local-ize a bunch of variables and tables

This commit is contained in:
Vanessa Ezekowitz 2013-12-15 13:14:30 -05:00
parent 7e7a562351
commit a9a6003bbd
3 changed files with 113 additions and 112 deletions

View File

@ -3,13 +3,13 @@
--
-- License: WTFPL
colored_block_modname = "coloredwood"
colored_block_description = "Wooden Fence"
neutral_block = "default:fence_wood"
colored_block_sunlight = "false"
colored_block_walkable = "true"
colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
colored_block_sound = "default.node_sound_wood_defaults()"
local colored_block_modname = "coloredwood"
local colored_block_description = "Wooden Fence"
local neutral_block = "default:fence_wood"
local colored_block_sunlight = "false"
local colored_block_walkable = "true"
local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
local colored_block_sound = "default.node_sound_wood_defaults()"
-- ------------------------------------------------------------------
-- Generate all of the base color node definitions and all variations
@ -20,19 +20,19 @@ colored_block_sound = "default.node_sound_wood_defaults()"
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
shades = {
local shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. full.
}
shades2 = {
local shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. full.
}
hues = {
local hues = {
"red",
"orange",
"yellow",
@ -47,7 +47,7 @@ hues = {
"redviolet"
}
hues2 = {
local hues2 = {
"Red ",
"Orange ",
"Yellow ",
@ -62,7 +62,7 @@ hues2 = {
"Red-violet "
}
greys = {
local greys = {
"black",
"darkgrey",
"grey",
@ -70,7 +70,7 @@ greys = {
"white"
}
greys2 = {
local greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
@ -78,7 +78,7 @@ greys2 = {
"White "
}
greys3 = {
local greys3 = {
"black",
"darkgrey_paint",
"mediumgrey_paint",
@ -88,25 +88,25 @@ greys3 = {
for shade = 1, 3 do
shadename = shades[shade]
shadename2 = shades2[shade]
local shadename = shades[shade]
local shadename2 = shades2[shade]
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
local huename = hues[hue]
local huename2 = hues2[hue]
colorname = colored_block_modname..":fence_"..shadename..huename
pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png"
pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
nodedesc = shadename2..huename2..colored_block_description
stickname = colored_block_modname..":stick_"..shadename..huename
local colorname = colored_block_modname..":fence_"..shadename..huename
local pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png"
local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
local nodedesc = shadename2..huename2..colored_block_description
local stickname = colored_block_modname..":stick_"..shadename..huename
s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
local s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
local s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
local s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
minetest.register_node(colorname, {
drawtype = "fencelike",
@ -218,13 +218,13 @@ end
-- Generate the "light" shades separately, since they don"t have a low-sat version.
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
colorname = colored_block_modname..":fence_light_"..huename
pngname = colored_block_modname.."_wood_light_"..huename..".png"
pngnameinv = colored_block_modname.."_fence_light_"..huename..".png"
nodedesc = "Light "..huename2..colored_block_description
stickname = colored_block_modname..":stick_light_"..shadename..huename
local huename = hues[hue]
local huename2 = hues2[hue]
local colorname = colored_block_modname..":fence_light_"..huename
local pngname = colored_block_modname.."_wood_light_"..huename..".png"
local pngnameinv = colored_block_modname.."_fence_light_"..huename..".png"
local nodedesc = "Light "..huename2..colored_block_description
local stickname = colored_block_modname..":stick_light_"..huename
minetest.register_node(colorname, {
drawtype = "fencelike",
@ -289,15 +289,15 @@ end
for grey = 1,5 do
greyname = greys[grey]
greyname2 = greys2[grey]
greyname3 = greys3[grey]
local greyname = greys[grey]
local greyname2 = greys2[grey]
local greyname3 = greys3[grey]
greyshadename = colored_block_modname..":fence_"..greyname
pngname = colored_block_modname.."_wood_"..greyname..".png"
pngnameinv = colored_block_modname.."_fence_"..greyname..".png"
nodedesc = greyname2..colored_block_description
stickname = colored_block_modname..":stick_"..greyname
local greyshadename = colored_block_modname..":fence_"..greyname
local pngname = colored_block_modname.."_wood_"..greyname..".png"
local pngnameinv = colored_block_modname.."_fence_"..greyname..".png"
local nodedesc = greyname2..colored_block_description
local stickname = colored_block_modname..":stick_"..greyname
minetest.register_node(greyshadename, {
drawtype = "fencelike",

View File

@ -3,9 +3,9 @@
--
-- License: WTFPL
colored_block_modname = "coloredwood"
colored_block_description = "Stick"
neutral_block = "default:stick"
local colored_block_modname = "coloredwood"
local colored_block_description = "Stick"
local neutral_block = "default:stick"
-- ------------------------------------------------------------------
-- Generate all of the base color node definitions and all variations
@ -16,19 +16,19 @@ neutral_block = "default:stick"
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
shades = {
local shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. bright.
}
shades2 = {
local shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. bright.
}
hues = {
local hues = {
"red",
"orange",
"yellow",
@ -43,7 +43,7 @@ hues = {
"redviolet"
}
hues2 = {
local hues2 = {
"Red ",
"Orange ",
"Yellow ",
@ -58,7 +58,7 @@ hues2 = {
"Red-violet "
}
greys = {
local greys = {
"black",
"darkgrey",
"grey",
@ -66,7 +66,7 @@ greys = {
"white"
}
greys2 = {
local greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
@ -74,7 +74,7 @@ greys2 = {
"White "
}
greys3 = {
local greys3 = {
"black",
"darkgrey_paint",
"mediumgrey_paint",
@ -84,22 +84,22 @@ greys3 = {
for shade = 1, 3 do
shadename = shades[shade]
shadename2 = shades2[shade]
local shadename = shades[shade]
local shadename2 = shades2[shade]
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
local huename = hues[hue]
local huename2 = hues2[hue]
colorname = colored_block_modname..":stick_"..shadename..huename
pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
itemdesc = shadename2..huename2..colored_block_description
woodname = colored_block_modname..":wood_"..shadename..huename
s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50"
s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png"
s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
s50woodkname = colored_block_modname..":wood_"..shadename..huename.."_s50"
local colorname = colored_block_modname..":stick_"..shadename..huename
local pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
local itemdesc = shadename2..huename2..colored_block_description
local woodname = colored_block_modname..":wood_"..shadename..huename
local s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50"
local s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png"
local s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
local s50woodkname = colored_block_modname..":wood_"..shadename..huename.."_s50"
minetest.register_craft({
type = "fuel",
@ -147,12 +147,12 @@ end
-- Generate the "light" shades separately, since they don"t have a low-sat version.
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
colorname = colored_block_modname..":stick_light_"..huename
pngname = colored_block_modname.."_stick_light_"..huename..".png"
itemdesc = "Light "..huename2..colored_block_description
woodname = colored_block_modname..":wood_light_"..huename
local huename = hues[hue]
local huename2 = hues2[hue]
local colorname = colored_block_modname..":stick_light_"..huename
local pngname = colored_block_modname.."_stick_light_"..huename..".png"
local itemdesc = "Light "..huename2..colored_block_description
local woodname = colored_block_modname..":wood_light_"..huename
minetest.register_craftitem(colorname, {
description = itemdesc,
@ -185,14 +185,14 @@ end
for grey = 1,5 do
greyname = greys[grey]
greyname2 = greys2[grey]
greyname3 = greys3[grey]
local greyname = greys[grey]
local greyname2 = greys2[grey]
local greyname3 = greys3[grey]
greyshadename = colored_block_modname..":stick_"..greyname
pngname = colored_block_modname.."_stick_"..greyname..".png"
itemdesc = greyname2..colored_block_description
greywoodname = colored_block_modname..":wood_"..greyname
local greyshadename = colored_block_modname..":stick_"..greyname
local pngname = colored_block_modname.."_stick_"..greyname..".png"
local itemdesc = greyname2..colored_block_description
local greywoodname = colored_block_modname..":wood_"..greyname
minetest.register_craftitem(greyshadename, {
description = itemdesc,

View File

@ -3,13 +3,13 @@
--
-- License: WTFPL
colored_block_modname = "coloredwood"
colored_block_description = "Wood Planks"
neutral_block = "default:wood"
colored_block_sunlight = "false"
colored_block_walkable = "true"
colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
colored_block_sound = "default.node_sound_wood_defaults()"
local colored_block_modname = "coloredwood"
local colored_block_description = "Wood Planks"
local neutral_block = "default:wood"
local colored_block_sunlight = "false"
local colored_block_walkable = "true"
local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
local colored_block_sound = "default.node_sound_wood_defaults()"
-- ------------------------------------------------------------------
-- Generate all of the base color node definitions and all variations
@ -20,19 +20,19 @@ colored_block_sound = "default.node_sound_wood_defaults()"
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
shades = {
local shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. bright.
}
shades2 = {
local shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. bright.
}
hues = {
local hues = {
"red",
"orange",
"yellow",
@ -47,7 +47,7 @@ hues = {
"redviolet"
}
hues2 = {
local hues2 = {
"Red ",
"Orange ",
"Yellow ",
@ -62,7 +62,7 @@ hues2 = {
"Red-violet "
}
greys = {
local greys = {
"black",
"darkgrey",
"grey",
@ -70,7 +70,7 @@ greys = {
"white"
}
greys2 = {
local greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
@ -88,20 +88,20 @@ greys3 = {
for shade = 1, 3 do
shadename = shades[shade]
shadename2 = shades2[shade]
local shadename = shades[shade]
local shadename2 = shades2[shade]
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
local huename = hues[hue]
local huename2 = hues2[hue]
colorname = colored_block_modname..":wood_"..shadename..huename
pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
nodedesc = shadename2..huename2..colored_block_description
s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
local colorname = colored_block_modname..":wood_"..shadename..huename
local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
local nodedesc = shadename2..huename2..colored_block_description
local s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
minetest.register_node(colorname, {
description = nodedesc,
@ -167,11 +167,12 @@ end
-- Generate the "light" shades separately, since they don"t have a low-sat version.
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
colorname = colored_block_modname..":wood_light_"..huename
pngname = colored_block_modname.."_wood_light_"..huename..".png"
nodedesc = "Light "..huename2..colored_block_description
local huename = hues[hue]
local huename2 = hues2[hue]
local colorname = colored_block_modname..":wood_light_"..huename
local pngname = colored_block_modname.."_wood_light_"..huename..".png"
local nodedesc = "Light "..huename2..colored_block_description
minetest.register_node(colorname, {
description = nodedesc,
@ -213,13 +214,13 @@ end
for grey = 1,5 do
greyname = greys[grey]
greyname2 = greys2[grey]
greyname3 = greys3[grey]
local greyname = greys[grey]
local greyname2 = greys2[grey]
local greyname3 = greys3[grey]
greyshadename = colored_block_modname..":wood_"..greyname
pngname = colored_block_modname.."_wood_"..greyname..".png"
nodedesc = greyname2..colored_block_description
local greyshadename = colored_block_modname..":wood_"..greyname
local pngname = colored_block_modname.."_wood_"..greyname..".png"
local nodedesc = greyname2..colored_block_description
minetest.register_node(greyshadename, {
description = nodedesc,