forked from mtcontrib/darkage
more nodes
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278
README.md
278
README.md
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@ -6,13 +6,36 @@ Introduction:
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pre industrial landscape. Of course, feel free to use them in any other
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construction :P
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It also provides more layers of stones. I tried not to turn mining in
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a rainbow, so don't expect to find them easily. There are two kinds of
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materials, stones, that spawns in layers at different deep and clay
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like materials (silt and mud) that you will find in water places.
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Silt and Mud are more easy to find than stone layers, but if you find
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one it will be a real mine, with all probability with hundreds of blocks.
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I used mainly 4 square recipes to avoid collisions with other MODs,
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anyway I have not checked all them, so it is possible that another
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person is already using one or more of this combinations.
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I also used Desert Sand and Desert Stone, because they almost are not
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used in the default version. Probably I will change this recipes in
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the next release.
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next releases.
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Release Notes
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Version 0.3
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* 29 Nodes + 3 Craft Items
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* Furniture and building decoration
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* Stone layers
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Version 0.2
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* 13 Nodes
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* Sedimentary stones
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Version 0.1
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* 6 Nodes
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PS: This document has been structured as the README.txt of PilzAdam in
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his Bed MOD.
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@ -27,56 +50,222 @@ How to install:
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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Tunning:
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Comments the following lines to remove what you don't like:
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(To comment them just add -- at the beginning of their lines)
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Stone Layers
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dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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The stones will not spawn in the map.
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Furniture Nodes
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dofile(minetest.get_modpath("darkage").."/furniture.lua")
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Only pure stones will be provided.
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How to use the mod:
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Just craft or cook some blocks and you will get the new ones.
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More blocks from the default ones, plus new layers of stones.
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Basalt: a darken version of the default Stone
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COOKING
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[Basalt Cobble]
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BUILDING NODES
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Basalt Cobble: A darken version of the default Cobble
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CRAFT -> 4
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[Cobble] [Cobble]
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[Coal Lumb] [Coal Lumb]
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Adobe: Sand and Clay mixture with Straw to build houses or walls
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Used from historical times, one of the first bricks
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invented. I have to improve this texture, it is ugly :P
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CRAFT -> 4
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[Sand] [Sand]
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[Clay Lumb] [Straw]
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Dark Dirt: A darken version of the Dirt where the grass doesn't
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grown, perfect for create a path in a forest. I was using
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Ggravel, but the noise walking was annoying to me (like
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walking over iron coal with the nude feet :P), for this I
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created this node.
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CRAFT -> 4
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[Dirt] [Dirt]
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[Gravel] [Gravel]
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Basalt: a darken version of the default Stone
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COOKING
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[Basalt Cobble]
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Old Red Sandstone: A light red sandstone, in fact it's
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sandstone with iron that gives it this color.
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CRAFT -> 4
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[Sandstone] [Sandstone]
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[Iron Lumb] [Sandstone]
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COOKING
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[Old Red Sandstone Cobble]
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Basalt Cobble: A darken version of the default Cobble
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CRAFT -> 4
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[Cobble] [Cobble]
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[Coal Lumb] [Coal Lumb]
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Old Red Sandstone Cobble: Cobbles of Old Red Sandstone.
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CRAFT -> 4
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[Sandstone Cobble] [Sandstone Cobble]
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[Iron Lumb] [Sandstone Cobble]
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COOKING
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[Desert Stone] --> I think I will change it in the future
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release with its own Cobbles.
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Sandstone Cobble: brick version of the Sandstone, good for
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buildings with a pale color.
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COOKING
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[Sandstone]
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Chalk: a soft, white and porous sedimentary rock. It becomes
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Chalk Powder when digged. Can't be craft, only found as
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stratum.
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Desert Stone: just the default block, it can be obtained now
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from Desert Sand. The idea is that Desert Sand is stonner
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than regular Sand, so it takes less to create a Desert
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Stone than a Sandstone.
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CRAFT -> 2
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[Sandstone] [Sandstone]
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[Sandstone] [Sandstone]
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Chalk Powder: pile of chalk from digging Chalk stones. Can
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be used to prepare plaster. See Cobblestone with Plaster.
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Cobblestone with Plaster: Cobbles where has been applied a
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layer of white plaster.
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When digged it lost the plaster layer!
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CRAFT -> 2
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[Cobblestone] [Chalk Powder]
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[Cobblestone] [Chalk Powder]
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Dark Dirt: A darken version of the Dirt where the grass doesn't
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grown, perfect for create a path in a forest. I was using
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Ggravel, but the noise walking was annoying to me (like
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walking over iron coal with the nude feet :P), for this I
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created this node.
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CRAFT -> 4
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[Dirt] [Dirt]
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[Gravel] [Gravel]
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Desert Stone Cobble: To add more uses to the Desert Stones.
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I suppossed they are harder than regular Stones so it
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cracks at 50% and releases the Cobbles or just regular
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Desert Stones.
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From dig Desert Stone
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Desert Iron Ore: I know that others MODs add ores to the
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Desert Stones, mine also does it, but just Iron, I supposed
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the red color is because of the iron, so it goes with more
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high probability than regular Stones and it doesn't add
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Coal to them. It will not be a lot so you can keep it with
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another MOD that does the same or just comment the lines that
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does it.
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Dry Leaves: Just a cube of Leaves toasted :P Well I found the
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Leaves unuseful, so I thought to turn them into Straw, ok
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it is not the same, but well, why not? Just dry them in a
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Furnace and then put together to create the Straw
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COOKING
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[Leaves]
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Gneiss: high grade metamorphic rock formed from Schist, very
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common, and used in construction. It sometimes brokes in
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Gneiss Cobble when being digged.
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COOKING
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[Schist]
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Gneiss Cobble: brick version of the gneiss.
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From dig gneiss
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Mud: mixture of water and some combination of soil, silt, and
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clay. Used for build houses, specially in desertic regions.
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It brokes in 4 Mud Lumps when digged.
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CRAFT -> 3
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[Dirt] [Dirt]
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[Clay Lump] [Silt Lump]
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CRAFT -> 1
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[Mud Lump] [Mud Lump]
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[Mud Lump] [Mud Lump]
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Old Red Sandstone: a light red sandstone, in fact it's
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sandstone with iron that gives it this color.
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CRAFT -> 4
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[Sandstone] [Sandstone]
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[Iron Lumb] [Sandstone]
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COOKING
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[Old Red Sandstone Cobble]
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Old Red Sandstone Cobble: Cobbles of Old Red Sandstone.
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CRAFT -> 4
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[Sandstone Cobble] [Sandstone Cobble]
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[Iron Lumb] [Sandstone Cobble]
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COOKING
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[Desert Stone] --> I think I will change it in the future
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release with its own Cobbles.
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Sandstone Cobble: brick version of the Sandstone, good for
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buildings with a pale color.
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COOKING
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[Sandstone]
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Schist: medium grade metamorphic rock from Slate.
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COOKING
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[Slate]
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Silt: granular material of a size somewhere between sand and clay.
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It brokes in 4 Silt Lumps.
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CRAFT -> 3
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[Sand] [Sand]
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[Clay Lump] [Clay Lump]
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CRAFT -> 1
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[Silt Lump] [Silt Lump]
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[Silt Lump] [Silt Lump]
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Slate: fine-grained, foliated, homogeneous metamorphic rock
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derived from an original shale-type sedimentary rock through
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low-grade regional metamorphism. It is used to build roof.
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COOKING
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[Shale]
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COOKING
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[Slate Cobble]
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Slate Cobble: Cobble obtained from Slate
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From dig Slate
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Slate Tale: Nice blue slate tales for roofs. They has been used
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as building traditional building material in zones where
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slate is easy to find.
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CRAFT -> 2
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[Slate Cobble] [Slate Cobble]
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[Slate Cobble] [Slate Cobble]
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Straw: a cube of yellish straw, try them in the roofs they will
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be very nice. Used also as traditional building material
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from ancient times.
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CRAFT -> 2
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[Shrub] [Shrub]
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[Shrub] [Shrub]
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CRAFT -> 2
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[Dry Leaves] [Dry Leaves]
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[Dry Leaves] [Dry Leaves]
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Straw Bale: a decoration item, looks great for a farm or a
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country side house.
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CRAFT -> 1
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[Straw] [Straw]
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[Straw] [Straw]
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Desert Stone: just the default block, it can be obtained now
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from Desert Sand. The idea is that Desert Sand is stonner
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than regular Sand, so it takes less to create a Desert
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Stone than a Sandstone.
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CRAFT -> 2
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[Sandstone] [Sandstone]
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[Sandstone] [Sandstone]
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FURNITURE NODES
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Just started so they are few ones
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Box: a more smaller container than the Chest, but it requires
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less wood. As cheep as 4 woods and have 16 slots. The craft
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is a little weird but I think it makes sense and avoids
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collision with the recipe of Hardwood of the MOD
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building_blocks.
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CRAFT -> 2
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[Wood] [] [Wood]
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[] [] []
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[Wood] [] [Wood]
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Chain: climbable chain.
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CRAFT -> 2
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[Steel Ingot]
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[Steel Ingot]
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[Steel Ingot]
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Iron Bars: alternative window for the Glass.
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CRAFT -> 3
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[Steel Ingot] [] [Steel Ingot]
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[Steel Ingot] [] [Steel Ingot]
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[Steel Ingot] [] [Steel Ingot]
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Iron Grille: alternative window for the Glass.
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CRAFT -> 3
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[] [Iron Bars] []
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[Iron Bars] [] [Iron Bars]
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[] [Iron Bars] []
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Wood Bars: alternative window for the Glass.
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CRAFT -> 3
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[Stick] [] [Stick]
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[Stick] [] [Stick]
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[Stick] [] [Stick]
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Wood Frame: alternative window for the Glass.
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CRAFT -> 1
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[Stick] [Stick] [Stick]
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[Stick] [Glass] [Stick]
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[Stick] [Stick] [Stick]
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License:
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@ -98,4 +287,5 @@ http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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0. You just DO WHAT THE FUCK YOU WANT TO.
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230
init.lua
230
init.lua
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@ -1,9 +1,20 @@
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print (" ---- Dark Age is Loading! ---- ")
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-- dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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dofile(minetest.get_modpath("darkage").."/furniture.lua")
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dofile(minetest.get_modpath("darkage").."/stairs.lua")
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----------
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-- Items
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----------
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minetest.register_node("darkage:adobe", {
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description = "Adobe",
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tiles = {"darkage_adobe.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("darkage:basalt", {
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description = "Basalt",
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tiles = {"darkage_basalt.png"},
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@ -21,6 +32,43 @@ minetest.register_node("darkage:basalt_cobble", {
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:chalk", {
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description = "Chalk",
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tiles = {"darkage_chalk.png"},
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is_ground_content = true,
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drop = 'darkage:chalk_pile 2',
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:cobble_with_plaster", {
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description = "Cobblestone With Plaster",
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tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png",
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"darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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drop = 'default:cobble',
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("darkage:desert_stone_cobble", {
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description = "Desert Stone Cobble",
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tiles = {"darkage_desert_stone_cobble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:desert_stone_with_iron", {
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description = "Desert Iron Ore",
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tiles = {"default_desert_stone.png^darkage_mineral_iron.png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = 'default:iron_lump',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("darkage:darkdirt", {
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description = "Dark Dirt",
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tiles = {"darkage_darkdirt.png"},
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@ -29,6 +77,15 @@ minetest.register_node("darkage:darkdirt", {
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("darkage:dry_leaves", {
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description = "Dry Leaves",
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tiles = {"darkage_dry_leaves.png"},
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is_ground_content = true,
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paramtype = "light",
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node("darkage:gneiss", {
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description = "Gneiss",
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tiles = {"darkage_gneiss.png"},
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@ -43,8 +100,6 @@ minetest.register_node("darkage:gneiss", {
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rarity = 3,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'darkage:gneiss'},
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}
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}
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@ -112,15 +167,6 @@ minetest.register_node("darkage:schist", {
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate", {
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description = "Slate",
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tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:silt", {
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description = "Silt",
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tiles = {"darkage_silt.png"},
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@ -132,9 +178,75 @@ minetest.register_node("darkage:silt", {
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}),
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})
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minetest.register_node("darkage:slate", {
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description = "Slate",
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tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
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is_ground_content = true,
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drop = 'darkage:slate_cobble',
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate_cobble", {
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description = "Slate Cobble",
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tiles = {"darkage_slate_cobble.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate_tale", {
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description = "Slate Tale",
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tiles = {"darkage_slate_tale.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:straw", {
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description = "Straw",
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tiles = {"darkage_straw.png"},
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is_ground_content = true,
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("darkage:straw_bale", {
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description = "Straw Bale",
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tiles = {"darkage_straw_bale.png"},
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is_ground_content = true,
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drop = 'darkage:straw 4',
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groups = {snappy=2, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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---------------
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-- Overrides
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---------------
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minetest.registered_nodes["default:desert_stone"].drop= {
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max_items = 1,
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items = {
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{
|
||||
-- player will get cobbles with 1/3 chance
|
||||
items = {'darkage:desert_stone_cobble'},
|
||||
rarity = 2,
|
||||
},
|
||||
{
|
||||
items = {'default:desert_stone'},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
---------------
|
||||
-- Crafts Items
|
||||
---------------
|
||||
minetest.register_craftitem("darkage:chalk_powder", {
|
||||
description = "Chalk Powder",
|
||||
inventory_image = "darkage_chalk_powder.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("darkage:mud_lump", {
|
||||
description = "Mud Lump",
|
||||
inventory_image = "darkage_mud_lump.png",
|
||||
|
@ -148,6 +260,18 @@ minetest.register_craftitem("darkage:silt_lump", {
|
|||
----------
|
||||
-- Crafts
|
||||
----------
|
||||
|
||||
--sand+clay+water+straw
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:adobe 4',
|
||||
recipe = {
|
||||
{'default:sand','default:sand'},
|
||||
{'default:clay_lump','darkage:straw'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:basalt_cobble 4',
|
||||
recipe = {
|
||||
|
@ -156,6 +280,14 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:cobble_with_plaster 2',
|
||||
recipe = {
|
||||
{'default:cobble','darkage:chalk_powder'},
|
||||
{'default:cobble','darkage:chalk_powder'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:darkdirt 4',
|
||||
recipe = {
|
||||
|
@ -164,6 +296,22 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:mud 3',
|
||||
recipe = {
|
||||
{'default:dirt','default:dirt'},
|
||||
{'default:clay_lump','darkage:silt_lump'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:mud',
|
||||
recipe = {
|
||||
{'darkage:mud_lump','darkage:mud_lump'},
|
||||
{'darkage:mud_lump','darkage:mud_lump'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:ors 4',
|
||||
recipe = {
|
||||
|
@ -181,7 +329,7 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:silt 2',
|
||||
output = 'darkage:silt 3',
|
||||
recipe = {
|
||||
{'default:sand','default:sand'},
|
||||
{'default:clay_lump','default:clay_lump'},
|
||||
|
@ -196,20 +344,36 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:mud 3',
|
||||
output = 'darkage:slate_tale 2',
|
||||
recipe = {
|
||||
{'default:dirt','default:dirt'},
|
||||
{'default:clay_lump','darkage:silt_lump'},
|
||||
{'darkage:slate_cobble','darkage:slate_cobble'},
|
||||
{'darkage:slate_cobble','darkage:slate_cobble'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:mud',
|
||||
output = 'darkage:straw 2',
|
||||
recipe = {
|
||||
{'darkage:mud_lump','darkage:mud_lump'},
|
||||
{'darkage:mud_lump','darkage:mud_lump'},
|
||||
{'default:dry_shrub','default:dry_shrub'},
|
||||
{'default:dry_shrub','default:dry_shrub'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:straw 2',
|
||||
|
||||
recipe = {
|
||||
{'darkage:dry_leaves','darkage:dry_leaves'},
|
||||
{'darkage:dry_leaves','darkage:dry_leaves'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:straw_bale',
|
||||
recipe = {
|
||||
{'darkage:straw','darkage:straw'},
|
||||
{'darkage:straw','darkage:straw'},
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -220,6 +384,24 @@ minetest.register_craft({
|
|||
recipe = "darkage:basalt_cobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:desert_stone",
|
||||
recipe = "darkage:desert_stone_cobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "darkage:dry_leaves",
|
||||
recipe = "default:leaves",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "darkage:sandstone_cobble",
|
||||
recipe = "default:sandstone",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "darkage:gneiss",
|
||||
|
@ -262,6 +444,12 @@ minetest.register_craft({
|
|||
recipe = "darkage:shale",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "darkage:slate",
|
||||
recipe = "darkage:slate_cobble",
|
||||
})
|
||||
|
||||
-- Desert
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
|
@ -277,5 +465,3 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
|
||||
print (" ---- END of Dark Age ---- ")
|
||||
|
|
Loading…
Reference in New Issue
Block a user