Commit Graph

  • 202fc3c03a Version MFF. mff sys4-fr 2018-09-06 21:56:38 +0200
  • e4edb96d30 Use initial_properties, backup old_pos for loading master SmallJoker 2018-09-01 14:49:16 +0200
  • 3386942d71 Add basic documentation SmallJoker 2018-07-30 17:16:14 +0200
  • d486143f42 Reset acceleration at speed limit SmallJoker 2018-07-07 15:23:30 +0200
  • 34155473a9 Fix controls not working when going uphill SmallJoker 2018-07-04 22:04:55 +0200
  • 7e275e1985 Disallow rail switching up/downhill SmallJoker 2018-07-04 21:23:06 +0200
  • c6b9e4b672 Various improvements and bugfixes SmallJoker 2018-05-12 11:32:50 +0200
  • 3781f6d4c0 Make moreores' copper rail connect again, add metal sounds SmallJoker 2018-05-04 14:38:52 +0200
  • f4c1a2ec3b Fix edge case crash due nil old_pos, remove player_api warning SmallJoker 2018-01-15 18:41:40 +0100
  • 57d09fac79 Revert velocity calculation change from e3688b5 Accelerates carts too much when going up/downhill Caused by wrong vector length calculation. This will need to be altered again if there will be 45° rails SmallJoker 2017-11-28 18:32:29 +0100
  • 792756c003 Use automatic_face_movement_max_rotation_per_sec for testing rotationtest SmallJoker 2017-11-26 15:09:54 +0100
  • 49028ca123 More weight, Handbrake + Railparams, animation fix Slightly higher (2 -> 2.1) weight impact on slopes Sum up rail param speed and handbrake Fix animation when driving slowly towards a slope, turning and stopping on that slope SmallJoker 2017-11-24 17:07:36 +0100
  • ca55c6f3c0 Change Y rotation from 45° to 30°. Only send velocity when required. Smoother position correction when the X,Y,Z directions weren't changed SmallJoker 2017-11-18 12:38:25 +0100
  • 4498605509 Hacky bugfix: Force updating player attachment rotation after detach SmallJoker 2017-11-06 17:38:12 +0100
  • e19d8701ce Reduce eye position, rotation update frequency SmallJoker 2017-10-28 17:22:47 +0200
  • 9a2a2b9d69 Correct feet position for rotated model SmallJoker 2017-10-27 12:51:26 +0200
  • 6ac106c1a7 Pitch-Rotate player model and unblock downwards-going view SmallJoker 2017-10-27 12:33:32 +0200
  • be0c56edef Pathfinder: Fix bounce back effect at rail end SmallJoker 2017-10-14 11:28:05 +0200
  • 5502952bbd Fix rail counting in on_rail_step, localize API functions for faster access SmallJoker 2017-10-13 15:20:39 +0200
  • ad93d338b3 Better wiggle prevention when stopping the cart SmallJoker 2017-10-09 12:55:50 +0200
  • e3688b5380 Pathfinder: Auto-correct position on failure (smoother) Dynamic pathfinder distance, depending on speed and dtime Replace various deprecated function names SmallJoker 2017-10-09 10:58:11 +0200
  • 2229ededa5 Remove settings legacy, require 0.4.15-dev or newer SmallJoker 2017-10-03 08:35:20 +0200
  • e8119a63cd README: Add the settings for server owners, minor edits. Drop 0.4.12 compatibility SmallJoker 2017-08-13 10:58:04 +0200
  • 11a1ebad74 Correct the player attachment position for the new player model Requires the player_api mod to 'detect' the new model SmallJoker 2017-08-13 10:15:03 +0200
  • 3c646ee4df Pathfinder: Also use the last computed position prediction SmallJoker 2017-07-29 09:51:09 +0200
  • af25c5411b Use minetest.raillike_group, do not connect rails with other raillike SmallJoker 2017-07-01 10:45:15 +0200
  • b80d3aed4c Make the maximal speed configurable using minetest.conf SmallJoker 2017-06-09 22:25:58 +0200
  • 08918701b0 Add mod.conf SmallJoker 2017-05-28 19:42:50 +0200
  • 66e4613432 Overwrite carts:rail instead of default:rail if existing (#17) SmallJoker 2017-05-26 20:43:29 +0200
  • 61b19d77d9 Start-stop rail: Do not stop when punching Reported/requested in: https://forum.minetest.net/viewtopic.php?p=270534#p270534 SmallJoker 2017-05-21 20:43:42 +0200
  • acf697cd43 Fix crash caused by stop rail and 8b4487c (#15) SmallJoker 2017-03-28 18:01:42 +0200
  • 8b4487c2b8 Revert cart gravity from 2.5 to 2 Allows 50% powerrail-rail mix to transport the cart in an 45° angle SmallJoker 2017-03-23 21:02:52 +0100
  • cba969903a register_rail: Fix the table overwrite behaviour SmallJoker 2017-02-12 11:35:54 +0100
  • 71af46f027 Use MTG cart model and textures in compability mode SmallJoker 2016-12-02 20:55:13 +0100
  • 99d0480169 Rails: Make names consistent and redo all rail textures Add rail templates SmallJoker 2016-11-27 11:53:25 +0100
  • de5fb1825a Fix jerky movement on punch SmallJoker 2016-11-26 21:13:15 +0100
  • cf9b82de37 Huge rewrite Add sounds Change Y acceleration to -2.5 Add partwise compatibility for MTG-registered rails SmallJoker 2016-11-22 20:32:17 +0100
  • 74d8b8f931 Remove unused vector.floor, check if cart is centered on rail Fix cart wiggle/swing partwise Simplify the curve velocity calculations SmallJoker 2016-11-19 19:37:13 +0100
  • 75132269d7 Fix forgotten variable to rename SmallJoker 2016-10-26 19:47:48 +0200
  • b741282843 Do not take cart from inventory in creative mode Correct comments and move some variables SmallJoker 2016-10-12 17:22:49 +0200
  • 7d6132e748 Fix mesecon variable bug caused by f3bc9d7 SmallJoker 2016-08-12 20:44:49 +0200
  • 4391d2356f Update the readme SmallJoker 2016-08-11 18:59:51 +0200
  • 5526754e37 Add description and screenshot, run OptiPNG SmallJoker 2016-08-11 10:56:51 +0200
  • f3bc9d795d Fix undeclared global variable "mesecon" Stefan Sauer 2016-08-08 14:25:54 +0200
  • eb6a833b66 Break too long lines and simplify the code - Add boost_cart:get_rail_groups to get the default rail groups - Remove duplicated code - Do not boost the cart backwards when the brake rail gets activated - Attempt to fix the cart swing problem - Trim tailings and tidy up code - TODO: Document all the stuff SmallJoker 2016-07-22 11:06:28 +0200
  • d166b7ea68
    Add start-stop rail. Christopher Head 2016-07-20 00:48:39 -0700
  • 947d8633ff Make a stopped cart resume in its last direction Largely based on PR #10. Thanks to @Hawk777 for this tweak SmallJoker 2016-07-21 13:20:00 +0200
  • 9d059b8e31
    Rename a parameter to match its purpose. Christopher Head 2016-07-20 00:14:54 -0700
  • cbe0ab9770 Check for regular behavior too - HAAAAAAAANDS SmallJoker 2016-07-04 20:56:49 +0200
  • d63f8ae024 Add pathfinding function (pilot version!) - Add more comments SmallJoker 2016-07-04 20:34:52 +0200
  • 46c03dd4d1 Attempt to fix: Cart not working after re-login SmallJoker 2016-06-20 19:16:57 +0200
  • d54ca696c5 Add setting 'punch_speed_min' Allow to disable the self-acceleration from inside the cart SmallJoker 2016-04-15 09:45:26 +0200
  • 3cac3d8701 Add Sneak+Click info to cart description SmallJoker 2016-01-04 08:56:19 +0100
  • 73722136a0 Drop cart when inventory is filled SmallJoker 2015-12-23 21:08:29 +0100
  • 307b5d1f92 Adjust 3rd person eye height SmallJoker 2015-12-20 23:15:40 +0100
  • 6e01bf2bf9 Early XMAS gift for those who can not install mods correctly SmallJoker 2015-11-13 23:11:08 +0100
  • 1b53ebd8e6 Fix typo SmallJoker 2015-11-01 20:12:16 +0100
  • ddb6801b5c Fix detector crafting recipe SmallJoker 2015-09-29 18:20:46 +0200
  • 145ca1c61d Fix nil error on tool_capabilities SmallJoker 2015-09-13 18:38:53 +0200
  • afb52ba3b4 Re-add groups to the powerrail and brakerail Craig Davison 2015-06-24 21:07:40 +0100
  • d58f9930d1 Fix player_attached error on some subgames SmallJoker 2015-06-05 20:30:48 +0200
  • a7fd733819 Add boost_cart:register_rail(name, def) SmallJoker 2015-06-05 20:00:53 +0200
  • adfcfe0841 Detector rail added number Zero 2015-06-01 21:21:42 +0300
  • 79905e47f4 Prevent from getting suck in walls while moving up SmallJoker 2015-03-30 20:49:56 +0200
  • 159d4ec603 Punch cart if mesecon signal is received SmallJoker 2015-03-22 10:52:48 +0100
  • df04aa2a4d Fix different railtype problem SmallJoker 2015-03-15 14:57:53 +0100
  • 670f961d35 Allow different railtypes SmallJoker 2015-03-15 13:03:35 +0100
  • eb610a5e9c Punch update - wat? SmallJoker 2015-02-03 11:00:00 +0100
  • f88f0be7ec Run OptiPNG SmallJoker 2015-01-20 20:06:22 +0100
  • 1aaa83b428 Fix item pickup SmallJoker 2015-01-11 12:00:17 +0100
  • b6d17c1b34 Allow to stop cart by punching against the moving direction SmallJoker 2015-01-11 11:57:49 +0100
  • 573d56de1a More use of default.player_attached SmallJoker 2014-11-08 20:11:51 +0100
  • 2929d2ceb7 Confinue driving SmallJoker 2014-11-08 20:05:03 +0100
  • 717721c912 Add moreores compatibility SmallJoker 2014-11-08 11:06:12 +0100
  • b6f476db37 Do not update everytime SmallJoker 2014-10-26 12:04:05 +0100
  • a59864dd74 Transport items; do not remove carts in walls SmallJoker 2014-10-25 18:49:28 +0200
  • 5373a05c9a Cleanup. SmallJoker 2014-09-20 22:52:23 +0200
  • 0fa8c88574 One '\t' more SmallJoker 2014-09-14 08:59:54 +0200
  • f52e4e3641 This happens when coding to fast and without testing. SmallJoker 2014-08-10 17:22:46 +0200
  • faaa422fae Add this. SmallJoker 2014-08-10 17:03:40 +0200
  • c8f03513e3 Better handbrake and fix punch bug SmallJoker 2014-08-10 14:03:13 +0200
  • 21e309c414 Shorter codes, allow left/right-down SmallJoker 2014-08-09 18:42:54 +0200
  • c07c92a1fb Crafting is needed! SmallJoker 2014-08-09 17:47:58 +0200
  • 3d0401f633 Fail demon was here. SmallJoker 2014-08-09 17:38:41 +0200
  • 59b1512cc3 Allow switching with keys SmallJoker 2014-08-09 17:37:02 +0200
  • 70f07f4158 less gravity, more speed up/slow down SmallJoker 2014-08-07 13:40:10 +0200
  • c106499bd5 Lowered chance to get stuck SmallJoker 2014-08-07 09:54:25 +0200
  • fa2f2cb71c Remove this line. SmallJoker 2014-08-04 19:08:01 +0200
  • 64fa36e796 Using carts:cart, add copper/brk/pwr rails SmallJoker 2014-08-04 19:06:02 +0200
  • 8280738bf6 Debug line detected SmallJoker 2014-08-01 17:45:51 +0200
  • 4652679f7d I hopeit's fixed now. SmallJoker 2014-08-01 17:45:07 +0200
  • 007037c633 test. SmallJoker 2014-08-01 16:16:57 +0200
  • a38aa7d83b Is it really stuck-secure? SmallJoker 2014-08-01 15:59:11 +0200
  • dc20f048b1 better, I don't know. SmallJoker 2014-08-01 15:25:48 +0200
  • 6332c670d9 more fix? SmallJoker 2014-07-29 12:51:57 +0200
  • e8a8ad4324 updates SmallJoker 2014-07-29 11:58:03 +0200
  • ced150bc5b Upload SmallJoker 2014-07-22 23:15:43 +0200