Merge pull request #1 from Illuna-Minetest/master

added the textures folder :-)
This commit is contained in:
Glunggi 2016-02-17 19:12:45 +01:00
commit b7af923d1c
9 changed files with 76 additions and 18 deletions

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@ -3,14 +3,6 @@ columnia
Simple Pillar Mod for Minetest
Advice:
Dont Download the mod from GitHub:
I had some problems whit GitHub so i can't upload the texturefolder. So please download the mod from this Link:
https://www.dropbox.com/s/cbpdgbkbzrp1yir/columnia.zip
This zip will also include the textures.
The GitHub respository is only for the Code.
I'm sorry
Licences:
Columnia (2014 by Glunggi) is a fork of stairs ..in principle is its stairs with other nodes.
So i will to keep the old stairs- Licenses for this chanced Mode.. include all of my chances.

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@ -1 +0,0 @@
default

2
depends.txt Normal file
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@ -0,0 +1,2 @@
default
moretrees?

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@ -533,7 +533,8 @@ columnia.register_column_ia("rusty_block", "columnia:rusty_block",
"Rusty Column Crosslink",
"Rusty Column Link",
"Rusty Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("stone", "default:stone",
{cracky=3},
@ -544,7 +545,8 @@ columnia.register_column_ia("stone", "default:stone",
"Stone Column Crosslink",
"Stone Column Link",
"Stone Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("stonebrick", "default:stonebrick",
{cracky=3},
@ -555,7 +557,8 @@ columnia.register_column_ia("stonebrick", "default:stonebrick",
"Stone Brick Column Crosslink",
"Stone Brick Column Link",
"Stone Brick Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
{cracky=3},
@ -566,7 +569,8 @@ columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
"Desert Stone Brick Column Crosslink",
"Desert Stone Brick Column Link",
"Desert Stone Brick Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("desert_stone", "default:desert_stone",
{cracky=3},
@ -577,7 +581,8 @@ columnia.register_column_ia("desert_stone", "default:desert_stone",
"Desert Stone Column Crosslink",
"Desert Stone Column Link",
"Desert Stone Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("cobble", "default:cobble",
{cracky=3},
@ -588,7 +593,8 @@ columnia.register_column_ia("cobble", "default:cobble",
"Cobble Column Crosslink",
"Cobble Column Link",
"Cobble Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("brick", "default:brick",
{cracky=3},
@ -599,7 +605,8 @@ columnia.register_column_ia("brick", "default:brick",
"Brick Column Crosslink",
"Brick Column Link",
"Brick Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("sandstone", "default:sandstone",
{crumbly=2,cracky=2},
@ -610,7 +617,8 @@ columnia.register_column_ia("sandstone", "default:sandstone",
"Sandstone Column Crosslink",
"Sandstone Column Link",
"Sandstone Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
{crumbly=2,cracky=2},
@ -621,7 +629,8 @@ columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
"Sandstone Brick Column Crosslink",
"Sandstone Brick Column Link",
"Sandstone Brick Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults()
)
columnia.register_column_ia("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
@ -644,3 +653,59 @@ columnia.register_column_ia("junglewood", "default:junglewood",
"Junglewood Column Link",
"Junglewood Column Linkdown",
default.node_sound_wood_defaults())
columnia.register_column_ia("pinewood", "default:pine_wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_pine_wood.png"},
"Pinewood Column",
"Pineewood Column Top",
"Pineewood Column Bottom",
"Pineewood Column Crosslink",
"Pineewood Column Link",
"Pineewood Column Linkdown",
default.node_sound_wood_defaults())
if core.get_modpath( 'moretrees' ) then
local morewood = {
{ name='beech', description='Beech Tree' },
{ name='apple_tree', description='Apple Tree' },
{ name='oak', description='Oak Tree' },
{ name='sequoia', description='Giant Sequoia' },
{ name='birch', description='Birch Tree' },
{ name='palm', description='Palm Tree', },
{ name='spruce', description='Spruce Tree' },
{ name='willow', description='Willow Tree' },
{ name='acacia', description='Acacia Tree' },
{ name='rubber_tree', description='Rubber Tree' },
{ name='fir', description='Douglas Fir' }
}
for _,t in pairs( morewood ) do
print('register: '.. t.name)
columnia.register_column_ia( t.name, 'moretrees:' .. t.name ..'_planks',
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{ 'moretrees_' .. t.name .. '_wood.png' },
t.description .. ' Column',
t.description .. ' Column Top',
t.description .. ' Column Bottom',
t.description .. ' Column Crosslink',
t.description .. ' Column Link',
t.description .. ' Column Linkdown',
default.node_sound_wood_defaults())
end
end
if core.get_modpath('moreblocks') then
stairsplus:register_all(
'columnia',
'rusty_block',
'columnia:rusty_block',
{
description = 'Rusty Block',
tiles = {
'columnia_rusty_block.png'
},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
end

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