14 Commits

Author SHA1 Message Date
1e1ae634f9 fixed building.lua
craft reziep added
2013-05-10 06:55:51 +02:00
b45d5ff7fc bugfixes (1.0.1)
fixed broken init.lua
deleted unused files to save loadtime on servers
2013-05-10 06:42:28 +02:00
2abd633176 Updated README.md 2013-05-09 21:14:59 -07:00
082ae7190f version 1.0
bugfixes
compatibility and dependence with moreblocks added
2 new blocks
2013-05-08 06:23:49 +02:00
c29eeaecfd Update README.md 2013-04-21 05:51:49 +03:00
1553c63f93 compatibility with moreblocks added 2013-04-13 08:12:15 +03:00
0541679cf9 updated, to work with new versions of moreblocks 2013-04-13 08:10:48 +03:00
128f480e49 add compatibility with old nodes from king arthurs land 2013-01-31 05:19:50 +01:00
e81652db15 compatibility with stairsplus added
dsarkage have now a lot of new nodes and is full compatible with
stairsplus :)
2013-01-26 10:44:27 +01:00
12326c7bee added iron stick to avoid craft reziep conflicts 2013-01-26 07:09:41 +01:00
cb4d8c88c4 disabled marble tile
theres no texture of marble tile. i disabled that to avoid errors
2013-01-26 07:01:48 +01:00
f459607392 changed reziep to aviod problems with moreblocks 2013-01-26 06:54:43 +01:00
0f03fe2dac changed reziep of chain and bars to avoid conflict
with iron bars and 3dfurniture
2013-01-26 06:50:11 +01:00
24075b8cba added iron Stick
added iron stick to avoid craft conflicts with iron bars
2013-01-26 06:43:56 +01:00
13 changed files with 1099 additions and 956 deletions

114
README.md
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@ -1,7 +1,9 @@
=== DarkAge MOD for MINETEST-C55 ===
by Master Gollum
#DarkAge MOD for MINETEST
orginal by Master Gollum
modyfied by addi
Introduction:
##Introduction:
This mod adds a few new blocks that allows to create new buildings in a
pre industrial landscape. Of course, feel free to use them in any other
construction :P
@ -23,24 +25,41 @@ Introduction:
Release Notes
##Release Notes
Version 1.0.1
Version 0.3
* 29 Nodes + 3 Craft Items
* Furniture and building decoration
* Stone layers
* fixed init.lua wich get broken by upload on github
Version 0.2
* 13 Nodes
* Sedimentary stones
Version 0.1
* 6 Nodes
Version 1.0
* a lot of more nodes because using moreblocks stairgen
* 2 sorts of medieval glass added
* chalk can crafted from chalk powder
* fixed some craft reziep conflicts
Version 0.3
* 29 Nodes + 3 Craft Items
* Furniture and building decoration
* Stone layers
Version 0.2
* 13 Nodes
* Sedimentary stones
Version 0.1
* 6 Nodes
PS: This document has been structured as the README.txt of PilzAdam in
his Bed MOD.
How to install:
###How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you
have a linux system-wide instalation place it in
@ -50,7 +69,7 @@ How to install:
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
Tunning:
###Tunning:
Comments the following lines to remove what you don't like:
(To comment them just add -- at the beginning of their lines)
@ -63,9 +82,10 @@ Tunning:
Only pure stones will be provided.
BUILDING NODES
##BUILDING NODES
Adobe: Sand and Clay mixture with Straw to build houses or walls
Used from historical times, one of the first bricks
invented. I have to improve this texture, it is ugly :P
CRAFT -> 4
@ -73,22 +93,27 @@ Tunning:
[Clay Lumb] [Straw]
Basalt: a darken version of the default Stone
COOKING
[Basalt Cobble]
Basalt Cobble: A darken version of the default Cobble
CRAFT -> 4
[Cobble] [Cobble]
[Coal Lump] [Coal Lump]
Chalk: a soft, white and porous sedimentary rock. It becomes
Chalk Powder when digged. Can't be craft, only found as
stratum.
Chalk Powder: pile of chalk from digging Chalk stones. Can
be used to prepare plaster. See Cobblestone with Plaster.
Cobblestone with Plaster: Cobbles where has been applied a
layer of white plaster.
When digged it lost the plaster layer!
CRAFT -> 2
@ -96,6 +121,7 @@ Tunning:
[Cobblestone] [Chalk Powder]
Dark Dirt: A darken version of the Dirt where the grass doesn't
grown, perfect for create a path in a forest. I was using
Gravel, but the noise walking was annoying to me (like
walking over iron coal with the nude feet :P), for this I
@ -105,12 +131,14 @@ Tunning:
[Gravel] [Gravel]
Desert Stone Cobble: To add more uses to the Desert Stones.
I suppossed they are harder than regular Stones so it
cracks at 50% and releases the Cobbles or just regular
Desert Stones.
From dig Desert Stone
Desert Iron Ore: I know that others MODs add ores to the
Desert Stones, mine also does it, but just Iron, I supposed
the red color is because of the iron, so it goes with more
high probability than regular Stones and it doesn't add
@ -119,6 +147,7 @@ Tunning:
does it.
Dry Leaves: Just a cube of Leaves toasted :P Well I found the
Leaves unuseful, so I thought to turn them into Straw, ok
it is not the same, but well, why not? Just dry them in a
Furnace and then put together to create the Straw
@ -126,15 +155,18 @@ Tunning:
[Leaves]
Gneiss: high grade metamorphic rock formed from Schist, very
common, and used in construction. It sometimes brokes in
Gneiss Cobble when being digged.
COOKING
[Schist]
Gneiss Cobble: brick version of the gneiss.
From dig gneiss
Mud: mixture of water and some combination of soil, silt, and
clay. Used for build houses, specially in desertic regions.
It brokes in 4 Mud Lumps when digged.
CRAFT -> 3
@ -145,6 +177,7 @@ Tunning:
[Mud Lump] [Mud Lump]
Old Red Sandstone: a light red sandstone, in fact it's
sandstone with iron that gives it this color.
CRAFT -> 4
[Sandstone] [Sandstone]
@ -153,6 +186,7 @@ Tunning:
[Old Red Sandstone Cobble]
Old Red Sandstone Cobble: Cobbles of Old Red Sandstone.
CRAFT -> 4
[Sandstone Cobble] [Sandstone Cobble]
[Iron Lumb] [Sandstone Cobble]
@ -161,6 +195,7 @@ Tunning:
release with its own Cobbles.
Reinforced Cobble: brick with crossed wooden.
CRAFT -> 1
[Stick] [] [Stick]
[] [Cobble] []
@ -168,15 +203,18 @@ Tunning:
Sandstone Cobble: brick version of the Sandstone, good for
buildings with a pale color.
COOKING
[Sandstone]
Schist: medium grade metamorphic rock from Slate.
COOKING
[Slate]
Silt: granular material of a size somewhere between sand and clay.
It brokes in 4 Silt Lumps.
CRAFT -> 1
[Silt Lump] [Silt Lump]
[Silt Lump] [Silt Lump]
@ -184,6 +222,7 @@ Tunning:
Slate: fine-grained, foliated, homogeneous metamorphic rock
derived from an original shale-type sedimentary rock through
low-grade regional metamorphism. It is used to build roof.
COOKING
[Shale]
COOKING
@ -198,6 +237,7 @@ Tunning:
as building traditional building material in zones where
slate is easy to find.
Note: It has stairs and slabs.
CRAFT -> 2
[Slate Cobble] [Slate Cobble]
[Slate Cobble] [Slate Cobble]
@ -205,6 +245,7 @@ Tunning:
Straw: a cube of yellish straw, try them in the roofs they will
be very nice. Used also as traditional building material
from ancient times.
CRAFT -> 2
[Shrub] [Shrub]
[Shrub] [Shrub]
@ -214,6 +255,7 @@ Tunning:
Straw Bale: a decoration item, looks great for a farm or a
country side house.
CRAFT -> 1
[Straw] [Straw]
[Straw] [Straw]
@ -222,62 +264,89 @@ Tunning:
from Desert Sand. The idea is that Desert Sand is stonner
than regular Sand, so it takes less to create a Desert
Stone than a Sandstone.
CRAFT -> 2
[Sandstone] [Sandstone]
[Sandstone] [Sandstone]
FURNITURE NODES
Just started so they are few ones
##FURNITURE NODES
Just started so they are few ones
Box: a more smaller container than the Chest, but it requires
less wood. As cheep as 4 woods and have 16 slots. The craft
is a little weird but I think it makes sense and avoids
collision with the recipe of Hardwood of the MOD
building_blocks.
CRAFT -> 2
[Wood] [] [Wood]
[] [] []
[Wood] [] [Wood]
Chain: climbable chain.
CRAFT -> 2
[Steel Ingot]
[Steel Ingot]
[Steel Ingot]
Iron Bars: alternative window for the Glass.
CRAFT -> 3
[Steel Ingot] [] [Steel Ingot]
[Steel Ingot] [] [Steel Ingot]
[Steel Ingot] [] [Steel Ingot]
Iron Grille: alternative window for the Glass.
CRAFT -> 3
[] [Iron Bars] []
[Iron Bars] [] [Iron Bars]
[] [Iron Bars] []
Wood Bars: alternative window for the Glass.
CRAFT -> 3
[Stick] [] [Stick]
[Stick] [] [Stick]
[Stick] [] [Stick]
Wood Frame: alternative window for the Glass.
CRAFT -> 1
[Stick] [Stick] [Stick]
[Stick] [Glass] [Stick]
[Stick] [Stick] [Stick]
Medieval Glass: a good looking glass, with small tiles
License:
CRAFT -> 8
[Glass] [steel_ingot] [Glass]
[steel_ingot] [Glass] [steel_ingot]
[Glass] [steel_ingot] [Glass]
or:
CRAFT -> 1
[Medieval Glow Glass]
Medieval Glow Glass: a good looking glass, with small tiles wich are glowing by itself
CRAFT -> 8
[Medieval Glass]
[torch]
##License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
See also:
#See also:
http://minetest.net/
---
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
@ -291,8 +360,3 @@ http://minetest.net/
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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@ -1,6 +1,57 @@
minetest.register_node("darkage:glass", {
description = "medieval Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
inventory_image = minetest.inventorycube("darkage_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("darkage:glow_glass", {
description = "medieval glow glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
inventory_image = minetest.inventorycube("darkage_glass.png"),
paramtype = "light",
light_source = 18,
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'darkage:glow_glass 1',
recipe = {
{'darkage:glass', '', ''},
{'default:torch', '', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'darkage:glass 1',
recipe = {
{'darkage:glow_glass'},
}
})
minetest.register_craft({
output = 'darkage:glass 8',
recipe = {
{'default:glass', 'default:steel_ingot', 'default:glass'},
{'default:steel_ingot', 'default:glass', 'default:steel_ingot'},
{'default:glass', 'default:steel_ingot', 'default:glass'},
}
})
minetest.register_node("darkage:reinforced_chalk", {
description = "Reinforced Chalk",
tiles = {"darkage_reinforced_chalk.png"},
tiles = {"darkage_chalk.png^darkage_reinforce.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
@ -8,7 +59,7 @@ minetest.register_node("darkage:reinforced_chalk", {
minetest.register_node("darkage:reinforced_wood", {
description = "Reinforced Wood",
tiles = {"darkage_reinforced_wood.png"},
tiles = {"default_wood.png^darkage_reinforce.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
sounds = default.node_sound_wood_defaults()
@ -31,15 +82,6 @@ minetest.register_node("darkage:reinforced_wood_left", {
})
minetest.register_node("darkage:reinforced_wood", {
description = "Reinforced Wood",
tiles = {"darkage_reinforced_wood.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_craft({
output = 'darkage:reinforced_chalk',
recipe = {
@ -49,6 +91,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'darkage:chalk',
recipe = {
{'darkage:chalk_powder','darkage:chalk_powder',''},
{'darkage:chalk_powder','darkage:chalk_powder',''},
{'','',''},
}
})
minetest.register_craft({
output = 'darkage:reinforced_wood',
recipe = {
@ -96,3 +147,29 @@ minetest.register_craft({
{'darkage:reinforced_wood_right'},
}
})
minetest.register_craft({
output = 'darkage:glow_glass 1',
recipe = {
{'darkage:glass', '', ''},
{'default:torch', '', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'darkage:glass 1',
recipe = {
{'darkage:glow_glass'},
}
})
minetest.register_craft({
output = 'darkage:glass 8',
recipe = {
{'default:glass', 'default:steel_ingot', 'default:glass'},
{'default:steel_ingot', 'default:glass', 'default:steel_ingot'},
{'default:glass', 'default:steel_ingot', 'default:glass'},
}
})

View File

@ -1,2 +1,2 @@
default
moreblocks

View File

@ -27,7 +27,7 @@ minetest.register_node('darkage:box', {
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
@ -66,7 +66,7 @@ minetest.register_node('darkage:wood_shelves', {
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
@ -204,18 +204,18 @@ minetest.register_craft({
minetest.register_craft({
output = 'darkage:chain 2',
recipe = {
{'default:steel_ingot'},
{'default:steel_ingot'},
{'default:steel_ingot'},
{'darkage:iron_stick'}, --changed reziep to avoid problems with ironbars - addi
{'darkage:iron_stick'},
{'darkage:iron_stick'},
}
})
minetest.register_craft({
output = 'darkage:iron_bars 2',
recipe = {
{'default:steel_ingot','','default:steel_ingot'},
{'default:steel_ingot','','default:steel_ingot'},
{'default:steel_ingot','','default:steel_ingot'},
{'darkage:iron_stick','','darkage:iron_stick'}, --changed reziep to avoid problems with 3dfurniture -addi
{'darkage:iron_stick','','darkage:iron_stick'},
{'darkage:iron_stick','','darkage:iron_stick'},
}
})

View File

@ -3,8 +3,9 @@ print (" ---- Dark Age is Loading! ---- ")
dofile(minetest.get_modpath("darkage").."/mapgen.lua")
dofile(minetest.get_modpath("darkage").."/building.lua")
dofile(minetest.get_modpath("darkage").."/furniture.lua")
dofile(minetest.get_modpath("darkage").."/stairs.lua")
dofile(minetest.get_modpath("darkage").."/compatibility.lua")
--dofile(minetest.get_modpath("darkage").."/stairs.lua")
dofile(minetest.get_modpath("darkage").."/stairsplus.lua")
----------
-- Items
----------
@ -256,13 +257,13 @@ minetest.register_node("darkage:marble", {
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:marble_tile", {
description = "Marble Tile",
tiles = {"darkage_marble_tile.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
--minetest.register_node("darkage:marble_tile", { --disabled because texture not found
-- description = "Marble Tile",
-- tiles = {"darkage_marble_tile.png"},
-- is_ground_content = true,
-- groups = {cracky=2},
-- sounds = default.node_sound_stone_defaults()
--})
---------------
-- Overrides
@ -300,6 +301,12 @@ minetest.register_craftitem("darkage:silt_lump", {
inventory_image = "darkage_silt_lump.png",
})
minetest.register_craftitem("darkage:iron_stick", {
description = "Iron Stick",
inventory_image = "darkage_iron_stick.png",
})
----------
-- Crafts
----------
@ -404,10 +411,11 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'darkage:stone_brick 3',
output = 'darkage:stone_brick 9',--changed bacause conflicts with moreblocks
recipe = {
{'default:cobble','default:cobble'},
{'default:cobble','default:cobble'},
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
}
})
@ -435,6 +443,12 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'darkage:iron_stick 4',
recipe = {
{'default:steel_ingot'},
}
})
-- Cookings
minetest.register_craft({

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@ -1,111 +1,17 @@
darkage = {}
function darkage.register_stairs(modname, item, groups, images, description)
local recipeitem = modname..":"..item
local itemname = modname..":stair_"..item
minetest.register_node(itemname, {
description = description.." stair",
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
minetest.register_craft({
output = itemname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = itemname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
itemname=modname..":slab_" .. item
minetest.register_node(itemname, {
description = description.." slab",
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- If it's being placed on an another similar one, replace it with
-- a full block
local slabpos = nil
local slabnode = nil
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.env:get_node(p0)
local n1 = minetest.env:get_node(p1)
if n0.name == itemname then
slabpos = p0
slabnode = n0
elseif n1.name == itemname then
slabpos = p1
slabnode = n1
end
if slabpos then
-- Remove the slab at slabpos
minetest.env:remove_node(slabpos)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
pointed_thing.above = slabpos
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if not fakestack or fakestack:is_empty() then
itemstack:take_item(1)
-- Else put old node back
else
minetest.env:set_node(slabpos, slabnode)
end
return itemstack
end
-- Otherwise place regularly
return minetest.item_place(itemstack, placer, pointed_thing)
end,
})
minetest.register_craft({
output = itemname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
darkage = {};
function darkage.register_stairs(modname, subname, groups, images, desc)
table.insert(circular_saw.known_stairs, modname..":"..subname);
recipeitem = modname..":"..subname;
desc_stair = desc.." stair";
desc_slab = desc.." slab";
desc_panel = desc.." panel";
desc_micro = desc.." micro";
drop = subname
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
end
darkage.register_stairs("darkage","basalt_cobble",
{cracky=3},
{"darkage_basalt_cobble.png"},
@ -142,3 +48,19 @@ darkage.register_stairs("darkage","desert_stone_cobble",
"Desert Stone Cobble"
)
darkage.register_stairs("darkage","slate_cobble",
{cracky=3},
{"darkage_slate_cobble.png"},
"Slate Cobble"
)
darkage.register_stairs("darkage","sandstone_cobble",
{cracky=3},
{"darkage_sandstone_cobble.png"},
"Sandstone Cobble"
)
darkage.register_stairs("darkage","gneiss_cobble",
{cracky=3},
{"darkage_gneiss_cobble.png"},
"Gneiss Cobble"
)

66
stairsplus.lua Normal file
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@ -0,0 +1,66 @@
darkage = {};
function darkage.register_stairs(modname, subname, groups, images, desc)
table.insert(circular_saw.known_stairs, modname..":"..subname);
recipeitem = modname..":"..subname;
desc_stair = desc.." stair";
desc_slab = desc.." slab";
desc_panel = desc.." panel";
desc_micro = desc.." micro";
drop = subname
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
end
darkage.register_stairs("darkage","basalt_cobble",
{cracky=3},
{"darkage_basalt_cobble.png"},
"Basalt Cobble"
)
darkage.register_stairs("darkage","slate_tale",
{cracky=3},
{"darkage_slate_tale.png"},
"Slate Tale"
)
darkage.register_stairs("darkage","straw",
{snappy=3, flammable=2},
{"darkage_straw.png"},
"Straw"
)
darkage.register_stairs("darkage","stone_brick",
{cracky=3},
{"darkage_stone_brick.png"},
"Stone Brick"
)
darkage.register_stairs("darkage","ors_cobble",
{cracky=3},
{"darkage_ors_cobble.png"},
"Old Red Sandtone"
)
darkage.register_stairs("darkage","desert_stone_cobble",
{cracky=3},
{"darkage_desert_stone_cobble.png"},
"Desert Stone Cobble"
)
darkage.register_stairs("darkage","slate_cobble",
{cracky=3},
{"darkage_slate_cobble.png"},
"Slate Cobble"
)
darkage.register_stairs("darkage","sandstone_cobble",
{cracky=3},
{"darkage_sandstone_cobble.png"},
"Sandstone Cobble"
)
darkage.register_stairs("darkage","gneiss_cobble",
{cracky=3},
{"darkage_gneiss_cobble.png"},
"Gneiss Cobble"
)

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