_size = {x=1, y=1},
textures = {"cart.png"},
driver = nil,
punch = false, -- used to re-send velocity and position
punched = false, -- used to re-send velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch
old_dir = {x=0, y=0, z=0},
old_pos = nil
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
old_pos = nil,
old_switch = 0,
railtype = nil,
attached_items = {}
}
function boost_cart.cart:on_rightclick(clicker)
function carts.cart:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
self.driver = nil
clicker:set_detach()
carts:manage_attachment(clicker, false)
self.object:setacceleration({x=0, y=0, z=0}) -- Stops the cart when we leave it
self.object:setvelocity({x=0, y=0, z=0})
elseif not self.driver then
self.driver = player_name
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
carts:manage_attachment(clicker, true, self.object)
end
end
function boost_cart.cart:on_activate(staticdata, dtime_s)
function carts.cart:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
self.old_pos = self.object:getpos()
if string.sub(staticdata, 1, string.len("return")) ~= "return" then
return
end
local data = minetest.deserialize(staticdata)
if not data or type(data) ~= "table" then
return
end
self.railtype = data.railtype
if data.old_dir then
self.old_dir = data.old_dir
end
end
function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
function carts.cart:get_staticdata()
return minetest.serialize({
railtype = self.railtype,
old_dir = self.old_dir
})
end
function carts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:getpos()
if not self.railtype then
local bar = vector.floor(vector.add(pos, 0.1))
local node = minetest.get_node(bar).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
if not puncher or not puncher:is_player() then
local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self.velocity = vector.multiply(cart_dir, 3)
self.old_pos = nil
self.punched = true
return
end
if puncher:get_player_control().sneak then
-- Pick up cart: Drop all attachments
if self.driver then
if self.old_pos then
self.object:setpos(self.old_pos)
end
local player = minetest.get_player_by_name(self.driver)
if player then
player:set_detach()
carts:manage_attachment(player, false)
end
for _,obj_ in ipairs(self.attached_items) do
if obj_ then
obj_:set_detach()
end
end
self.object:remove()
puncher:get_inventory():add_item("main", "boost_cart:cart")
local leftover = puncher:get_inventory():add_item("main", "carts:cart")
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
self.object:remove()
return
end
local vel = self.velocity
local vel = self.object:getvelocity()
if puncher:get_player_name() == self.driver then
if math.abs(vel.x) > 2 or math.abs(vel.z) > 2 then
if math.abs(vel.x + vel.z) > carts.punch_speed_min then
return
end
--end --Only the driver can punch
local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
local punch_interval = 1
if tool_capabilities and tool_capabilities.full_punch_interval then
punch_interval = tool_capabilities.full_punch_interval
end
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
local f = 3 * (time_from_last_punch / punch_interval)
self.velocity = vector.multiply(cart_dir, f)
self.old_dir = cart_dir
self.old_pos = nil
self.punched = true
end
end
function carts.cart:on_step(dtime)
local vel = self.object:getvelocity()
local update = {}
if self.punched then
vel = vector.add(vel, self.velocity)
self.object:setvelocity(vel)
self.old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) then
return
end
-- dir: New moving direction of the cart
-- last_switch: Currently pressed L/R key, used to ignore the key on the next rail node
local dir, last_switch
local pos = self.object:getpos()
local is_slow = ((vel.x ~= 0 and math.abs(vel.x) <= carts.brake_speed_min) or
(vel.y ~= 0 and math.abs(vel.y) <= carts.brake_speed_min) or
(vel.z ~= 0 and math.abs(vel.z) <= carts.brake_speed_min)) and
string.match(minetest.get_node(pos).name, "brake")
if self.old_pos and not self.punched then
local flo_pos = vector.round(pos)
local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) and not is_slow then -- Do not check one node multiple times (but check if low speed)
return
end
end
local cart_dir = boost_cart:velocity_to_dir(direction)
if cart_dir.x == 0 and cart_dir.z == 0 then
local fd = minetest.dir_to_facedir(puncher:get_look_dir())
if fd == 0 then
cart_dir.x = 1
elseif fd == 1 then
cart_dir.z = -1
elseif fd == 2 then
cart_dir.x = -1
elseif fd == 3 then
cart_dir.z = 1
local ctrl, player
-- Get player controls
if self.driver then
player = minetest.get_player_by_name(self.driver)
if player then
ctrl = player:get_player_control()
end
end
if time_from_last_punch > tool_capabilities.full_punch_interval then
time_from_last_punch = tool_capabilities.full_punch_interval
end
local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
vel.x = dir.x * f
vel.z = dir.y * f
vel.z = dir.z * f
self.velocity = vel
self.punch = true
end
if self.old_pos then
-- Detection for "skipping" nodes
local expected_pos = vector.add(self.old_pos, self.old_dir)
local found_path = carts:pathfinder(
pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
)
function boost_cart.cart:on_step(dtime)
local vel = self.object:getvelocity()
if self.punch then
vel = vector.add(vel, self.velocity)
self.velocity = {x=0,y=0,z=0}
elseif vector.equals(vel, {x=0,y=0,z=0}) then
return
if not found_path and not is_slow then
-- No rail found: reset back to the expected position
pos = expected_pos
update.pos = true
end
end
local pos = self.object:getpos()
local fpos, fold_pos = vector.round(pos), vector.round(self.old_pos)
if vector.equals(fpos, fold_pos) and not self.punch then
return
local cart_dir = carts:velocity_to_dir(vel)
local max_vel = carts.speed_max
if not dir then
dir, last_switch = carts:get_rail_direction(
pos, cart_dir, ctrl, self.old_switch, self.railtype
)
end
self.old_pos = vector.new(pos)
local cart_dir = {
x = boost_cart:get_sign(vel.x),
y = boost_cart:get_sign(vel.y),
z = boost_cart:get_sign(vel.z)
}
local dir = boost_cart:get_rail_direction(pos, cart_dir)
local new_acc = {x=0, y=0, z=0}
local speed_mod = 0
if vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0}
self.object:setacceleration({x=0, y=0, z=0})
self.punch = true
pos = vector.round(pos)
update.pos = true
update.vel = true
else
-- If the direction changed
if dir.x ~= 0 and self.old_dir.z ~= 0 then
vel.x = dir.x * math.abs(vel.z)
vel.z = 0
pos.z = math.floor(pos.z + 0.5)
self.punch = true
update.pos = true
end
if dir.z ~= 0 and self.old_dir.x ~= 0 then
vel.z = dir.z * math.abs(vel.x)
vel.x = 0
pos.x = math.floor(pos.x + 0.5)
self.punch = true
update.pos = true
end
-- Up, down?
if dir.y ~= self.old_dir.y then
vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
pos.y = math.floor(pos.y + 0.5)
self.punch = true
vel.y = dir.y * math.abs(vel.x + vel.z)
pos = vector.round(pos)
update.pos = true
end
-- Slow down or speed up in slopes..
local acc = dir.y * -1.8
-- MFF : Some rails have bad acceleration property, reinit them !
-- this code would be commented when all rails will be corrected
local rail = minetest.get_node(pos)
if string.match(rail.name, "power")
then minetest.get_meta(pos):set_string("cart_acceleration", "1")
elseif string.match(rail.name, "brake") then minetest.get_meta(pos):set_string("cart_acceleration", "-1")
else minetest.get_meta(pos):set_string("cart_acceleration", "0")
end
-- Change acceleration by rail (power/brake)
local speed_mod_string = minetest.get_meta(pos):get_string("cart_acceleration")
if speed_mod_string and speed_mod_string ~= ""
then speed_mod = tonumber(speed_mod_string)
else speed_mod = 0
end
-- Slow down or speed up..
local acc = -2 * dir.y - 0.4
self.object:setacceleration({
x = dir.x * acc,
y = dir.y * (math.abs(dir.x) + math.abs(dir.z)) * acc,
z = dir.z * acc
})
if speed_mod > 0 then speed_mod = 2
elseif speed_mod < 0 then speed_mod = -2
else speed_mod = 0
end
--[[if speed_mod_string == "halt" then --stop rail, not used in MFF
vel = {x=0, y=0, z=0}
acc = 0
pos = vector.round(pos)
update.pos = true
update.vel = true
else--]]if speed_mod and speed_mod ~= 0 then
acc = acc + (speed_mod * 10)
else
--acc = acc - 0.4 --No friction (to be set as an option)
-- Handbrake
if ctrl and ctrl.down then
acc = acc - 1.2
end
end
if self.old_dir.y == 0 and not self.punched then
-- Stop the cart swing between two rail parts (handbrake)
if vector.equals(vector.multiply(self.old_dir, -1), dir) then
vel = {x=0, y=0, z=0}
acc = 0
if self.old_pos then
pos = vector.new(self.old_pos)
update.pos = true
end
dir = vector.new(self.old_dir)
update.vel = true
end
end
new_acc = vector.multiply(dir, acc)
end
if not carts.mesecon_disabled and mesecon then
carts:signal_detector_rail(vector.round(pos))
end
self.old_dir = vector.new(dir)
-- Limits
for _,v in ipairs({"x","y","z"}) do
if math.abs(vel[v]) > boost_cart.speed_max then
vel[v] = boost_cart:get_sign(vel[v]) * boost_cart.speed_max
self.punch = true
if speed_mod > 0 and math.abs(vel[v]) > max_vel then
vel[v] = carts:get_sign(vel[v]) * max_vel
new_acc[v] = 0
update.vel = true
elseif speed_mod < 0 and vel[v] ~= 0 and math.abs(vel[v]) <= carts.brake_speed_min then
vel[v] = carts:get_sign(vel[v]) * carts.brake_speed_min
new_acc[v] = 0
update.vel = true
end
end
if dir.x < 0 then
self.object:setyaw(math.pi / 2)
elseif dir.x > 0 then
self.object:setyaw(3 * math.pi / 2)
elseif dir.z < 0 then
self.object:setyaw(math.pi)
elseif dir.z > 0 then
self.object:setyaw(0)
self.object:setacceleration(new_acc)
self.old_pos = vector.new(pos)
if not vector.equals(dir, {x=0, y=0, z=0}) then
self.old_dir = vector.new(dir)
end
self.old_switch = last_switch
if self.punched then
-- Collect dropped items
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj_:is_player() and
obj_:get_luaentity() and
not obj_:get_luaentity().physical_state and
obj_:get_luaentity().name == "__builtin:item" then
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
self.attached_items[#self.attached_items + 1] = obj_
end
end
self.punched = false
update.vel = true -- update player animation
end
if not (update.vel or update.pos) then
return
end
local yaw = 0
if self.old_dir.x < 0 then
yaw = 0.5
elseif self.old_dir.x > 0 then
yaw = 1.5
elseif self.old_dir.z < 0 then
yaw = 1
end
self.object:setyaw(yaw * math.pi)
local anim = {x=0, y=0}
if dir.y == -1 then
self.object:set_animation({x=1, y=1}, 1, 0)
anim = {x=1, y=1}
elseif dir.y == 1 then
self.object:set_animation({x=2, y=2}, 1, 0)
else
self.object:set_animation({x=0, y=0}, 1, 0)
anim = {x=2, y=2}
end
if self.punch then
self.object:setvelocity(vel)
self.object:set_animation(anim, 1, 0)
self.object:setvelocity(vel)
if update.pos then
self.object:setpos(pos)
self.old_pos = {x=0, y=0, z=0}
end
self.punch = false
update = nil
end
minetest.register_entity("boost_cart:cart", boost_cart.cart)
minetest.register_craftitem("boost_cart:cart", {
description = "Cart",
minetest.register_entity(":carts:cart", carts.cart)
minetest.register_craftitem(":carts:cart", {
description = "Cart (Sneak+Click to pick up)",
inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
wield_image = "cart_side.png",
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return
end
if boost_cart:is_rail(pointed_thing.under) then
minetest.add_entity(pointed_thing.under, "boost_cart:cart")
elseif boost_cart:is_rail(pointed_thing.above) then
minetest.add_entity(pointed_thing.above, "boost_cart:cart")
if carts:is_rail(pointed_thing.under) then
minetest.add_entity(pointed_thing.under, "carts:cart")
elseif carts:is_rail(pointed_thing.above) then
minetest.add_entity(pointed_thing.above, "carts:cart")
else return end
itemstack:take_item()
return itemstack
end,
})
})
minetest.register_craft({
output = "carts:cart",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
})

150
rails.lua
View File

@ -1,7 +1,10 @@
minetest.register_node(":default:rail", {
description = "Rail",
drawtype = "raillike",
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
tiles = {
"default_rail.png", "default_rail_curved.png",
"default_rail_t_junction.png", "default_rail_crossing.png"
},
inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
@ -12,5 +15,146 @@ minetest.register_node(":default:rail", {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1},
})
groups = carts:get_rail_groups(),
})
-- Copper rail
if minetest.get_modpath("moreores") then
-- Moreores' copper rail
minetest.register_alias("carts:rail_copper", "moreores:copper_rail")
else
carts:register_rail(":carts:rail_copper", {
description = "Copper rail",
tiles = {
"carts_rail_cp.png", "carts_rail_curved_cp.png",
"carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"
},
groups = carts:get_rail_groups(),
})
minetest.register_craft({
output = "carts:rail_copper 16",
recipe = {
{"default:copper_ingot", "group:stick", "default:copper_ingot"},
{"default:copper_ingot", "group:stick", "default:copper_ingot"},
{"default:copper_ingot", "group:stick", "default:copper_ingot"},
}
})
end
-- Speed up
-- Rail Power
carts:register_rail(":carts:rail_power", {
description = "Powered rail",
tiles = {
"carts_rail_pwr.png", "carts_rail_curved_pwr.png",
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
},
groups = carts:get_rail_groups(),
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "1")
end
end,
mesecons = {
effector = {
action_on = function(pos, node)
carts:boost_rail(pos, 1)
end,
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_craft({
type = "shapeless",
output = "carts:rail_power",
recipe = {"group:rail", "default:mese_crystal_fragment"},
})
-- Rail Brake
carts:register_rail(":carts:rail_brake", {
description = "Brake rail",
tiles = {
"carts_rail_brk.png", "carts_rail_curved_brk.png",
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
},
groups = carts:get_rail_groups(),
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "-1")
end
end,
mesecons = {
effector = {
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "-1")
end,
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_craft({
type = "shapeless",
output = "carts:rail_brake",
recipe = {"group:rail", "default:coal_lump"},
})
-- Start stop rail (temporary removed for mff)
--[[carts:register_rail("carts:startstoprail", {
description = "Start-stop rail",
tiles = {
"carts_rail_ss.png", "carts_rail_curved_ss.png",
"carts_rail_t_junction_ss.png", "carts_rail_crossing_ss.png"
},
groups = carts:get_rail_groups(),
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "halt")
end
end,
mesecons = {
effector = {
action_on = function(pos, node)
carts:boost_rail(pos, 0.5)
end,
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "halt")
end,
},
},
})
minetest.register_craft({
type = "shapeless",
output = "carts:startstoprail 2",
recipe = {"carts:powerrail", "carts:brakerail"},
})--]]
--Alias
minetest.register_alias("carts:powerrail", "carts:rail_power")
minetest.register_alias("carts:power_rail", "carts:rail_power")
minetest.register_alias("carts:brakerail", "carts:rail_brake")
minetest.register_alias("carts:brake_rail", "carts:rail_brake")

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