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114
README.md
114
README.md
@ -1,7 +1,9 @@
|
||||
=== DarkAge MOD for MINETEST-C55 ===
|
||||
by Master Gollum
|
||||
#DarkAge MOD for MINETEST
|
||||
orginal by Master Gollum
|
||||
modyfied by addi
|
||||
|
||||
Introduction:
|
||||
|
||||
##Introduction:
|
||||
This mod adds a few new blocks that allows to create new buildings in a
|
||||
pre industrial landscape. Of course, feel free to use them in any other
|
||||
construction :P
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||||
@ -23,24 +25,41 @@ Introduction:
|
||||
|
||||
|
||||
|
||||
Release Notes
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##Release Notes
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||||
Version 1.0.1
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||||
|
||||
Version 0.3
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||||
* 29 Nodes + 3 Craft Items
|
||||
* Furniture and building decoration
|
||||
* Stone layers
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||||
* fixed init.lua wich get broken by upload on github
|
||||
|
||||
Version 0.2
|
||||
* 13 Nodes
|
||||
* Sedimentary stones
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||||
|
||||
Version 0.1
|
||||
* 6 Nodes
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||||
Version 1.0
|
||||
|
||||
* a lot of more nodes because using moreblocks stairgen
|
||||
* 2 sorts of medieval glass added
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||||
* chalk can crafted from chalk powder
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||||
* fixed some craft reziep conflicts
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||||
|
||||
Version 0.3
|
||||
|
||||
* 29 Nodes + 3 Craft Items
|
||||
* Furniture and building decoration
|
||||
* Stone layers
|
||||
|
||||
|
||||
|
||||
Version 0.2
|
||||
|
||||
* 13 Nodes
|
||||
* Sedimentary stones
|
||||
|
||||
|
||||
Version 0.1
|
||||
|
||||
* 6 Nodes
|
||||
|
||||
PS: This document has been structured as the README.txt of PilzAdam in
|
||||
his Bed MOD.
|
||||
|
||||
How to install:
|
||||
###How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you
|
||||
have a linux system-wide instalation place it in
|
||||
@ -50,7 +69,7 @@ How to install:
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
Tunning:
|
||||
###Tunning:
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||||
Comments the following lines to remove what you don't like:
|
||||
(To comment them just add -- at the beginning of their lines)
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||||
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||||
@ -63,9 +82,10 @@ Tunning:
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||||
Only pure stones will be provided.
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||||
|
||||
|
||||
BUILDING NODES
|
||||
##BUILDING NODES
|
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Adobe: Sand and Clay mixture with Straw to build houses or walls
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|
||||
Used from historical times, one of the first bricks
|
||||
invented. I have to improve this texture, it is ugly :P
|
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CRAFT -> 4
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@ -73,22 +93,27 @@ Tunning:
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||||
[Clay Lumb] [Straw]
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|
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Basalt: a darken version of the default Stone
|
||||
|
||||
COOKING
|
||||
[Basalt Cobble]
|
||||
|
||||
Basalt Cobble: A darken version of the default Cobble
|
||||
|
||||
CRAFT -> 4
|
||||
[Cobble] [Cobble]
|
||||
[Coal Lump] [Coal Lump]
|
||||
|
||||
Chalk: a soft, white and porous sedimentary rock. It becomes
|
||||
|
||||
Chalk Powder when digged. Can't be craft, only found as
|
||||
stratum.
|
||||
|
||||
Chalk Powder: pile of chalk from digging Chalk stones. Can
|
||||
|
||||
be used to prepare plaster. See Cobblestone with Plaster.
|
||||
|
||||
Cobblestone with Plaster: Cobbles where has been applied a
|
||||
|
||||
layer of white plaster.
|
||||
When digged it lost the plaster layer!
|
||||
CRAFT -> 2
|
||||
@ -96,6 +121,7 @@ Tunning:
|
||||
[Cobblestone] [Chalk Powder]
|
||||
|
||||
Dark Dirt: A darken version of the Dirt where the grass doesn't
|
||||
|
||||
grown, perfect for create a path in a forest. I was using
|
||||
Gravel, but the noise walking was annoying to me (like
|
||||
walking over iron coal with the nude feet :P), for this I
|
||||
@ -105,12 +131,14 @@ Tunning:
|
||||
[Gravel] [Gravel]
|
||||
|
||||
Desert Stone Cobble: To add more uses to the Desert Stones.
|
||||
|
||||
I suppossed they are harder than regular Stones so it
|
||||
cracks at 50% and releases the Cobbles or just regular
|
||||
Desert Stones.
|
||||
From dig Desert Stone
|
||||
|
||||
Desert Iron Ore: I know that others MODs add ores to the
|
||||
|
||||
Desert Stones, mine also does it, but just Iron, I supposed
|
||||
the red color is because of the iron, so it goes with more
|
||||
high probability than regular Stones and it doesn't add
|
||||
@ -119,6 +147,7 @@ Tunning:
|
||||
does it.
|
||||
|
||||
Dry Leaves: Just a cube of Leaves toasted :P Well I found the
|
||||
|
||||
Leaves unuseful, so I thought to turn them into Straw, ok
|
||||
it is not the same, but well, why not? Just dry them in a
|
||||
Furnace and then put together to create the Straw
|
||||
@ -126,15 +155,18 @@ Tunning:
|
||||
[Leaves]
|
||||
|
||||
Gneiss: high grade metamorphic rock formed from Schist, very
|
||||
|
||||
common, and used in construction. It sometimes brokes in
|
||||
Gneiss Cobble when being digged.
|
||||
COOKING
|
||||
[Schist]
|
||||
|
||||
Gneiss Cobble: brick version of the gneiss.
|
||||
|
||||
From dig gneiss
|
||||
|
||||
Mud: mixture of water and some combination of soil, silt, and
|
||||
|
||||
clay. Used for build houses, specially in desertic regions.
|
||||
It brokes in 4 Mud Lumps when digged.
|
||||
CRAFT -> 3
|
||||
@ -145,6 +177,7 @@ Tunning:
|
||||
[Mud Lump] [Mud Lump]
|
||||
|
||||
Old Red Sandstone: a light red sandstone, in fact it's
|
||||
|
||||
sandstone with iron that gives it this color.
|
||||
CRAFT -> 4
|
||||
[Sandstone] [Sandstone]
|
||||
@ -153,6 +186,7 @@ Tunning:
|
||||
[Old Red Sandstone Cobble]
|
||||
|
||||
Old Red Sandstone Cobble: Cobbles of Old Red Sandstone.
|
||||
|
||||
CRAFT -> 4
|
||||
[Sandstone Cobble] [Sandstone Cobble]
|
||||
[Iron Lumb] [Sandstone Cobble]
|
||||
@ -161,6 +195,7 @@ Tunning:
|
||||
release with its own Cobbles.
|
||||
|
||||
Reinforced Cobble: brick with crossed wooden.
|
||||
|
||||
CRAFT -> 1
|
||||
[Stick] [] [Stick]
|
||||
[] [Cobble] []
|
||||
@ -168,15 +203,18 @@ Tunning:
|
||||
|
||||
Sandstone Cobble: brick version of the Sandstone, good for
|
||||
buildings with a pale color.
|
||||
|
||||
COOKING
|
||||
[Sandstone]
|
||||
|
||||
Schist: medium grade metamorphic rock from Slate.
|
||||
|
||||
COOKING
|
||||
[Slate]
|
||||
|
||||
Silt: granular material of a size somewhere between sand and clay.
|
||||
It brokes in 4 Silt Lumps.
|
||||
|
||||
CRAFT -> 1
|
||||
[Silt Lump] [Silt Lump]
|
||||
[Silt Lump] [Silt Lump]
|
||||
@ -184,6 +222,7 @@ Tunning:
|
||||
Slate: fine-grained, foliated, homogeneous metamorphic rock
|
||||
derived from an original shale-type sedimentary rock through
|
||||
low-grade regional metamorphism. It is used to build roof.
|
||||
|
||||
COOKING
|
||||
[Shale]
|
||||
COOKING
|
||||
@ -198,6 +237,7 @@ Tunning:
|
||||
as building traditional building material in zones where
|
||||
slate is easy to find.
|
||||
Note: It has stairs and slabs.
|
||||
|
||||
CRAFT -> 2
|
||||
[Slate Cobble] [Slate Cobble]
|
||||
[Slate Cobble] [Slate Cobble]
|
||||
@ -205,6 +245,7 @@ Tunning:
|
||||
Straw: a cube of yellish straw, try them in the roofs they will
|
||||
be very nice. Used also as traditional building material
|
||||
from ancient times.
|
||||
|
||||
CRAFT -> 2
|
||||
[Shrub] [Shrub]
|
||||
[Shrub] [Shrub]
|
||||
@ -214,6 +255,7 @@ Tunning:
|
||||
|
||||
Straw Bale: a decoration item, looks great for a farm or a
|
||||
country side house.
|
||||
|
||||
CRAFT -> 1
|
||||
[Straw] [Straw]
|
||||
[Straw] [Straw]
|
||||
@ -222,62 +264,89 @@ Tunning:
|
||||
from Desert Sand. The idea is that Desert Sand is stonner
|
||||
than regular Sand, so it takes less to create a Desert
|
||||
Stone than a Sandstone.
|
||||
|
||||
CRAFT -> 2
|
||||
[Sandstone] [Sandstone]
|
||||
[Sandstone] [Sandstone]
|
||||
|
||||
|
||||
FURNITURE NODES
|
||||
Just started so they are few ones
|
||||
##FURNITURE NODES
|
||||
Just started so they are few ones
|
||||
|
||||
Box: a more smaller container than the Chest, but it requires
|
||||
|
||||
less wood. As cheep as 4 woods and have 16 slots. The craft
|
||||
is a little weird but I think it makes sense and avoids
|
||||
collision with the recipe of Hardwood of the MOD
|
||||
building_blocks.
|
||||
|
||||
CRAFT -> 2
|
||||
[Wood] [] [Wood]
|
||||
[] [] []
|
||||
[Wood] [] [Wood]
|
||||
|
||||
Chain: climbable chain.
|
||||
|
||||
CRAFT -> 2
|
||||
[Steel Ingot]
|
||||
[Steel Ingot]
|
||||
[Steel Ingot]
|
||||
|
||||
Iron Bars: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[Steel Ingot] [] [Steel Ingot]
|
||||
[Steel Ingot] [] [Steel Ingot]
|
||||
[Steel Ingot] [] [Steel Ingot]
|
||||
|
||||
Iron Grille: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[] [Iron Bars] []
|
||||
[Iron Bars] [] [Iron Bars]
|
||||
[] [Iron Bars] []
|
||||
|
||||
Wood Bars: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[Stick] [] [Stick]
|
||||
[Stick] [] [Stick]
|
||||
[Stick] [] [Stick]
|
||||
|
||||
Wood Frame: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 1
|
||||
[Stick] [Stick] [Stick]
|
||||
[Stick] [Glass] [Stick]
|
||||
[Stick] [Stick] [Stick]
|
||||
|
||||
Medieval Glass: a good looking glass, with small tiles
|
||||
|
||||
License:
|
||||
CRAFT -> 8
|
||||
[Glass] [steel_ingot] [Glass]
|
||||
[steel_ingot] [Glass] [steel_ingot]
|
||||
[Glass] [steel_ingot] [Glass]
|
||||
|
||||
or:
|
||||
CRAFT -> 1
|
||||
[Medieval Glow Glass]
|
||||
|
||||
Medieval Glow Glass: a good looking glass, with small tiles wich are glowing by itself
|
||||
|
||||
CRAFT -> 8
|
||||
[Medieval Glass]
|
||||
[torch]
|
||||
|
||||
|
||||
##License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Graphics: WTFPL (see below)
|
||||
|
||||
See also:
|
||||
#See also:
|
||||
http://minetest.net/
|
||||
|
||||
---
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
@ -291,8 +360,3 @@ http://minetest.net/
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
99
building.lua
99
building.lua
@ -1,6 +1,57 @@
|
||||
minetest.register_node("darkage:glass", {
|
||||
description = "medieval Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
inventory_image = minetest.inventorycube("darkage_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:glow_glass", {
|
||||
description = "medieval glow glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
inventory_image = minetest.inventorycube("darkage_glass.png"),
|
||||
paramtype = "light",
|
||||
light_source = 18,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glow_glass 1',
|
||||
recipe = {
|
||||
{'darkage:glass', '', ''},
|
||||
{'default:torch', '', ''},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 1',
|
||||
recipe = {
|
||||
{'darkage:glow_glass'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 8',
|
||||
recipe = {
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
{'default:steel_ingot', 'default:glass', 'default:steel_ingot'},
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:reinforced_chalk", {
|
||||
description = "Reinforced Chalk",
|
||||
tiles = {"darkage_reinforced_chalk.png"},
|
||||
tiles = {"darkage_chalk.png^darkage_reinforce.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
@ -8,7 +59,7 @@ minetest.register_node("darkage:reinforced_chalk", {
|
||||
|
||||
minetest.register_node("darkage:reinforced_wood", {
|
||||
description = "Reinforced Wood",
|
||||
tiles = {"darkage_reinforced_wood.png"},
|
||||
tiles = {"default_wood.png^darkage_reinforce.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
@ -31,15 +82,6 @@ minetest.register_node("darkage:reinforced_wood_left", {
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("darkage:reinforced_wood", {
|
||||
description = "Reinforced Wood",
|
||||
tiles = {"darkage_reinforced_wood.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:reinforced_chalk',
|
||||
recipe = {
|
||||
@ -49,6 +91,15 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:chalk',
|
||||
recipe = {
|
||||
{'darkage:chalk_powder','darkage:chalk_powder',''},
|
||||
{'darkage:chalk_powder','darkage:chalk_powder',''},
|
||||
{'','',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:reinforced_wood',
|
||||
recipe = {
|
||||
@ -96,3 +147,29 @@ minetest.register_craft({
|
||||
{'darkage:reinforced_wood_right'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glow_glass 1',
|
||||
recipe = {
|
||||
{'darkage:glass', '', ''},
|
||||
{'default:torch', '', ''},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 1',
|
||||
recipe = {
|
||||
{'darkage:glow_glass'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 8',
|
||||
recipe = {
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
{'default:steel_ingot', 'default:glass', 'default:steel_ingot'},
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
}
|
||||
})
|
||||
|
@ -1,2 +1,2 @@
|
||||
default
|
||||
|
||||
moreblocks
|
@ -27,7 +27,7 @@ minetest.register_node('darkage:box', {
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = { snappy = 3 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
@ -66,7 +66,7 @@ minetest.register_node('darkage:wood_shelves', {
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = { snappy = 3 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
@ -204,18 +204,18 @@ minetest.register_craft({
|
||||
minetest.register_craft({
|
||||
output = 'darkage:chain 2',
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
{'default:steel_ingot'},
|
||||
{'default:steel_ingot'},
|
||||
{'darkage:iron_stick'}, --changed reziep to avoid problems with ironbars - addi
|
||||
{'darkage:iron_stick'},
|
||||
{'darkage:iron_stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_bars 2',
|
||||
recipe = {
|
||||
{'default:steel_ingot','','default:steel_ingot'},
|
||||
{'default:steel_ingot','','default:steel_ingot'},
|
||||
{'default:steel_ingot','','default:steel_ingot'},
|
||||
{'darkage:iron_stick','','darkage:iron_stick'}, --changed reziep to avoid problems with 3dfurniture -addi
|
||||
{'darkage:iron_stick','','darkage:iron_stick'},
|
||||
{'darkage:iron_stick','','darkage:iron_stick'},
|
||||
}
|
||||
})
|
||||
|
||||
|
38
init.lua
38
init.lua
@ -3,8 +3,9 @@ print (" ---- Dark Age is Loading! ---- ")
|
||||
dofile(minetest.get_modpath("darkage").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/building.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/furniture.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/stairs.lua")
|
||||
|
||||
dofile(minetest.get_modpath("darkage").."/compatibility.lua")
|
||||
--dofile(minetest.get_modpath("darkage").."/stairs.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/stairsplus.lua")
|
||||
----------
|
||||
-- Items
|
||||
----------
|
||||
@ -256,13 +257,13 @@ minetest.register_node("darkage:marble", {
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:marble_tile", {
|
||||
description = "Marble Tile",
|
||||
tiles = {"darkage_marble_tile.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
--minetest.register_node("darkage:marble_tile", { --disabled because texture not found
|
||||
-- description = "Marble Tile",
|
||||
-- tiles = {"darkage_marble_tile.png"},
|
||||
-- is_ground_content = true,
|
||||
-- groups = {cracky=2},
|
||||
-- sounds = default.node_sound_stone_defaults()
|
||||
--})
|
||||
|
||||
---------------
|
||||
-- Overrides
|
||||
@ -300,6 +301,12 @@ minetest.register_craftitem("darkage:silt_lump", {
|
||||
inventory_image = "darkage_silt_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("darkage:iron_stick", {
|
||||
description = "Iron Stick",
|
||||
inventory_image = "darkage_iron_stick.png",
|
||||
})
|
||||
|
||||
|
||||
----------
|
||||
-- Crafts
|
||||
----------
|
||||
@ -404,10 +411,11 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:stone_brick 3',
|
||||
output = 'darkage:stone_brick 9',--changed bacause conflicts with moreblocks
|
||||
recipe = {
|
||||
{'default:cobble','default:cobble'},
|
||||
{'default:cobble','default:cobble'},
|
||||
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
|
||||
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
|
||||
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
|
||||
}
|
||||
})
|
||||
|
||||
@ -435,6 +443,12 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_stick 4',
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
-- Cookings
|
||||
minetest.register_craft({
|
||||
|
136
stairs.lua
136
stairs.lua
@ -1,111 +1,17 @@
|
||||
darkage = {}
|
||||
|
||||
function darkage.register_stairs(modname, item, groups, images, description)
|
||||
local recipeitem = modname..":"..item
|
||||
local itemname = modname..":stair_"..item
|
||||
minetest.register_node(itemname, {
|
||||
description = description.." stair",
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 4',
|
||||
recipe = {
|
||||
{recipeitem, "", ""},
|
||||
{recipeitem, recipeitem, ""},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Flipped recipe for the silly minecrafters
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 4',
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
itemname=modname..":slab_" .. item
|
||||
|
||||
minetest.register_node(itemname, {
|
||||
description = description.." slab",
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- If it's being placed on an another similar one, replace it with
|
||||
-- a full block
|
||||
local slabpos = nil
|
||||
local slabnode = nil
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.env:get_node(p0)
|
||||
local n1 = minetest.env:get_node(p1)
|
||||
if n0.name == itemname then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
elseif n1.name == itemname then
|
||||
slabpos = p1
|
||||
slabnode = n1
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.env:remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
pointed_thing.above = slabpos
|
||||
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if not fakestack or fakestack:is_empty() then
|
||||
itemstack:take_item(1)
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.env:set_node(slabpos, slabnode)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 3',
|
||||
recipe = {
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
darkage = {};
|
||||
function darkage.register_stairs(modname, subname, groups, images, desc)
|
||||
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
||||
recipeitem = modname..":"..subname;
|
||||
desc_stair = desc.." stair";
|
||||
desc_slab = desc.." slab";
|
||||
desc_panel = desc.." panel";
|
||||
desc_micro = desc.." micro";
|
||||
drop = subname
|
||||
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
||||
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
||||
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
||||
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
||||
end
|
||||
|
||||
darkage.register_stairs("darkage","basalt_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_basalt_cobble.png"},
|
||||
@ -142,3 +48,19 @@ darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
"Desert Stone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_slate_cobble.png"},
|
||||
"Slate Cobble"
|
||||
)
|
||||
darkage.register_stairs("darkage","sandstone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_sandstone_cobble.png"},
|
||||
"Sandstone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","gneiss_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_gneiss_cobble.png"},
|
||||
"Gneiss Cobble"
|
||||
)
|
66
stairsplus.lua
Normal file
66
stairsplus.lua
Normal file
@ -0,0 +1,66 @@
|
||||
darkage = {};
|
||||
function darkage.register_stairs(modname, subname, groups, images, desc)
|
||||
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
||||
recipeitem = modname..":"..subname;
|
||||
desc_stair = desc.." stair";
|
||||
desc_slab = desc.." slab";
|
||||
desc_panel = desc.." panel";
|
||||
desc_micro = desc.." micro";
|
||||
drop = subname
|
||||
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
||||
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
||||
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
||||
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
||||
end
|
||||
darkage.register_stairs("darkage","basalt_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_basalt_cobble.png"},
|
||||
"Basalt Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_tale",
|
||||
{cracky=3},
|
||||
{"darkage_slate_tale.png"},
|
||||
"Slate Tale"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","straw",
|
||||
{snappy=3, flammable=2},
|
||||
{"darkage_straw.png"},
|
||||
"Straw"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","stone_brick",
|
||||
{cracky=3},
|
||||
{"darkage_stone_brick.png"},
|
||||
"Stone Brick"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","ors_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_ors_cobble.png"},
|
||||
"Old Red Sandtone"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_desert_stone_cobble.png"},
|
||||
"Desert Stone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_slate_cobble.png"},
|
||||
"Slate Cobble"
|
||||
)
|
||||
darkage.register_stairs("darkage","sandstone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_sandstone_cobble.png"},
|
||||
"Sandstone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","gneiss_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_gneiss_cobble.png"},
|
||||
"Gneiss Cobble"
|
||||
)
|
BIN
textures/darkage_glass.png
Normal file
BIN
textures/darkage_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/darkage_glow_stone_lamp.png
Normal file
BIN
textures/darkage_glow_stone_lamp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 697 B |
BIN
textures/darkage_iron_stick.png
Normal file
BIN
textures/darkage_iron_stick.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 202 B |
Binary file not shown.
Before Width: | Height: | Size: 813 B |
Binary file not shown.
Before Width: | Height: | Size: 809 B |
Binary file not shown.
Before Width: | Height: | Size: 717 B |
Reference in New Issue
Block a user