forked from mtcontrib/darkage
Compare commits
17 Commits
Author | SHA1 | Date | |
---|---|---|---|
c334970311 | |||
9ccd5caf09 | |||
0b908c3d67 | |||
1e1ae634f9 | |||
b45d5ff7fc | |||
2abd633176 | |||
082ae7190f | |||
c29eeaecfd | |||
1553c63f93 | |||
0541679cf9 | |||
128f480e49 | |||
e81652db15 | |||
12326c7bee | |||
cb4d8c88c4 | |||
f459607392 | |||
0f03fe2dac | |||
24075b8cba |
22
.gitattributes
vendored
Normal file
22
.gitattributes
vendored
Normal file
@ -0,0 +1,22 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
*.sln merge=union
|
||||
*.csproj merge=union
|
||||
*.vbproj merge=union
|
||||
*.fsproj merge=union
|
||||
*.dbproj merge=union
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
163
.gitignore
vendored
Normal file
163
.gitignore
vendored
Normal file
@ -0,0 +1,163 @@
|
||||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.vspscc
|
||||
.builds
|
||||
*.dotCover
|
||||
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment this
|
||||
#packages/
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish
|
||||
|
||||
# Others
|
||||
[Bb]in
|
||||
[Oo]bj
|
||||
sql
|
||||
TestResults
|
||||
*.Cache
|
||||
ClientBin
|
||||
stylecop.*
|
||||
~$*
|
||||
*.dbmdl
|
||||
Generated_Code #added for RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
|
||||
|
||||
|
||||
############
|
||||
## Windows
|
||||
############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist
|
||||
build
|
||||
eggs
|
||||
parts
|
||||
bin
|
||||
var
|
||||
sdist
|
||||
develop-eggs
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
123
README.md
123
README.md
@ -1,7 +1,9 @@
|
||||
=== DarkAge MOD for MINETEST-C55 ===
|
||||
by Master Gollum
|
||||
#DarkAge MOD for MINETEST
|
||||
orginal by Master Gollum
|
||||
modyfied by addi
|
||||
|
||||
Introduction:
|
||||
|
||||
##Introduction:
|
||||
This mod adds a few new blocks that allows to create new buildings in a
|
||||
pre industrial landscape. Of course, feel free to use them in any other
|
||||
construction :P
|
||||
@ -23,24 +25,50 @@ Introduction:
|
||||
|
||||
|
||||
|
||||
Release Notes
|
||||
##Release Notes
|
||||
Version 1.0.1
|
||||
|
||||
Version 0.3
|
||||
* 29 Nodes + 3 Craft Items
|
||||
* Furniture and building decoration
|
||||
* Stone layers
|
||||
* fixed init.lua wich get broken by upload on github
|
||||
|
||||
Version 0.2
|
||||
* 13 Nodes
|
||||
* Sedimentary stones
|
||||
|
||||
Version 0.1
|
||||
* 6 Nodes
|
||||
Version 1.0
|
||||
|
||||
* compatibility with stairsplus added
|
||||
* added new item iron_stick
|
||||
* added craft reziep for iron stick
|
||||
* changed reziep of iron_bars to avoid conflicts with ironbars mod
|
||||
* changed reziep of chain to avoid conflicts with 3d furniture mod
|
||||
* changed reziep of darkage:stonebrick to avoid conflicts with moreblocks
|
||||
* dissabled marble_tile to avoid the message "texture not found"
|
||||
* added compatibililty with stairsplus (now its moreblocks)
|
||||
* added darkage:glass a nice looking glass that must be in this mod
|
||||
* changed the sound_node_leaves_default to wood_default from box and wooden shelfes
|
||||
* added craft reziep for darkage:chalk
|
||||
* improved the textures of reinforced wood and chalk to save a bit more loadtime on servers
|
||||
* added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed
|
||||
|
||||
Version 0.3
|
||||
|
||||
* 29 Nodes + 3 Craft Items
|
||||
* Furniture and building decoration
|
||||
* Stone layers
|
||||
|
||||
|
||||
|
||||
Version 0.2
|
||||
|
||||
* 13 Nodes
|
||||
* Sedimentary stones
|
||||
|
||||
|
||||
Version 0.1
|
||||
|
||||
* 6 Nodes
|
||||
|
||||
PS: This document has been structured as the README.txt of PilzAdam in
|
||||
his Bed MOD.
|
||||
|
||||
How to install:
|
||||
###How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you
|
||||
have a linux system-wide instalation place it in
|
||||
@ -50,7 +78,7 @@ How to install:
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
Tunning:
|
||||
###Tunning:
|
||||
Comments the following lines to remove what you don't like:
|
||||
(To comment them just add -- at the beginning of their lines)
|
||||
|
||||
@ -63,9 +91,10 @@ Tunning:
|
||||
Only pure stones will be provided.
|
||||
|
||||
|
||||
BUILDING NODES
|
||||
##BUILDING NODES
|
||||
|
||||
Adobe: Sand and Clay mixture with Straw to build houses or walls
|
||||
|
||||
Used from historical times, one of the first bricks
|
||||
invented. I have to improve this texture, it is ugly :P
|
||||
CRAFT -> 4
|
||||
@ -73,22 +102,27 @@ Tunning:
|
||||
[Clay Lumb] [Straw]
|
||||
|
||||
Basalt: a darken version of the default Stone
|
||||
|
||||
COOKING
|
||||
[Basalt Cobble]
|
||||
|
||||
Basalt Cobble: A darken version of the default Cobble
|
||||
|
||||
CRAFT -> 4
|
||||
[Cobble] [Cobble]
|
||||
[Coal Lump] [Coal Lump]
|
||||
|
||||
Chalk: a soft, white and porous sedimentary rock. It becomes
|
||||
|
||||
Chalk Powder when digged. Can't be craft, only found as
|
||||
stratum.
|
||||
|
||||
Chalk Powder: pile of chalk from digging Chalk stones. Can
|
||||
|
||||
be used to prepare plaster. See Cobblestone with Plaster.
|
||||
|
||||
Cobblestone with Plaster: Cobbles where has been applied a
|
||||
|
||||
layer of white plaster.
|
||||
When digged it lost the plaster layer!
|
||||
CRAFT -> 2
|
||||
@ -96,6 +130,7 @@ Tunning:
|
||||
[Cobblestone] [Chalk Powder]
|
||||
|
||||
Dark Dirt: A darken version of the Dirt where the grass doesn't
|
||||
|
||||
grown, perfect for create a path in a forest. I was using
|
||||
Gravel, but the noise walking was annoying to me (like
|
||||
walking over iron coal with the nude feet :P), for this I
|
||||
@ -105,12 +140,14 @@ Tunning:
|
||||
[Gravel] [Gravel]
|
||||
|
||||
Desert Stone Cobble: To add more uses to the Desert Stones.
|
||||
|
||||
I suppossed they are harder than regular Stones so it
|
||||
cracks at 50% and releases the Cobbles or just regular
|
||||
Desert Stones.
|
||||
From dig Desert Stone
|
||||
|
||||
Desert Iron Ore: I know that others MODs add ores to the
|
||||
|
||||
Desert Stones, mine also does it, but just Iron, I supposed
|
||||
the red color is because of the iron, so it goes with more
|
||||
high probability than regular Stones and it doesn't add
|
||||
@ -119,6 +156,7 @@ Tunning:
|
||||
does it.
|
||||
|
||||
Dry Leaves: Just a cube of Leaves toasted :P Well I found the
|
||||
|
||||
Leaves unuseful, so I thought to turn them into Straw, ok
|
||||
it is not the same, but well, why not? Just dry them in a
|
||||
Furnace and then put together to create the Straw
|
||||
@ -126,15 +164,18 @@ Tunning:
|
||||
[Leaves]
|
||||
|
||||
Gneiss: high grade metamorphic rock formed from Schist, very
|
||||
|
||||
common, and used in construction. It sometimes brokes in
|
||||
Gneiss Cobble when being digged.
|
||||
COOKING
|
||||
[Schist]
|
||||
|
||||
Gneiss Cobble: brick version of the gneiss.
|
||||
|
||||
From dig gneiss
|
||||
|
||||
Mud: mixture of water and some combination of soil, silt, and
|
||||
|
||||
clay. Used for build houses, specially in desertic regions.
|
||||
It brokes in 4 Mud Lumps when digged.
|
||||
CRAFT -> 3
|
||||
@ -145,6 +186,7 @@ Tunning:
|
||||
[Mud Lump] [Mud Lump]
|
||||
|
||||
Old Red Sandstone: a light red sandstone, in fact it's
|
||||
|
||||
sandstone with iron that gives it this color.
|
||||
CRAFT -> 4
|
||||
[Sandstone] [Sandstone]
|
||||
@ -153,6 +195,7 @@ Tunning:
|
||||
[Old Red Sandstone Cobble]
|
||||
|
||||
Old Red Sandstone Cobble: Cobbles of Old Red Sandstone.
|
||||
|
||||
CRAFT -> 4
|
||||
[Sandstone Cobble] [Sandstone Cobble]
|
||||
[Iron Lumb] [Sandstone Cobble]
|
||||
@ -161,6 +204,7 @@ Tunning:
|
||||
release with its own Cobbles.
|
||||
|
||||
Reinforced Cobble: brick with crossed wooden.
|
||||
|
||||
CRAFT -> 1
|
||||
[Stick] [] [Stick]
|
||||
[] [Cobble] []
|
||||
@ -168,15 +212,18 @@ Tunning:
|
||||
|
||||
Sandstone Cobble: brick version of the Sandstone, good for
|
||||
buildings with a pale color.
|
||||
|
||||
COOKING
|
||||
[Sandstone]
|
||||
|
||||
Schist: medium grade metamorphic rock from Slate.
|
||||
|
||||
COOKING
|
||||
[Slate]
|
||||
|
||||
Silt: granular material of a size somewhere between sand and clay.
|
||||
It brokes in 4 Silt Lumps.
|
||||
|
||||
CRAFT -> 1
|
||||
[Silt Lump] [Silt Lump]
|
||||
[Silt Lump] [Silt Lump]
|
||||
@ -184,6 +231,7 @@ Tunning:
|
||||
Slate: fine-grained, foliated, homogeneous metamorphic rock
|
||||
derived from an original shale-type sedimentary rock through
|
||||
low-grade regional metamorphism. It is used to build roof.
|
||||
|
||||
COOKING
|
||||
[Shale]
|
||||
COOKING
|
||||
@ -198,6 +246,7 @@ Tunning:
|
||||
as building traditional building material in zones where
|
||||
slate is easy to find.
|
||||
Note: It has stairs and slabs.
|
||||
|
||||
CRAFT -> 2
|
||||
[Slate Cobble] [Slate Cobble]
|
||||
[Slate Cobble] [Slate Cobble]
|
||||
@ -205,6 +254,7 @@ Tunning:
|
||||
Straw: a cube of yellish straw, try them in the roofs they will
|
||||
be very nice. Used also as traditional building material
|
||||
from ancient times.
|
||||
|
||||
CRAFT -> 2
|
||||
[Shrub] [Shrub]
|
||||
[Shrub] [Shrub]
|
||||
@ -214,6 +264,7 @@ Tunning:
|
||||
|
||||
Straw Bale: a decoration item, looks great for a farm or a
|
||||
country side house.
|
||||
|
||||
CRAFT -> 1
|
||||
[Straw] [Straw]
|
||||
[Straw] [Straw]
|
||||
@ -222,62 +273,89 @@ Tunning:
|
||||
from Desert Sand. The idea is that Desert Sand is stonner
|
||||
than regular Sand, so it takes less to create a Desert
|
||||
Stone than a Sandstone.
|
||||
|
||||
CRAFT -> 2
|
||||
[Sandstone] [Sandstone]
|
||||
[Sandstone] [Sandstone]
|
||||
|
||||
|
||||
FURNITURE NODES
|
||||
Just started so they are few ones
|
||||
##FURNITURE NODES
|
||||
Just started so they are few ones
|
||||
|
||||
Box: a more smaller container than the Chest, but it requires
|
||||
|
||||
less wood. As cheep as 4 woods and have 16 slots. The craft
|
||||
is a little weird but I think it makes sense and avoids
|
||||
collision with the recipe of Hardwood of the MOD
|
||||
building_blocks.
|
||||
|
||||
CRAFT -> 2
|
||||
[Wood] [] [Wood]
|
||||
[] [] []
|
||||
[Wood] [] [Wood]
|
||||
|
||||
Chain: climbable chain.
|
||||
|
||||
CRAFT -> 2
|
||||
[Steel Ingot]
|
||||
[Steel Ingot]
|
||||
[Steel Ingot]
|
||||
|
||||
Iron Bars: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[Steel Ingot] [] [Steel Ingot]
|
||||
[Steel Ingot] [] [Steel Ingot]
|
||||
[Steel Ingot] [] [Steel Ingot]
|
||||
|
||||
Iron Grille: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[] [Iron Bars] []
|
||||
[Iron Bars] [] [Iron Bars]
|
||||
[] [Iron Bars] []
|
||||
|
||||
Wood Bars: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[Stick] [] [Stick]
|
||||
[Stick] [] [Stick]
|
||||
[Stick] [] [Stick]
|
||||
|
||||
Wood Frame: alternative window for the Glass.
|
||||
|
||||
CRAFT -> 1
|
||||
[Stick] [Stick] [Stick]
|
||||
[Stick] [Glass] [Stick]
|
||||
[Stick] [Stick] [Stick]
|
||||
|
||||
Medieval Glass: a good looking glass, with small tiles
|
||||
|
||||
CRAFT -> 8
|
||||
[Glass] [steel_ingot] [Glass]
|
||||
[steel_ingot] [Glass] [steel_ingot]
|
||||
[Glass] [steel_ingot] [Glass]
|
||||
|
||||
License:
|
||||
or:
|
||||
CRAFT -> 1
|
||||
[Medieval Glow Glass]
|
||||
|
||||
Medieval Glow Glass: a good looking glass, with small tiles wich are glowing by itself
|
||||
|
||||
CRAFT -> 8
|
||||
[Medieval Glass]
|
||||
[torch]
|
||||
|
||||
|
||||
##License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Graphics: WTFPL (see below)
|
||||
|
||||
See also:
|
||||
#See also:
|
||||
http://minetest.net/
|
||||
|
||||
---
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
@ -291,8 +369,3 @@ http://minetest.net/
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
2
alias.lua
Normal file
2
alias.lua
Normal file
@ -0,0 +1,2 @@
|
||||
minetest.register_alias("darkage:sandstone_cobble", "default:sandstonebrick")
|
||||
minetest.register_alias("darkage:desert_stone_cobble", "default:desert_stonebrick")
|
99
building.lua
99
building.lua
@ -1,6 +1,57 @@
|
||||
minetest.register_node("darkage:glass", {
|
||||
description = "medieval Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
inventory_image = minetest.inventorycube("darkage_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:glow_glass", {
|
||||
description = "medieval glow glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
inventory_image = minetest.inventorycube("darkage_glass.png"),
|
||||
paramtype = "light",
|
||||
light_source = 18,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glow_glass 1',
|
||||
recipe = {
|
||||
{'darkage:glass', '', ''},
|
||||
{'default:torch', '', ''},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 1',
|
||||
recipe = {
|
||||
{'darkage:glow_glass'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 8',
|
||||
recipe = {
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
{'default:steel_ingot', 'default:glass', 'default:steel_ingot'},
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:reinforced_chalk", {
|
||||
description = "Reinforced Chalk",
|
||||
tiles = {"darkage_reinforced_chalk.png"},
|
||||
tiles = {"darkage_chalk.png^darkage_reinforce.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
@ -8,7 +59,7 @@ minetest.register_node("darkage:reinforced_chalk", {
|
||||
|
||||
minetest.register_node("darkage:reinforced_wood", {
|
||||
description = "Reinforced Wood",
|
||||
tiles = {"darkage_reinforced_wood.png"},
|
||||
tiles = {"default_wood.png^darkage_reinforce.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
@ -31,15 +82,6 @@ minetest.register_node("darkage:reinforced_wood_left", {
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("darkage:reinforced_wood", {
|
||||
description = "Reinforced Wood",
|
||||
tiles = {"darkage_reinforced_wood.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:reinforced_chalk',
|
||||
recipe = {
|
||||
@ -49,6 +91,15 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:chalk',
|
||||
recipe = {
|
||||
{'darkage:chalk_powder','darkage:chalk_powder',''},
|
||||
{'darkage:chalk_powder','darkage:chalk_powder',''},
|
||||
{'','',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:reinforced_wood',
|
||||
recipe = {
|
||||
@ -96,3 +147,29 @@ minetest.register_craft({
|
||||
{'darkage:reinforced_wood_right'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glow_glass 1',
|
||||
recipe = {
|
||||
{'darkage:glass', '', ''},
|
||||
{'default:torch', '', ''},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 1',
|
||||
recipe = {
|
||||
{'darkage:glow_glass'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:glass 8',
|
||||
recipe = {
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
{'default:steel_ingot', 'default:glass', 'default:steel_ingot'},
|
||||
{'default:glass', 'default:steel_ingot', 'default:glass'},
|
||||
}
|
||||
})
|
||||
|
@ -1,2 +1,3 @@
|
||||
default
|
||||
|
||||
default
|
||||
farming?
|
||||
moreblocks?
|
566
furniture.lua
566
furniture.lua
@ -1,283 +1,283 @@
|
||||
minetest.register_node("darkage:chain", {
|
||||
description = "Chain",
|
||||
drawtype = "signlike",
|
||||
tiles = {"darkage_chain.png"},
|
||||
inventory_image = "darkage_chain.png",
|
||||
wield_image = "darkage_chain.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
--wall_top = = <default>
|
||||
--wall_bottom = = <default>
|
||||
--wall_side = = <default>
|
||||
},
|
||||
groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
|
||||
legacy_wallmounted = true
|
||||
})
|
||||
|
||||
minetest.register_node('darkage:box', {
|
||||
description = "Box",
|
||||
tiles = { 'darkage_box_top.png','darkage_box_top.png','darkage_box.png'},
|
||||
sunlight_propagates = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = { snappy = 3 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
"list[current_name;main;0,0;8,3;]"..
|
||||
"list[current_player;main;0,4;8,4;]")
|
||||
meta:set_string("infotext", "Box")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 16)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in box at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to box at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from box at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node('darkage:wood_shelves', {
|
||||
description = "Wooden Shelves",
|
||||
tiles = { 'darkage_shelves.png','darkage_shelves.png','darkage_shelves.png',
|
||||
'darkage_shelves.png','darkage_shelves.png','darkage_shelves_front.png'},
|
||||
sunlight_propagates = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = { snappy = 3 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,10]"..
|
||||
"list[context;up;0,0;8,3;]"..
|
||||
"list[context;down;0,3;8,3;]"..
|
||||
"list[current_player;main;0,6;8,4;]")
|
||||
meta:set_string("infotext", "Wooden Shelves")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("up", 16)
|
||||
inv:set_size("down", 16)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
--minetest.register_node("darkage:rosace", {
|
||||
-- description = "Rose Window",
|
||||
-- tiles = {"darkage_rosace.png"},
|
||||
-- is_ground_content = true,
|
||||
-- groups = {cracky=3},
|
||||
-- sounds = default.node_sound_stone_defaults()
|
||||
--})
|
||||
|
||||
minetest.register_node("darkage:iron_bars", {
|
||||
description = "Iron Bars",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_iron_bars.png"},
|
||||
inventory_image = "darkage_iron_bars.png",
|
||||
wield_image = "darkage_iron_bars.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:lamp", {
|
||||
description = "Lamp",
|
||||
tiles = {
|
||||
"darkage_lamp.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = LIGHT_MAX-1,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:iron_grille", {
|
||||
description = "Iron Grille",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_iron_grille.png"},
|
||||
inventory_image = "darkage_iron_grille.png",
|
||||
wield_image = "darkage_iron_grille.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_bars", {
|
||||
description = "Wooden Bars",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_bars.png"},
|
||||
inventory_image = "darkage_wood_bars.png",
|
||||
wield_image = "darkage_wood_bars.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_grille", {
|
||||
description = "Wooden Grille",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_grille.png"},
|
||||
inventory_image = "darkage_wood_grille.png",
|
||||
wield_image = "darkage_wood_grille.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_frame", {
|
||||
description = "Wooden Frame",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_frame.png"},
|
||||
inventory_image = "darkage_wood_frame.png",
|
||||
wield_image = "darkage_wood_frame.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
---------------
|
||||
-- Crafts Item
|
||||
---------------
|
||||
|
||||
|
||||
----------
|
||||
-- Crafts
|
||||
----------
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:box',
|
||||
recipe = {
|
||||
{'default:wood','','default:wood'},
|
||||
{'','',''},
|
||||
{'default:wood','','default:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:chain 2',
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
{'default:steel_ingot'},
|
||||
{'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_bars 2',
|
||||
recipe = {
|
||||
{'default:steel_ingot','','default:steel_ingot'},
|
||||
{'default:steel_ingot','','default:steel_ingot'},
|
||||
{'default:steel_ingot','','default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_grille 3',
|
||||
recipe = {
|
||||
{'','darkage:iron_bars',''},
|
||||
{'darkage:iron_bars','','darkage:iron_bars'},
|
||||
{'','darkage:iron_bars',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:lamp',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'','default:torch',''},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_bars 2',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'default:stick','','default:stick'},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_grille 3',
|
||||
recipe = {
|
||||
{'','darkage:wood_bars',''},
|
||||
{'darkage:wood_bars','','darkage:wood_bars'},
|
||||
{'','darkage:wood_bars',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_shelves',
|
||||
recipe = {
|
||||
{'darkage:box'},
|
||||
{'darkage:box'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_frame',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'','default:glass',''},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Cookings
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:glass",
|
||||
recipe = "darkage:wood_frame",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("darkage:chain", {
|
||||
description = "Chain",
|
||||
drawtype = "signlike",
|
||||
tiles = {"darkage_chain.png"},
|
||||
inventory_image = "darkage_chain.png",
|
||||
wield_image = "darkage_chain.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
--wall_top = = <default>
|
||||
--wall_bottom = = <default>
|
||||
--wall_side = = <default>
|
||||
},
|
||||
groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
|
||||
legacy_wallmounted = true
|
||||
})
|
||||
|
||||
minetest.register_node('darkage:box', {
|
||||
description = "Box",
|
||||
tiles = { 'darkage_box_top.png','darkage_box_top.png','darkage_box.png'},
|
||||
sunlight_propagates = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = { snappy = 3 },
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
"list[current_name;main;0,0;8,3;]"..
|
||||
"list[current_player;main;0,4;8,4;]")
|
||||
meta:set_string("infotext", "Box")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 16)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in box at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to box at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from box at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node('darkage:wood_shelves', {
|
||||
description = "Wooden Shelves",
|
||||
tiles = { 'darkage_shelves.png','darkage_shelves.png','darkage_shelves.png',
|
||||
'darkage_shelves.png','darkage_shelves.png','darkage_shelves_front.png'},
|
||||
sunlight_propagates = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = { snappy = 3 },
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,10]"..
|
||||
"list[context;up;0,0;8,3;]"..
|
||||
"list[context;down;0,3;8,3;]"..
|
||||
"list[current_player;main;0,6;8,4;]")
|
||||
meta:set_string("infotext", "Wooden Shelves")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("up", 16)
|
||||
inv:set_size("down", 16)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
--minetest.register_node("darkage:rosace", {
|
||||
-- description = "Rose Window",
|
||||
-- tiles = {"darkage_rosace.png"},
|
||||
-- is_ground_content = true,
|
||||
-- groups = {cracky=3},
|
||||
-- sounds = default.node_sound_stone_defaults()
|
||||
--})
|
||||
|
||||
minetest.register_node("darkage:iron_bars", {
|
||||
description = "Iron Bars",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_iron_bars.png"},
|
||||
inventory_image = "darkage_iron_bars.png",
|
||||
wield_image = "darkage_iron_bars.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:lamp", {
|
||||
description = "Lamp",
|
||||
tiles = {
|
||||
"darkage_lamp.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = LIGHT_MAX-1,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:iron_grille", {
|
||||
description = "Iron Grille",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_iron_grille.png"},
|
||||
inventory_image = "darkage_iron_grille.png",
|
||||
wield_image = "darkage_iron_grille.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_bars", {
|
||||
description = "Wooden Bars",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_bars.png"},
|
||||
inventory_image = "darkage_wood_bars.png",
|
||||
wield_image = "darkage_wood_bars.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_grille", {
|
||||
description = "Wooden Grille",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_grille.png"},
|
||||
inventory_image = "darkage_wood_grille.png",
|
||||
wield_image = "darkage_wood_grille.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_frame", {
|
||||
description = "Wooden Frame",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_frame.png"},
|
||||
inventory_image = "darkage_wood_frame.png",
|
||||
wield_image = "darkage_wood_frame.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
---------------
|
||||
-- Crafts Item
|
||||
---------------
|
||||
|
||||
|
||||
----------
|
||||
-- Crafts
|
||||
----------
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:box',
|
||||
recipe = {
|
||||
{'default:wood','','default:wood'},
|
||||
{'','',''},
|
||||
{'default:wood','','default:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:chain 2',
|
||||
recipe = {
|
||||
{'darkage:iron_stick'}, --changed reziep to avoid problems with ironbars - addi
|
||||
{'darkage:iron_stick'},
|
||||
{'darkage:iron_stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_bars 2',
|
||||
recipe = {
|
||||
{'darkage:iron_stick','','darkage:iron_stick'}, --changed reziep to avoid problems with 3dfurniture -addi
|
||||
{'darkage:iron_stick','','darkage:iron_stick'},
|
||||
{'darkage:iron_stick','','darkage:iron_stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_grille 3',
|
||||
recipe = {
|
||||
{'','darkage:iron_bars',''},
|
||||
{'darkage:iron_bars','','darkage:iron_bars'},
|
||||
{'','darkage:iron_bars',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:lamp',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'','default:torch',''},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_bars 2',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'default:stick','','default:stick'},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_grille 3',
|
||||
recipe = {
|
||||
{'','darkage:wood_bars',''},
|
||||
{'darkage:wood_bars','','darkage:wood_bars'},
|
||||
{'','darkage:wood_bars',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_shelves',
|
||||
recipe = {
|
||||
{'darkage:box'},
|
||||
{'darkage:box'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_frame',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'','default:glass',''},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Cookings
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:glass",
|
||||
recipe = "darkage:wood_frame",
|
||||
})
|
||||
|
||||
|
||||
|
510
mapgen.lua
510
mapgen.lua
@ -1,255 +1,255 @@
|
||||
--Makes a stratus of rocks
|
||||
--name of the rock to generate
|
||||
--wherein kind of node to replace, for example default:stone
|
||||
--minp, maxp the corners of the map to be generated
|
||||
--seed random seed
|
||||
--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
|
||||
--radius horizontal radius of the stratus
|
||||
--radius_y vertical radius of the stratus
|
||||
--deep how deep can be from the ground
|
||||
local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
-- it will be only generate a stratus for every 100 m of area
|
||||
local stratus_per_volume=1
|
||||
local area=45
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
|
||||
local pr = PseudoRandom(seed)
|
||||
local blocks = math.floor(stratus_per_volume*volume)
|
||||
print(" <<"..dump(name)..">>");
|
||||
if blocks == 0 then
|
||||
blocks = 1
|
||||
end
|
||||
print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
|
||||
for i=1,blocks do
|
||||
local x = pr:next(1,stratus_chance)
|
||||
if x == 1 then
|
||||
-- TODO deep
|
||||
local y0=y_max-radius_y+1
|
||||
if y0 < y_min then
|
||||
y0=y_min
|
||||
else
|
||||
y0=pr:next(y_min, y0)
|
||||
end
|
||||
local x0 = maxp.x-radius+1
|
||||
if x0 < minp.x then
|
||||
x0 = minp.x
|
||||
else
|
||||
x0 = pr:next(minp.x, x0)
|
||||
end
|
||||
local z0 = maxp.z-radius+1
|
||||
if z0 < minp.z then
|
||||
x0 = minp.z
|
||||
else
|
||||
z0 = pr:next(minp.z, z0)
|
||||
end
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
local n = minetest.env:get_node(p0).name
|
||||
local i = 0
|
||||
--print(" upper node "..n)
|
||||
x = 0
|
||||
for k, v in ipairs(ceilin) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
-- search for the node to replace
|
||||
--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
|
||||
for y1=y0-1,y_min,-1 do
|
||||
p0.y=y1
|
||||
n = minetest.env:get_node(p0).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
y0=y1-deep
|
||||
if y0 < y_min then
|
||||
y0 = y_min
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
local rx=pr:next(radius/2,radius)+1
|
||||
local rz=pr:next(radius/2,radius)+1
|
||||
local ry=pr:next(radius_y/2,radius_y)+1
|
||||
--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
|
||||
for x1=0,rx do
|
||||
rz = rz + 3 - pr:next(1,6)
|
||||
if rz < 1 then
|
||||
rz = 1
|
||||
end
|
||||
for z1=pr:next(1,3),rz do
|
||||
local ry0=ry+ pr:next(1,3)
|
||||
for y1=pr:next(1,3),ry0 do
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
n = minetest.env:get_node(p2).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
if ceil == nil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
else
|
||||
local p3 = {p2.x,p2.y+1,p2}
|
||||
if minetest.env:get_node(p3).name == ceil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
|
||||
if maxp.y >= maxh+1 and minp.y <= minh-1 then
|
||||
local pr = PseudoRandom(seed)
|
||||
local divlen = 4
|
||||
local divs = (maxp.x-minp.x)/divlen+1;
|
||||
for yy=minh,maxh do
|
||||
local x = pr:next(1,chance)
|
||||
if x == 1 then
|
||||
for divx=0+1,divs-1-1 do
|
||||
for divz=0+1,divs-1-1 do
|
||||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
||||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
||||
local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
|
||||
local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
|
||||
if ( up == "default:water_source" or up == "air" ) and
|
||||
( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
|
||||
local is_shallow = true
|
||||
local num_water_around = 0
|
||||
if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if num_water_around >= 3 then
|
||||
is_shallow = false
|
||||
end
|
||||
if is_shallow then
|
||||
for x1=-divlen,divlen do
|
||||
for z1=-divlen,divlen do
|
||||
local p={x=cx+x1,y=yy-1,z=cz+z1}
|
||||
down = minetest.env:get_node(p).name
|
||||
if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
|
||||
minetest.env:set_node(p, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
||||
local pr = PseudoRandom(seed)
|
||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
||||
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
||||
--print("generate_ore num_chunks: "..dump(num_chunks))
|
||||
for i=1,num_chunks do
|
||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
||||
if y0 >= height_min and y0 <= height_max then
|
||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
for x1=0,chunk_size-1 do
|
||||
for y1=0,chunk_size-1 do
|
||||
for z1=0,chunk_size-1 do
|
||||
if pr:next(1,inverse_chance) == 1 then
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
if minetest.env:get_node(p2).name == wherein then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
-- Generate stratus
|
||||
print("DARKAGE: Generate stratus");
|
||||
generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
|
||||
generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
|
||||
generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
|
||||
generate_stratus("darkage:chalk",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+3, 4, 25, 8, 0, -20, 50)
|
||||
generate_stratus("darkage:ors",
|
||||
{"default:stone"},
|
||||
{"default:stone","air","default:water_source"}, nil,
|
||||
minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
|
||||
generate_stratus("darkage:shale",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
|
||||
generate_stratus("darkage:slate",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
|
||||
generate_stratus("darkage:schist",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
|
||||
generate_stratus("darkage:basalt",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
|
||||
generate_stratus("darkage:marble",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
|
||||
generate_stratus("darkage:serpentine",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
|
||||
generate_stratus("darkage:gneiss",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
|
||||
end)
|
||||
--Makes a stratus of rocks
|
||||
--name of the rock to generate
|
||||
--wherein kind of node to replace, for example default:stone
|
||||
--minp, maxp the corners of the map to be generated
|
||||
--seed random seed
|
||||
--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
|
||||
--radius horizontal radius of the stratus
|
||||
--radius_y vertical radius of the stratus
|
||||
--deep how deep can be from the ground
|
||||
local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
-- it will be only generate a stratus for every 100 m of area
|
||||
local stratus_per_volume=1
|
||||
local area=45
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
|
||||
local pr = PseudoRandom(seed)
|
||||
local blocks = math.floor(stratus_per_volume*volume)
|
||||
print(" <<"..dump(name)..">>");
|
||||
if blocks == 0 then
|
||||
blocks = 1
|
||||
end
|
||||
print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
|
||||
for i=1,blocks do
|
||||
local x = pr:next(1,stratus_chance)
|
||||
if x == 1 then
|
||||
-- TODO deep
|
||||
local y0=y_max-radius_y+1
|
||||
if y0 < y_min then
|
||||
y0=y_min
|
||||
else
|
||||
y0=pr:next(y_min, y0)
|
||||
end
|
||||
local x0 = maxp.x-radius+1
|
||||
if x0 < minp.x then
|
||||
x0 = minp.x
|
||||
else
|
||||
x0 = pr:next(minp.x, x0)
|
||||
end
|
||||
local z0 = maxp.z-radius+1
|
||||
if z0 < minp.z then
|
||||
x0 = minp.z
|
||||
else
|
||||
z0 = pr:next(minp.z, z0)
|
||||
end
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
local n = minetest.env:get_node(p0).name
|
||||
local i = 0
|
||||
--print(" upper node "..n)
|
||||
x = 0
|
||||
for k, v in ipairs(ceilin) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
-- search for the node to replace
|
||||
--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
|
||||
for y1=y0-1,y_min,-1 do
|
||||
p0.y=y1
|
||||
n = minetest.env:get_node(p0).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
y0=y1-deep
|
||||
if y0 < y_min then
|
||||
y0 = y_min
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
local rx=pr:next(radius/2,radius)+1
|
||||
local rz=pr:next(radius/2,radius)+1
|
||||
local ry=pr:next(radius_y/2,radius_y)+1
|
||||
--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
|
||||
for x1=0,rx do
|
||||
rz = rz + 3 - pr:next(1,6)
|
||||
if rz < 1 then
|
||||
rz = 1
|
||||
end
|
||||
for z1=pr:next(1,3),rz do
|
||||
local ry0=ry+ pr:next(1,3)
|
||||
for y1=pr:next(1,3),ry0 do
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
n = minetest.env:get_node(p2).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
if ceil == nil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
else
|
||||
local p3 = {p2.x,p2.y+1,p2}
|
||||
if minetest.env:get_node(p3).name == ceil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
|
||||
if maxp.y >= maxh+1 and minp.y <= minh-1 then
|
||||
local pr = PseudoRandom(seed)
|
||||
local divlen = 4
|
||||
local divs = (maxp.x-minp.x)/divlen+1;
|
||||
for yy=minh,maxh do
|
||||
local x = pr:next(1,chance)
|
||||
if x == 1 then
|
||||
for divx=0+1,divs-1-1 do
|
||||
for divz=0+1,divs-1-1 do
|
||||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
||||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
||||
local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
|
||||
local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
|
||||
if ( up == "default:water_source" or up == "air" ) and
|
||||
( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
|
||||
local is_shallow = true
|
||||
local num_water_around = 0
|
||||
if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if num_water_around >= 3 then
|
||||
is_shallow = false
|
||||
end
|
||||
if is_shallow then
|
||||
for x1=-divlen,divlen do
|
||||
for z1=-divlen,divlen do
|
||||
local p={x=cx+x1,y=yy-1,z=cz+z1}
|
||||
down = minetest.env:get_node(p).name
|
||||
if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
|
||||
minetest.env:set_node(p, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
||||
local pr = PseudoRandom(seed)
|
||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
||||
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
||||
--print("generate_ore num_chunks: "..dump(num_chunks))
|
||||
for i=1,num_chunks do
|
||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
||||
if y0 >= height_min and y0 <= height_max then
|
||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
for x1=0,chunk_size-1 do
|
||||
for y1=0,chunk_size-1 do
|
||||
for z1=0,chunk_size-1 do
|
||||
if pr:next(1,inverse_chance) == 1 then
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
if minetest.env:get_node(p2).name == wherein then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
-- Generate stratus
|
||||
print("DARKAGE: Generate stratus");
|
||||
generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
|
||||
generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
|
||||
generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
|
||||
generate_stratus("darkage:chalk",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+3, 4, 25, 8, 0, -20, 50)
|
||||
generate_stratus("darkage:ors",
|
||||
{"default:stone"},
|
||||
{"default:stone","air","default:water_source"}, nil,
|
||||
minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
|
||||
generate_stratus("darkage:shale",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
|
||||
generate_stratus("darkage:slate",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
|
||||
generate_stratus("darkage:schist",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
|
||||
generate_stratus("darkage:basalt",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
|
||||
generate_stratus("darkage:marble",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
|
||||
generate_stratus("darkage:serpentine",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
|
||||
generate_stratus("darkage:gneiss",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
|
||||
end)
|
||||
|
10
stairs.lua
10
stairs.lua
@ -136,9 +136,9 @@ darkage.register_stairs("darkage","ors_cobble",
|
||||
"Old Red Sandtone"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_desert_stone_cobble.png"},
|
||||
"Desert Stone Cobble"
|
||||
)
|
||||
--darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
-- {cracky=3},
|
||||
-- {"darkage_desert_stone_cobble.png"},
|
||||
-- "Desert Stone Cobble"
|
||||
--)
|
||||
|
||||
|
66
stairsplus.lua
Normal file
66
stairsplus.lua
Normal file
@ -0,0 +1,66 @@
|
||||
darkage = {};
|
||||
function darkage.register_stairs(modname, subname, groups, images, desc)
|
||||
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
||||
recipeitem = modname..":"..subname;
|
||||
desc_stair = desc.." stair";
|
||||
desc_slab = desc.." slab";
|
||||
desc_panel = desc.." panel";
|
||||
desc_micro = desc.." micro";
|
||||
drop = subname
|
||||
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
||||
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
||||
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
||||
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
||||
end
|
||||
darkage.register_stairs("darkage","basalt_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_basalt_cobble.png"},
|
||||
"Basalt Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_tale",
|
||||
{cracky=3},
|
||||
{"darkage_slate_tale.png"},
|
||||
"Slate Tale"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","straw",
|
||||
{snappy=3, flammable=2},
|
||||
{"darkage_straw.png"},
|
||||
"Straw"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","stone_brick",
|
||||
{cracky=3},
|
||||
{"darkage_stone_brick.png"},
|
||||
"Stone Brick"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","ors_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_ors_cobble.png"},
|
||||
"Old Red Sandtone"
|
||||
)
|
||||
|
||||
--darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
-- {cracky=3},
|
||||
-- {"darkage_desert_stone_cobble.png"},
|
||||
-- "Desert Stone Cobble"
|
||||
--)
|
||||
|
||||
darkage.register_stairs("darkage","slate_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_slate_cobble.png"},
|
||||
"Slate Cobble"
|
||||
)
|
||||
--darkage.register_stairs("darkage","sandstone_cobble",
|
||||
-- {cracky=3},
|
||||
-- {"darkage_sandstone_cobble.png"},
|
||||
-- "Sandstone Cobble"
|
||||
--)
|
||||
|
||||
darkage.register_stairs("darkage","gneiss_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_gneiss_cobble.png"},
|
||||
"Gneiss Cobble"
|
||||
)
|
BIN
textures/darkage_glass.png
Normal file
BIN
textures/darkage_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/darkage_glow_stone_lamp.png
Normal file
BIN
textures/darkage_glow_stone_lamp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 697 B |
BIN
textures/darkage_iron_stick.png
Normal file
BIN
textures/darkage_iron_stick.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 202 B |
Binary file not shown.
Before Width: | Height: | Size: 813 B |
Binary file not shown.
Before Width: | Height: | Size: 809 B |
Binary file not shown.
Before Width: | Height: | Size: 717 B |
Reference in New Issue
Block a user