forked from mtcontrib/darkage
updated to version 1.2
applied most changes by CraigyDavi updated to new stairsplus aka moreblocks api added serpentine stairs
This commit is contained in:
parent
367109e8f0
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README.md
65
README.md
@ -1,7 +1,6 @@
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#DarkAge MOD for MINETEST
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orginal by Master Gollum
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modyfied by addi
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Original mod by Master Gollum
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Modified by addi and CraigyDavi
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##Introduction:
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This mod adds a few new blocks that allows to create new buildings in a
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@ -26,9 +25,25 @@ modyfied by addi
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##Release Notes
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Version 1.2
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* corrected Sounds of Stairs
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* updated to new Moreblocks api
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* added Serpentine Stairs
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Version 1.1
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* Fix spelling mistakes in README file
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* Bug fix
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* Rename slate_tale to slate_tile
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* Remove unneeded code
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* Add marble tile
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* Remove unneeded code
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* Capitalise a couple of descriptions
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* Add marble tile texture
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* Rename alias.lua to aliases.lua
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Version 1.0.1
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* fixed init.lua wich get broken by upload on github
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* fixed init.lua which get broken by upload on github
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Version 1.0
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@ -39,10 +54,10 @@ Version 1.0
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* changed reziep of iron_bars to avoid conflicts with iron bars mod
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* changed reziep of chain to avoid conflicts with 3d furniture mod
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* changed reziep of darkage:stonebrick to avoid conflicts with moreblocks
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* dissabled marble_tile to avoid the message "texture not found"
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* added compatibililty with stairsplus (now its moreblocks)
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* disabled marble_tile to avoid the message "texture not found"
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* added compatibility with stairsplus (now its moreblocks)
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* added darkage:glass a nice looking glass that must be in this mod
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* changed the sound_node_leaves_default to wood_default from box and wooden shelfes
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* changed the sound_node_leaves_default to wood_default from box and wooden shelves
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* added craft reziep for darkage:chalk
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* improved the textures of reinforced wood and chalk to save a bit more loadtime on servers
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* added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed
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@ -71,14 +86,14 @@ PS: This document has been structured as the README.txt of PilzAdam in
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###How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you
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have a linux system-wide instalation place it in
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have a linux system-wide installation place it in
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~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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###Tunning:
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###Tuning:
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Comments the following lines to remove what you don't like:
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(To comment them just add -- at the beginning of their lines)
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@ -99,7 +114,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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invented. I have to improve this texture, it is ugly :P
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CRAFT -> 4
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[Sand] [Sand]
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[Clay Lumb] [Straw]
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[Clay Lump] [Straw]
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Basalt: a darken version of the default Stone
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@ -114,7 +129,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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Chalk: a soft, white and porous sedimentary rock. It becomes
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Chalk Powder when digged. Can't be craft, only found as
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Chalk Powder when dug. Can't be craft, only found as
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stratum.
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Chalk Powder: pile of chalk from digging Chalk stones. Can
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@ -124,7 +139,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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Cobblestone with Plaster: Cobbles where has been applied a
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layer of white plaster.
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When digged it lost the plaster layer!
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When dug it lost the plaster layer!
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CRAFT -> 2
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[Cobblestone] [Chalk Powder]
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[Cobblestone] [Chalk Powder]
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@ -141,7 +156,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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Desert Stone Cobble: To add more uses to the Desert Stones.
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I suppossed they are harder than regular Stones so it
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I supposed they are harder than regular Stones so it
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cracks at 50% and releases the Cobbles or just regular
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Desert Stones.
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From dig Desert Stone
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@ -157,7 +172,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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Dry Leaves: Just a cube of Leaves toasted :P Well I found the
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Leaves unuseful, so I thought to turn them into Straw, ok
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Leaves are not useful so I thought to turn them into Straw, ok
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it is not the same, but well, why not? Just dry them in a
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Furnace and then put together to create the Straw
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COOKING
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@ -165,8 +180,8 @@ PS: This document has been structured as the README.txt of PilzAdam in
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Gneiss: high grade metamorphic rock formed from Schist, very
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common, and used in construction. It sometimes brokes in
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Gneiss Cobble when being digged.
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common, and used in construction. It sometimes brakes in
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Gneiss Cobble when being dug.
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COOKING
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[Schist]
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@ -176,8 +191,8 @@ PS: This document has been structured as the README.txt of PilzAdam in
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Mud: mixture of water and some combination of soil, silt, and
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clay. Used for build houses, specially in desertic regions.
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It brokes in 4 Mud Lumps when digged.
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clay. Used for build houses, specially in desert regions.
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It brakes in 4 Mud Lumps when dug.
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CRAFT -> 3
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[Dirt] [Dirt]
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[Clay Lump] [Silt Lump]
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@ -190,7 +205,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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sandstone with iron that gives it this color.
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CRAFT -> 4
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[Sandstone] [Sandstone]
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[Iron Lumb] [Sandstone]
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[Iron Lump] [Sandstone]
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COOKING
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[Old Red Sandstone Cobble]
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@ -198,7 +213,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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CRAFT -> 4
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[Sandstone Cobble] [Sandstone Cobble]
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[Iron Lumb] [Sandstone Cobble]
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[Iron Lump] [Sandstone Cobble]
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COOKING
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[Desert Stone] --> I think I will change it in the future
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release with its own Cobbles.
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@ -222,7 +237,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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[Slate]
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Silt: granular material of a size somewhere between sand and clay.
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It brokes in 4 Silt Lumps.
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It brakes in 4 Silt Lumps.
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CRAFT -> 1
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[Silt Lump] [Silt Lump]
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@ -242,7 +257,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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Slate Cobble: Cobble obtained from Slate
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From dig Slate
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Slate Tale: Nice blue slate tales for roofs. They has been used
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Slate Tile: Nice blue slate tiles for roofs. They has been used
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as building traditional building material in zones where
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slate is easy to find.
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Note: It has stairs and slabs.
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@ -251,7 +266,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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[Slate Cobble] [Slate Cobble]
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[Slate Cobble] [Slate Cobble]
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Straw: a cube of yellish straw, try them in the roofs they will
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Straw: a cube of yellowish straw, try them in the roofs they will
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be very nice. Used also as traditional building material
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from ancient times.
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@ -270,7 +285,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
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[Straw] [Straw]
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Desert Stone: just the default block, it can be obtained now
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from Desert Sand. The idea is that Desert Sand is stonner
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from Desert Sand. The idea is that Desert Sand is stonier
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than regular Sand, so it takes less to create a Desert
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Stone than a Sandstone.
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@ -340,7 +355,7 @@ Just started so they are few ones
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CRAFT -> 1
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[Medieval Glow Glass]
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Medieval Glow Glass: a good looking glass, with small tiles wich are glowing by itself
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Medieval Glow Glass: a good looking glass, with small tiles which are glowing by itself
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CRAFT -> 8
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[Medieval Glass]
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@ -56,3 +56,33 @@ minetest.register_alias("darkage:stair_sandstone_cobble","default:stair_sandston
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minetest.register_alias("darkage:panel_sandstone_cobble_vertical","default:panel_sandstonebrick_vertical")
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minetest.register_alias("darkage:stair_sandstone_cobble_inner_inverted","default:stair_sandstonebrick_inner_inverted")
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minetest.register_alias("darkage:slab_sandstone_cobble_three_quarter_inverted","default:slab_sandstonebrick_three_quarter_inverted")
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--Add aliases when slate_tale was renamed to slate_tile
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minetest.register_alias("darkage:slate_tile","darkage:slate_tale")
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minetest.register_alias("darkage:slab_slate_tile_inverted","darkage:slab_slate_tale_inverted")
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minetest.register_alias("darkage:slab_slate_tile_wall","darkage:slab_slate_tale_wall")
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minetest.register_alias("darkage:slab_slate_tile_quarter","darkage:slab_slate_tale_quarter")
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minetest.register_alias("darkage:slab_slate_tile_quarter_inverted","darkage:slab_slate_tale_quarter_inverted")
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minetest.register_alias("darkage:slab_slate_tile_quarter_wall","darkage:slab_slate_tale_quarter_wall")
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minetest.register_alias("darkage:slab_slate_tile_three_quarter","darkage:slab_slate_tale_three_quarter")
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minetest.register_alias("darkage:slab_slate_tile_three_quarter_inverted","darkage:slab_slate_tale_three_quarter_inverted")
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minetest.register_alias("darkage:slab_slate_tile_three_quarter_wall","darkage:slab_slate_tale_three_quarter_wall")
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minetest.register_alias("darkage:stair_slate_tile_inverted","darkage:stair_slate_tale_inverted")
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minetest.register_alias("darkage:stair_slate_tile_wall","darkage:stair_slate_tale_wall")
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minetest.register_alias("darkage:stair_slate_tile_wall_half","darkage:stair_slate_tale_wall_half")
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minetest.register_alias("darkage:stair_slate_tile_wall_half_inverted","darkage:stair_slate_tale_wall_half_inverted")
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minetest.register_alias("darkage:stair_slate_tile_half","darkage:stair_slate_tale_half")
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minetest.register_alias("darkage:stair_slate_tile_half_inverted","darkage:stair_slate_tale_half_inverted")
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minetest.register_alias("darkage:stair_slate_tile_right_half","darkage:stair_slate_tale_right_half")
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minetest.register_alias("darkage:stair_slate_tile_right_half_inverted","darkage:stair_slate_tale_right_half_inverted")
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minetest.register_alias("darkage:stair_slate_tile_wall_half","darkage:stair_slate_tale_wall_half")
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minetest.register_alias("darkage:stair_slate_tile_wall_half_inverted","darkage:stair_slate_tale_wall_half_inverted")
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minetest.register_alias("darkage:stair_slate_tile_inner","darkage:stair_slate_tale_inner")
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minetest.register_alias("darkage:stair_slate_tile_inner_inverted","darkage:stair_slate_tale_inner_inverted")
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minetest.register_alias("darkage:stair_slate_tile_outer","darkage:stair_slate_tale_outer")
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minetest.register_alias("darkage:stair_slate_tile_outer_inverted","darkage:stair_slate_tale_outer_inverted")
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minetest.register_alias("darkage:panel_slate_tile_bottom","darkage:panel_slate_tale_bottom")
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minetest.register_alias("darkage:panel_slate_tile_top","darkage:panel_slate_tale_top")
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minetest.register_alias("darkage:panel_slate_tile_vertical","darkage:panel_slate_tale_vertical")
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minetest.register_alias("darkage:micro_slate_tile_bottom","darkage:micro_slate_tale_bottom")
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minetest.register_alias("darkage:micro_slate_tile_top","darkage:micro_slate_tale_top")
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minetest.register_node("darkage:glass", {
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description = "medieval Glass",
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description = "Medieval Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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inventory_image = minetest.inventorycube("darkage_glass.png"),
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@ -11,7 +11,7 @@ minetest.register_node("darkage:glass", {
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})
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minetest.register_node("darkage:glow_glass", {
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description = "medieval glow glass",
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description = "Medieval Glow Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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inventory_image = minetest.inventorycube("darkage_glass.png"),
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93
init.lua
93
init.lua
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print (" ---- Dark Age is Loading! ---- ")
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print (" ---- Dark Age Version 1.2 is Loading! ---- ")
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-- Commend this lines if you don't like some of this features
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dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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dofile(minetest.get_modpath("darkage").."/building.lua")
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dofile(minetest.get_modpath("darkage").."/furniture.lua")
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dofile(minetest.get_modpath("darkage").."/alias.lua")
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dofile(minetest.get_modpath("darkage").."/aliases.lua")
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if minetest.get_modpath("moreblocks") then
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dofile(minetest.get_modpath("darkage").."/stairsplus.lua")--only if moreblocks installed
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else
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@ -58,14 +58,6 @@ minetest.register_node("darkage:cobble_with_plaster", {
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sounds = default.node_sound_stone_defaults(),
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})
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--minetest.register_node("darkage:desert_stone_cobble", {
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-- description = "Desert Stone Cobble",
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-- tiles = {"darkage_desert_stone_cobble.png"},
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-- is_ground_content = true,
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-- groups = {cracky=3},
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-- sounds = default.node_sound_stone_defaults()
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--})
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minetest.register_node("darkage:desert_stone_with_iron", {
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description = "Desert Iron Ore",
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tiles = {"default_desert_stone.png^darkage_mineral_iron.png"},
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@ -129,7 +121,6 @@ minetest.register_node("darkage:marble", {
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:mud", {
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description = "Mud",
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tiles = {"darkage_mud_up.png","darkage_mud.png"},
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@ -158,17 +149,6 @@ minetest.register_node("darkage:ors_cobble", {
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sounds = default.node_sound_stone_defaults()
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})
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--minetest.register_node("darkage:sandstone_cobble", {
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-- description = "Sandstone Cobble",
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-- tiles = {"darkage_sandstone_cobble.png"},
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-- is_ground_content = true,
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-- groups = {crumbly=2,cracky=2},
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-- sounds = default.node_sound_stone_defaults()
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--})
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minetest.register_node("darkage:serpentine", {
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description = "Serpentine",
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tiles = {"darkage_serpentine.png"},
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@ -221,9 +201,9 @@ minetest.register_node("darkage:slate_cobble", {
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate_tale", {
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description = "Slate Tale",
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tiles = {"darkage_slate_tale.png"},
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minetest.register_node("darkage:slate_tile", {
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description = "Slate Tile",
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tiles = {"darkage_slate_tile.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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@ -262,31 +242,13 @@ minetest.register_node("darkage:marble", {
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sounds = default.node_sound_stone_defaults()
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})
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--minetest.register_node("darkage:marble_tile", { --disabled because texture not found
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-- description = "Marble Tile",
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-- tiles = {"darkage_marble_tile.png"},
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-- is_ground_content = true,
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-- groups = {cracky=2},
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-- sounds = default.node_sound_stone_defaults()
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--})
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---------------
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-- Overrides
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---------------
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--minetest.registered_nodes["default:desert_stone"].drop= {
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-- max_items = 1,
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-- items = {
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-- {
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-- -- player will get cobbles with 1/3 chance
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-- items = {'darkage:desert_stone_cobble'},
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-- rarity = 2,
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-- },
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-- {
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-- items = {'default:desert_stone'},
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-- }
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-- }
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--}
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minetest.register_node("darkage:marble_tile", {
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description = "Marble Tile",
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tiles = {"darkage_marble_tile.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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---------------
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-- Crafts Items
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@ -316,8 +278,6 @@ minetest.register_craftitem("darkage:iron_stick", {
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-- Crafts
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----------
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--sand+clay+water+straw
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minetest.register_craft({
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output = 'darkage:adobe 4',
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recipe = {
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@ -391,14 +351,6 @@ minetest.register_craft({
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}
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})
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--minetest.register_craft({
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-- output = 'darkage:ors_cobble 4',
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-- recipe = {
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-- {'darkage:sandstone_cobble','darkage:sandstone_cobble'},
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-- {'default:iron_lump','darkage:sandstone_cobble'},
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-- }
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--})
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minetest.register_craft({
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output = 'darkage:silt 3',
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recipe = {
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@ -416,7 +368,7 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = 'darkage:slate_tale 2',
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output = 'darkage:slate_tile 2',
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recipe = {
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{'darkage:slate_cobble','darkage:slate_cobble'},
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{'darkage:slate_cobble','darkage:slate_cobble'},
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@ -483,24 +435,12 @@ minetest.register_craft({
|
||||
recipe = "darkage:basalt_cobble",
|
||||
})
|
||||
|
||||
--minetest.register_craft({
|
||||
-- type = "cooking",
|
||||
-- output = "default:desert_stone",
|
||||
-- recipe = "darkage:desert_stone_cobble",
|
||||
--})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "darkage:dry_leaves",
|
||||
recipe = "default:leaves",
|
||||
})
|
||||
|
||||
--minetest.register_craft({
|
||||
-- type = "cooking",
|
||||
-- output = "darkage:sandstone_cobble",
|
||||
-- recipe = "default:sandstone",
|
||||
--})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "darkage:gneiss",
|
||||
@ -519,13 +459,6 @@ minetest.register_craft({
|
||||
recipe = "darkage:ors_cobble",
|
||||
})
|
||||
|
||||
|
||||
--minetest.register_craft({
|
||||
-- type = "cooking",
|
||||
-- output = "darkage:sandstone_cobble",
|
||||
-- recipe = "default:sandstone",
|
||||
--})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "darkage:schist",
|
||||
|
31
stairs.lua
31
stairs.lua
@ -112,10 +112,10 @@ darkage.register_stairs("darkage","basalt_cobble",
|
||||
"Basalt Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_tale",
|
||||
darkage.register_stairs("darkage","slate_tile",
|
||||
{cracky=3},
|
||||
{"darkage_slate_tale.png"},
|
||||
"Slate Tale"
|
||||
{"darkage_slate_tile.png"},
|
||||
"Slate Tile"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","straw",
|
||||
@ -130,15 +130,26 @@ darkage.register_stairs("darkage","stone_brick",
|
||||
"Stone Brick"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","marble",
|
||||
{cracky=3},
|
||||
{"darkage_marble.png"},
|
||||
"Marble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","marble_tile",
|
||||
{cracky=3},
|
||||
{"darkage_marble_tile.png"},
|
||||
"Marble Tile"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","ors_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_ors_cobble.png"},
|
||||
"Old Red Sandtone"
|
||||
"Old Red Sandstone"
|
||||
)
|
||||
|
||||
--darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
-- {cracky=3},
|
||||
-- {"darkage_desert_stone_cobble.png"},
|
||||
-- "Desert Stone Cobble"
|
||||
--)
|
||||
|
||||
darkage.register_stairs("darkage","serpentine",
|
||||
{cracky=3},
|
||||
{"darkage_serpentine.png"},
|
||||
"Serpentine"
|
||||
)
|
@ -14,10 +14,10 @@ groups = {cracky=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
--slate tale
|
||||
stairsplus:register_all("darkage", "slate_tale", "darkage:slate_tale", {
|
||||
--slate tile
|
||||
stairsplus:register_all("darkage", "slate_tile", "darkage:slate_tile", {
|
||||
description = "Slate Tale",
|
||||
tiles = {"darkage_slate_tale.png"},
|
||||
tiles = {"darkage_slate_tile.png"},
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
@ -110,15 +110,7 @@ groups = {crumbly=2,cracky=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
--[[
|
||||
--no need for desert_stone cobble because its in minetest game
|
||||
stairsplus:register_all("darkage", "desert_stone_cobble", "darkage:desert_stone_cobble", {
|
||||
description = "Desert Stone Cobble",
|
||||
tiles = {"darkage_desert_stone_cobble.png"},
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
]]
|
||||
|
||||
--old red sandstone
|
||||
stairsplus:register_all("darkage", "ors", "darkage:ors", {
|
||||
description = "Old Red Sandstone",
|
||||
@ -134,12 +126,11 @@ tiles = {"darkage_ors_cobble.png"},
|
||||
groups = {crumbly=2,cracky=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
--[[
|
||||
--no need for sandstone_cobble, because its in minetest game
|
||||
stairsplus:register_all("darkage", "sandstone_cobble", "darkage:sandstone_cobble", {
|
||||
description = "Sandstone Cobble",
|
||||
tiles = {"darkage_sandstone_cobble.png"},
|
||||
groups = {cracky=2},
|
||||
|
||||
--Serpentine
|
||||
stairsplus:register_all("darkage", "serpentine", "darkage:serpentine", {
|
||||
description = "Serpentine",
|
||||
tiles = {"darkage_serpentine.png"},
|
||||
groups = {crumbly=2,cracky=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
]]
|
||||
|
BIN
textures/darkage_marble_tile.png
Normal file
BIN
textures/darkage_marble_tile.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 785 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 596 B |
BIN
textures32/darkage_slate_tile.png
Normal file
BIN
textures32/darkage_slate_tile.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
Loading…
Reference in New Issue
Block a user