forked from mtcontrib/darkage
New scripts
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furniture.lua
Normal file
220
furniture.lua
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@ -0,0 +1,220 @@
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minetest.register_node("darkage:chain", {
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description = "Chain",
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drawtype = "signlike",
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tiles = {"darkage_chain.png"},
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inventory_image = "darkage_chain.png",
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wield_image = "darkage_chain.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = true,
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walkable = false,
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climbable = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
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legacy_wallmounted = true
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})
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minetest.register_node('darkage:box', {
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description = "Box",
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tiles = { 'darkage_box_top.png','darkage_box_top.png','darkage_box.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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meta:set_string("infotext", "Box")
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from box at "..minetest.pos_to_string(pos))
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end,
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})
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--minetest.register_node("darkage:rosace", {
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-- description = "Rose Window",
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-- tiles = {"darkage_rosace.png"},
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-- is_ground_content = true,
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-- groups = {cracky=3},
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-- sounds = default.node_sound_stone_defaults()
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--})
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minetest.register_node("darkage:iron_bars", {
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description = "Iron Bars",
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drawtype = "glasslike",
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tiles = {"darkage_iron_bars.png"},
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inventory_image = "darkage_iron_bars.png",
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wield_image = "darkage_iron_bars.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:iron_grille", {
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description = "Iron Grille",
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drawtype = "glasslike",
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tiles = {"darkage_iron_grille.png"},
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inventory_image = "darkage_iron_grille.png",
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wield_image = "darkage_iron_grille.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_bars", {
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description = "Wood Bars",
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drawtype = "glasslike",
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tiles = {"darkage_wood_bars.png"},
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inventory_image = "darkage_wood_bars.png",
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wield_image = "darkage_wood_bars.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_grille", {
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description = "Wooden Grille",
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drawtype = "glasslike",
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tiles = {"darkage_wood_grille.png"},
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inventory_image = "darkage_wood_grille.png",
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wield_image = "darkage_wood_grille.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_frame", {
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description = "Wood Frame",
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drawtype = "glasslike",
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tiles = {"darkage_wood_frame.png"},
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inventory_image = "darkage_wood_frame.png",
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wield_image = "darkage_wood_frame.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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---------------
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-- Crafts Item
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---------------
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----------
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-- Crafts
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----------
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minetest.register_craft({
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output = 'darkage:box',
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recipe = {
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{'default:wood','','default:wood'},
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{'','',''},
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{'default:wood','','default:wood'},
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}
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})
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minetest.register_craft({
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output = 'darkage:chain 2',
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recipe = {
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{'default:steel_ingot'},
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{'default:steel_ingot'},
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{'default:steel_ingot'},
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}
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})
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minetest.register_craft({
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output = 'darkage:iron_bars 2',
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recipe = {
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{'default:steel_ingot','','default:steel_ingot'},
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{'default:steel_ingot','','default:steel_ingot'},
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{'default:steel_ingot','','default:steel_ingot'},
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}
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})
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minetest.register_craft({
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output = 'darkage:iron_grille 3',
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recipe = {
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{'','darkage:iron_bars',''},
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{'darkage:iron_bars','','darkage:iron_bars'},
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{'','darkage:iron_bars',''},
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}
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})
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-- minetest.register_craft({
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-- output = 'darkage:scroll 2',
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-- recipe = {
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-- {'default:paper','default:paper','default:paper'},
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-- {'default:paper','',''},
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-- {'default:paper','paper',''},
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-- }
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-- })
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minetest.register_craft({
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output = 'darkage:wood_bars 2',
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recipe = {
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{'default:stick','','default:stick'},
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{'default:stick','','default:stick'},
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{'default:stick','','default:stick'},
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}
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})
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minetest.register_craft({
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output = 'darkage:wood_grille 3',
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recipe = {
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{'','darkage:wood_bars',''},
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{'darkage:wood_bars','','darkage:wood_bars'},
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{'','darkage:wood_bars',''},
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}
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})
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minetest.register_craft({
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output = 'darkage:wooden_frame',
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recipe = {
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{'default:stick','default:stick','default:stick'},
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{'default:stick','darkage:glass','default:stick'},
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{'default:stick','default:stick','default:stick'},
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}
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})
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--minetest.register_craft({
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-- output = 'darkage:rosace',
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-- recipe = {
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-- {'default:cobble','','default:cobble'},
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-- {'','default:cobble',''},
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-- {'default:cobble','','default:cobble'},
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-- }
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--})
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246
mapgen.lua
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246
mapgen.lua
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--Makes a stratus of rocks
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--name of the rock to generate
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--wherein kind of node to replace, for example default:stone
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--minp, maxp the corners of the map to be generated
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--seed random seed
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--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
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--radius horizontal radius of the stratus
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--radius_y vertical radius of the stratus
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--deep how deep can be from the ground
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local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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-- it will be only generate a stratus for every 100 m of area
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local stratus_per_volume=1
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local area=45
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
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local pr = PseudoRandom(seed)
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local blocks = math.floor(stratus_per_volume*volume)
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print(" <<"..dump(name)..">>");
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if blocks == 0 then
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blocks = 1
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end
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print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
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for i=1,blocks do
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local x = pr:next(1,stratus_chance)
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if x == 1 then
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-- TODO deep
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local y0=y_max-radius_y+1
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if y0 < y_min then
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y0=y_min
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else
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y0=pr:next(y_min, y0)
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end
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local x0 = maxp.x-radius+1
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if x0 < minp.x then
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x0 = minp.x
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else
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x0 = pr:next(minp.x, x0)
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end
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local z0 = maxp.z-radius+1
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if z0 < minp.z then
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x0 = minp.z
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else
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z0 = pr:next(minp.z, z0)
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end
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local p0 = {x=x0, y=y0, z=z0}
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local n = minetest.env:get_node(p0).name
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local i = 0
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--print(" upper node "..n)
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x = 0
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for k, v in ipairs(ceilin) do
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if n == v then
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x = 1
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break
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end
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end
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if x == 1 then
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-- search for the node to replace
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--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
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for y1=y0-1,y_min,-1 do
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p0.y=y1
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n = minetest.env:get_node(p0).name
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x = 0
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for k, v in ipairs(wherein) do
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if n == v then
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x = 1
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break
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end
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end
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if x == 1 then
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y0=y1-deep
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if y0 < y_min then
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y0 = y_min
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end
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break
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end
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end
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local rx=pr:next(radius/2,radius)+1
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local rz=pr:next(radius/2,radius)+1
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local ry=pr:next(radius_y/2,radius_y)+1
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--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
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for x1=0,rx do
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rz = rz + 3 - pr:next(1,6)
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if rz < 1 then
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rz = 1
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end
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for z1=pr:next(1,3),rz do
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local ry0=ry+ pr:next(1,3)
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for y1=pr:next(1,3),ry0 do
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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n = minetest.env:get_node(p2).name
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for k, v in ipairs(wherein) do
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if n == v then
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x = 1
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break
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end
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end
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if x == 1 then
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if ceil == nil then
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minetest.env:set_node(p2, {name=name})
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i = i +1
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else
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local p3 = {p2.x,p2.y+1,p2}
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if minetest.env:get_node(p3).name == ceil then
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minetest.env:set_node(p2, {name=name})
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i = i +1
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end
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end
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end
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end
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end
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end
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print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
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end
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end
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end
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--print("generate_ore done")
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end
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local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
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if maxp.y >= maxh+1 and minp.y <= minh-1 then
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local pr = PseudoRandom(seed)
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for yy=minh,maxh do
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local x = pr:next(1,chance)
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if x == 1 then
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for divx=0+1,divs-1-1 do
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for divz=0+1,divs-1-1 do
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local cx = minp.x + math.floor((divx+0.5)*divlen)
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local cz = minp.z + math.floor((divz+0.5)*divlen)
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local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
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local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
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if ( up == "default:water_source" or up == "air" ) and
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( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
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local is_shallow = true
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local num_water_around = 0
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if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if num_water_around >= 3 then
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is_shallow = false
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end
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if is_shallow then
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for x1=-divlen,divlen do
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for z1=-divlen,divlen do
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local p={x=cx+x1,y=yy-1,z=cz+z1}
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down = minetest.env:get_node(p).name
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if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
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minetest.env:set_node(p, {name=name})
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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--print("generate_ore num_chunks: "..dump(num_chunks))
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.env:get_node(p2).name == wherein then
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minetest.env:set_node(p2, {name=name})
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end
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end
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end
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end
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end
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end
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end
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--print("generate_ore done")
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate stratus
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print("DARKAGE: Generate stratus");
|
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generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
|
||||
generate_claylike("darkage:mud", minp, maxp, seed+2, 2, 0, 2, 0)
|
||||
generate_claylike("darkage:silt", minp, maxp, seed+1, 2, -1, 1, 1)
|
||||
generate_stratus("darkage:chalk",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+4, 3, 25, 7, 0, -20, 50)
|
||||
generate_stratus("darkage:ors",
|
||||
{"default:stone"},
|
||||
{"default:stone","air","default:water_source"}, nil,
|
||||
minp, maxp, seed+4, 5, 20, 7, 50, -200, 500)
|
||||
generate_stratus("darkage:shale",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+5, 4, 16, 7, 50, -50, 20)
|
||||
generate_stratus("darkage:slate",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+6, 6, 16, 5, 50, -500, 0)
|
||||
generate_stratus("darkage:schist",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+7, 6, 14, 6, 50, -31000, -10)
|
||||
generate_stratus("darkage:basalt",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+8, 5, 14, 5, 20, -31000, -50)
|
||||
generate_stratus("darkage:gneiss",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+8, 10, 10, 5, 50, -31000, -100)
|
||||
end)
|
114
stairs.lua
Normal file
114
stairs.lua
Normal file
|
@ -0,0 +1,114 @@
|
|||
darkage = {}
|
||||
|
||||
function darkage.register_stairs(modname, item, groups, images, description)
|
||||
local recipeitem = modname..":"..item
|
||||
local itemname = modname..":stair_"..item
|
||||
minetest.register_node(itemname, {
|
||||
description = description.." stair",
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 4',
|
||||
recipe = {
|
||||
{recipeitem, "", ""},
|
||||
{recipeitem, recipeitem, ""},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Flipped recipe for the silly minecrafters
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 4',
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
itemname=modname..":slab_" .. item
|
||||
|
||||
minetest.register_node(itemname, {
|
||||
description = description.." slab",
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- If it's being placed on an another similar one, replace it with
|
||||
-- a full block
|
||||
local slabpos = nil
|
||||
local slabnode = nil
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.env:get_node(p0)
|
||||
local n1 = minetest.env:get_node(p1)
|
||||
if n0.name == itemname then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
elseif n1.name == itemname then
|
||||
slabpos = p1
|
||||
slabnode = n1
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.env:remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
pointed_thing.above = slabpos
|
||||
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if not fakestack or fakestack:is_empty() then
|
||||
itemstack:take_item(1)
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.env:set_node(slabpos, slabnode)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 3',
|
||||
recipe = {
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
darkage.register_stairs("darkage","slate_tale",
|
||||
{cracky=3},
|
||||
{"darkage_slate_tale.png"},
|
||||
"Slate Tale"
|
||||
)
|
Loading…
Reference in New Issue
Block a user