Version MFF.

This commit is contained in:
sys4-fr 2018-09-06 21:32:52 +02:00
parent 64626b15c8
commit 5ecccfcff1
3 changed files with 100 additions and 70 deletions

0
README.txt Normal file → Executable file
View File

170
init.lua Normal file → Executable file
View File

@ -1,8 +1,49 @@
local time = tonumber(minetest.setting_get("remove_items"))
if not time then
time = 1800 -- set to 30 minutes the time before remove a dropped item
end
unwalkable_nodes = {}
minetest.after(0, function()
for itemname, node in pairs(minetest.registered_nodes) do
if node.walkable == false then
table.insert(unwalkable_nodes, 1, itemname)
end
end
end)
local get_flowing_dir = function(self)
local pos = self.object:getpos()
local param2 = minetest.get_node(pos).param2
for i,d in ipairs({-1, 1, -1, 1}) do
if i<3 then
pos.x = pos.x+d
else
pos.z = pos.z+d
end
local name = minetest.get_node(pos).name
local par2 = minetest.get_node(pos).param2
if name == "default:water_flowing" and par2 < param2 then
return pos
end
if i<3 then
pos.x = pos.x-d
else
pos.z = pos.z-d
end
end
return nil
end
minetest.register_entity(":__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
collide_with_objects = false,
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
@ -11,8 +52,8 @@ minetest.register_entity(":__builtin:item", {
is_visible = false,
timer = 0,
},
itemstring = '',
itemstring = "",
physical_state = true,
set_item = function(self, itemstring)
@ -29,21 +70,13 @@ minetest.register_entity(":__builtin:item", {
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
local prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
visual = "wielditem",
textures = {(itemname or "unknown_item.png")},
visual_size = {x=0.175, y=0.175},
automatic_rotate = math.pi * 0.5,
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
end
self.object:set_properties(prop)
end,
@ -76,67 +109,53 @@ minetest.register_entity(":__builtin:item", {
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
local time = tonumber(minetest.setting_get("remove_items"))
if not time then
time = 300
end
if not self.timer then
self.timer = 0
end
self.timer = self.timer + dtime
if time ~= 0 and (self.timer > time) then
self.object:remove()
end
local p = self.object:getpos()
local name = minetest.env:get_node(p).name
if name == "default:lava_flowing" or name == "default:lava_source" then
minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
if self.itemstring == "" or (time ~= 0 and (self.timer > time)) then
self.object:remove()
return
end
local p = self.object:getpos()
local name = minetest.get_node(p).name
if not minetest.registered_nodes[name] then return end
if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then
minetest.sound_play("builtin_item_lava", {pos = p, gain = 0.5})
self.object:remove()
return
end
--[[ if name == "default:water_source" then
self.object:setacceleration({x = 0, y = 4, z = 0})
else
self.object:setacceleration({x = 0, y = -10, z = 0})
end
--]]
if minetest.registered_nodes[name].liquidtype == "flowing" then
get_flowing_dir = function(self)
local pos = self.object:getpos()
local param2 = minetest.env:get_node(pos).param2
for i,d in ipairs({-1, 1, -1, 1}) do
if i<3 then
pos.x = pos.x+d
else
pos.z = pos.z+d
end
local name = minetest.env:get_node(pos).name
local par2 = minetest.env:get_node(pos).param2
if name == "default:water_flowing" and par2 < param2 then
return pos
end
if i<3 then
pos.x = pos.x-d
else
pos.z = pos.z-d
end
end
end
local vec = get_flowing_dir(self)
if vec then
local v = self.object:getvelocity()
if vec and vec.x-p.x > 0 then
self.object:setvelocity({x=0.5,y=v.y,z=0})
elseif vec and vec.x-p.x < 0 then
self.object:setvelocity({x=-0.5,y=v.y,z=0})
elseif vec and vec.z-p.z > 0 then
self.object:setvelocity({x=0,y=v.y,z=0.5})
elseif vec and vec.z-p.z < 0 then
self.object:setvelocity({x=0,y=v.y,z=-0.5})
if v and vec.x-p.x > 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 1, y = -0.22, z = 0})
elseif v and vec.x-p.x < 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = -1, y = -0.22, z = 0})
elseif v and vec.z-p.z > 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = 1})
elseif v and vec.z-p.z < 0 then
self.object:setacceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = 0, y = -0.22, z = -1})
end
self.object:setacceleration({x=0, y=-10, z=0})
self.object:setacceleration({x = 0, y = -10, z = 0})
self.physical_state = true
self.object:set_properties({
physical = true
@ -144,10 +163,10 @@ minetest.register_entity(":__builtin:item", {
return
end
end
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
-- If node is not registered or node is walkably solid
local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid.
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
@ -167,10 +186,20 @@ minetest.register_entity(":__builtin:item", {
})
end
end
end,
-- Eject if not walkable
local upnode = minetest.get_node({x = p.x, y = math.ceil(p.y), z = p.z}).name
if minetest.registered_nodes[upnode] and minetest.registered_nodes[upnode].walkable then
local minp, maxp = {x=p.x-1, y=math.ceil(p.y), z=p.z-1}, {x=p.x+1, y=math.ceil(p.y)+1, z=p.z+1}
local nodes = minetest.find_nodes_in_area(minp, maxp, unwalkable_nodes)
if table.getn(nodes) > 0 then
self.object:setpos(nodes[math.random(1,#nodes)])
end
end
end,
--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
on_punch = function(self, hitter)
if self.itemstring ~= '' then
if self.itemstring ~= "" then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
self.itemstring = left:to_string()
@ -179,8 +208,9 @@ minetest.register_entity(":__builtin:item", {
end
self.object:remove()
end,
--]]
})
if minetest.setting_get("log_mods") then
minetest.log("action", "builtin_item loaded")
minetest.log("action", "[builtin_item] loaded.")
end

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sounds/builtin_item_lava.ogg Normal file → Executable file

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