4 Commits

Author SHA1 Message Date
482de1c06b few code for chest registration
M  init.lua
2017-01-12 17:47:16 +01:00
a158d5db4a update code
M  init.lua
2016-07-07 11:55:29 +02:00
ccac8fe4ca dont use table.copy for copying the original nodedef and update readme 2016-05-15 19:56:10 +02:00
2702cf4ae8 get the player name fewer times 2016-03-28 12:53:12 +02:00
11 changed files with 136 additions and 51 deletions

4
.gitignore vendored Normal file
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@ -0,0 +1,4 @@
## Generic ignorable patterns and files
*~
.*.swp
debug.txt

1
LICENSE.txt Normal file
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WTFPL

19
README.md Normal file
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[Mod] connected chests [connected_chests]
This mod allows making bigger default chests.
Just hold shift and place a chest onto another one's side.
This is not the first mod which adds big chests.
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/tarball/master)
![I'm a screenshot!](http://wiki.minetest.net/images/d/d1/Connected_chest.png)
If you got ideas or found bugs, please tell them to me.
[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
TODO:
— disallow rotating the chest with a screwdriver

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@ -1,2 +0,0 @@
TODO:
— disallow rotating the chest with a screwdriver

0
depends.txt Executable file → Normal file
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161
init.lua Executable file → Normal file
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@ -1,6 +1,7 @@
local load_time_start = os.clock()
local load_time_start = minetest.get_us_time()
local creative_enabled = minetest.setting_getbool("creative_mode")
local creative_enabled = minetest.setting_getbool"creative_mode"
local big_formspec = "size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
@ -8,8 +9,57 @@ local big_formspec = "size[13,9]"..
"listring[current_name;main]"..
"listring[current_player;main]"
local function formspec_biggerinv(spec)
return big_formspec
end
local chests = {}
local chestdata = {}
local function register_chest(fromname, data)
chestdata[fromname] = data
local mod, name = fromname:split":"
-- executed when connecting the chest
chests[fromname] = function(pu, pa, par, metatable)
minetest.add_node(pu, {name=fromname .. "_connected_left", param2=par})
minetest.add_node(pa, {name=fromname .. "_connected_right", param2=par})
metatable.fields.formspec = formspec_biggerinv(metatable.fields.formspec)
metatable.fields.infotext = "Big " .. metatable.fields.infotext
local inv = metatable.inventory
inv:set_size("main", 65)
local meta = minetest.get_meta(pu)
meta:from_table(metatable)
end
-- override the original node to support connecting
local place_chest = minetest.registered_nodes[fromname].on_place
minetest.override_item(fromname, {
on_place = function(itemstack, placer, pointed_thing)
if not placer then
return
end
local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
if not pu
or not placer:get_player_control().sneak then
return place_chest(itemstack, placer, pointed_thing)
end
if minetest.is_protected(pa, placer:get_player_name()) then
return
end
connect_chests(pu, pa, par2, fromname)
if not creative_enabled then
itemstack:take_item()
return itemstack
end
end
})
end
local chests = {
["default:chest"] = function(pu, pa, par, stuff)
["default:chest"] = function(pu, pa, par, metatable, stuff)
minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
@ -29,7 +79,7 @@ local chests = {
meta:set_string("owner", owner)
meta:set_string("formspec", big_formspec)
meta:set_string("infotext", "Big Locked Chest (owned by "..
meta:get_string("owner")..")")
meta:get_string"owner"..")")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
@ -37,12 +87,12 @@ local chests = {
}
local function get_pointed_info(pointed_thing, name)
if not pointed_thing then
local function get_pointed_info(pt, name)
if not pt then
return
end
local pu = minetest.get_pointed_thing_position(pointed_thing)
local pa = minetest.get_pointed_thing_position(pointed_thing, true)
local pu = minetest.get_pointed_thing_position(pt)
local pa = minetest.get_pointed_thing_position(pt, true)
if not pu
or not pa
or pu.y ~= pa.y then
@ -64,15 +114,14 @@ local param_tab = {
local param_tab2 = {}
for n,i in pairs(param_tab) do
param_tab2[i] = n
param_tab2[i] = n:split" "
end
local pars = {[0]=2, 3, 0, 1}
local function connect_chests(pu, pa, old_param2, name)
local oldmeta = minetest.get_meta(pu)
local stuff = oldmeta:get_inventory():get_list("main")
local owner = oldmeta:get_string("owner")
local metatable = minetest.get_meta(pu):to_table()
print(dump(metatable))
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
local par_inverted = pars[par]
@ -81,10 +130,11 @@ local function connect_chests(pu, pa, old_param2, name)
par = par_inverted
end
chests[name](pu, pa, par, stuff, name, owner)
chests[name](pu, pa, par, metatable)
end
for name,_ in pairs(chests) do
--[[
for name in pairs(chests) do
local place_chest = minetest.registered_nodes[name].on_place
minetest.override_item(name, {
on_place = function(itemstack, placer, pointed_thing)
@ -106,14 +156,14 @@ for name,_ in pairs(chests) do
end
end
})
end
end--]]
local function return_remove_next(allowed_name)
local function remove_next(pos, oldnode)
if oldnode.param2 > 3 then
return
end
local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
local x, z = unpack(param_tab2[oldnode.param2])
pos.x = pos.x-x
pos.z = pos.z-z
if minetest.get_node(pos).name == allowed_name then
@ -132,7 +182,7 @@ local function return_add_next(right_name)
minetest.set_node(pos, node)
return
end
local x, z = unpack(string.split(param_tab2[par], " "))
local x, z = unpack(param_tab2[par])
pos.x = pos.x-x
pos.z = pos.z-z
if minetest.get_node(pos).name == "air" then
@ -154,7 +204,12 @@ end
local top_texture = "connected_chests_top.png^default_chest_top.png^([combine:16x16:5,0=default_chest_top.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_top.png"
local side_texture = "connected_chests_side.png^default_chest_side.png^([combine:16x16:5,0=default_chest_side.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_side.png"
local chest = table.copy(minetest.registered_nodes["default:chest"])
local chest = {}
local origdef = minetest.registered_nodes["default:chest"]
for i in pairs(origdef) do
chest[i] = rawget(origdef, i)
end
chest.description = nil
chest.legacy_facedir_simple = nil
chest.after_place_node = nil
@ -168,8 +223,8 @@ chest.selection_box = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
}
chest.on_construct = return_add_next("connected_chests:chest_right")
chest.after_destruct = return_remove_next("connected_chests:chest_right")
chest.on_construct = return_add_next"connected_chests:chest_right"
chest.after_destruct = return_remove_next"connected_chests:chest_right"
chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
log_access(pos, player, "in a big chest")
end
@ -183,7 +238,12 @@ end
minetest.register_node("connected_chests:chest_left", chest)
local chest_locked = table.copy(minetest.registered_nodes["default:chest_locked"])
local chest_locked = {}
local origdef = minetest.registered_nodes["default:chest_locked"]
for i in pairs(origdef) do
chest_locked[i] = rawget(origdef, i)
end
chest_locked.description = nil
chest_locked.legacy_facedir_simple = nil
chest_locked.after_place_node = nil
@ -198,8 +258,8 @@ chest_locked.selection_box = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
}
chest_locked.on_construct = return_add_next("connected_chests:chest_locked_right")
chest_locked.after_destruct = return_remove_next("connected_chests:chest_locked_right")
chest_locked.on_construct = return_add_next"connected_chests:chest_locked_right"
chest_locked.after_destruct = return_remove_next"connected_chests:chest_locked_right"
chest_locked.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
log_access(pos, player, "in a big locked chest")
end
@ -211,9 +271,11 @@ chest_locked.on_metadata_inventory_take = function(pos, _, _, _, player)
end
chest_locked.on_rightclick = function(pos, _, clicker)
local meta = minetest.get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") or clicker:get_player_name() == minetest.setting_get("name") then
local pname = clicker:get_player_name()
if pname == meta:get_string"owner"
or pname == minetest.setting_get"name" then
minetest.show_formspec(
clicker:get_player_name(),
pname,
"connected_chests:chest_locked_left",
"size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
@ -226,15 +288,15 @@ minetest.register_node("connected_chests:chest_locked_left", chest_locked)
local tube_to_left, tube_to_left_locked, tube_update, tube_groups
if minetest.global_exists("pipeworks") then
if minetest.global_exists"pipeworks" then
tube_to_left_locked = {
insert_object = function(pos, node, stack)
local x, z = unpack(string.split(param_tab2[node.param2], " "))
return minetest.get_meta({x=pos.x+x, y=pos.y, z=pos.z+z}):get_inventory():add_item("main", stack)
local x, z = unpack(param_tab2[node.param2])
return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():add_item("main", stack)
end,
can_insert = function(pos, node, stack)
local x, z = unpack(string.split(param_tab2[node.param2], " "))
return minetest.get_meta({x=pos.x+x, y=pos.y, z=pos.z+z}):get_inventory():room_for_item("main", stack)
local x, z = unpack(param_tab2[node.param2])
return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():room_for_item("main", stack)
end,
connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1}
}
@ -263,8 +325,8 @@ minetest.register_node("connected_chests:chest_right", {
minetest.set_node(pos, node)
return
end
local x, z = unpack(string.split(param_tab2[node.param2], " "))
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
local x, z = unpack(param_tab2[node.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name ~= "connected_chests:chest_left"
or node_left.param2 ~= node.param2 then
minetest.remove_node(pos)
@ -276,8 +338,8 @@ minetest.register_node("connected_chests:chest_right", {
if oldnode.param2 > 3 then
return
end
local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
local x, z = unpack(param_tab2[oldnode.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name == "connected_chests:chest_left"
and node_left.param2 == oldnode.param2
and minetest.get_node(pos).name == "air" then
@ -305,8 +367,8 @@ minetest.register_node("connected_chests:chest_locked_right", {
minetest.set_node(pos, node)
return
end
local x, z = unpack(string.split(param_tab2[node.param2], " "))
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
local x, z = unpack(param_tab2[node.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name ~= "connected_chests:chest_locked_left"
or node_left.param2 ~= node.param2 then
minetest.remove_node(pos)
@ -318,8 +380,8 @@ minetest.register_node("connected_chests:chest_locked_right", {
if oldnode.param2 > 3 then
return
end
local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
local x, z = unpack(param_tab2[oldnode.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name == "connected_chests:chest_locked_left"
and node_left.param2 == oldnode.param2
and minetest.get_node(pos).name == "air" then
@ -333,36 +395,37 @@ minetest.register_node("connected_chests:chest_locked_right", {
})
-- abms to fix half chests
for _,i in pairs({"chest", "chest_locked"}) do
minetest.register_abm ({
for _,i in pairs{"chest", "chest_locked"} do
minetest.register_abm{
nodenames = {"connected_chests:"..i.."_right"},
interval = 10,
chance = 1,
action = function (pos, node)
action = function(pos, node)
if node.param2 > 3 then
node.param2 = node.param2%4
minetest.set_node(pos, node)
return
end
local x, z = unpack(string.split(param_tab2[node.param2], " "))
local left_node = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
local x, z = unpack(param_tab2[node.param2])
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if left_node.name ~= "connected_chests:"..i.."_left"
or left_node.param2 ~= node.param2 then
minetest.remove_node(pos)
end
end,
})
minetest.register_abm ({
}
minetest.register_abm{
nodenames = {"connected_chests:"..i.."_left"},
interval = 3,
chance = 1,
action = return_add_next("connected_chests:"..i.."_right"),
})
}
end
local time = math.floor(tonumber(os.clock()-load_time_start)*100+0.5)/100
local msg = "[connected_chests] loaded after ca. "..time
if time > 0.05 then
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[connected_chests] loaded after ca. " .. time .. " seconds."
if time > 0.01 then
print(msg)
else
minetest.log("info", msg)

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