forked from mtcontrib/darkage
b45d5ff7fc
fixed broken init.lua deleted unused files to save loadtime on servers
362 lines
9.5 KiB
Markdown
362 lines
9.5 KiB
Markdown
#DarkAge MOD for MINETEST
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orginal by Master Gollum
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modyfied by addi
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##Introduction:
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This mod adds a few new blocks that allows to create new buildings in a
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pre industrial landscape. Of course, feel free to use them in any other
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construction :P
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It also provides more layers of stones. I tried not to turn mining in
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a rainbow, so don't expect to find them easily. There are two kinds of
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materials, stones, that spawns in layers at different deep and clay
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like materials (silt and mud) that you will find in water places.
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Silt and Mud are more easy to find than stone layers, but if you find
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one it will be a real mine, with all probability with hundreds of blocks.
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I used mainly 4 square recipes to avoid collisions with other MODs,
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anyway I have not checked all them, so it is possible that another
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person is already using one or more of this combinations.
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I also used Desert Sand and Desert Stone, because they almost are not
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used in the default version. Probably I will change this recipes in
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next releases.
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##Release Notes
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Version 1.0.1
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* fixed init.lua wich get broken by upload on github
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Version 1.0
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* a lot of more nodes because using moreblocks stairgen
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* 2 sorts of medieval glass added
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* chalk can crafted from chalk powder
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* fixed some craft reziep conflicts
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Version 0.3
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* 29 Nodes + 3 Craft Items
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* Furniture and building decoration
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* Stone layers
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Version 0.2
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* 13 Nodes
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* Sedimentary stones
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Version 0.1
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* 6 Nodes
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PS: This document has been structured as the README.txt of PilzAdam in
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his Bed MOD.
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###How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you
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have a linux system-wide instalation place it in
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~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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###Tunning:
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Comments the following lines to remove what you don't like:
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(To comment them just add -- at the beginning of their lines)
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Stone Layers
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dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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The stones will not spawn in the map.
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Furniture Nodes
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dofile(minetest.get_modpath("darkage").."/furniture.lua")
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Only pure stones will be provided.
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##BUILDING NODES
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Adobe: Sand and Clay mixture with Straw to build houses or walls
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Used from historical times, one of the first bricks
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invented. I have to improve this texture, it is ugly :P
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CRAFT -> 4
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[Sand] [Sand]
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[Clay Lumb] [Straw]
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Basalt: a darken version of the default Stone
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COOKING
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[Basalt Cobble]
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Basalt Cobble: A darken version of the default Cobble
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CRAFT -> 4
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[Cobble] [Cobble]
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[Coal Lump] [Coal Lump]
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Chalk: a soft, white and porous sedimentary rock. It becomes
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Chalk Powder when digged. Can't be craft, only found as
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stratum.
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Chalk Powder: pile of chalk from digging Chalk stones. Can
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be used to prepare plaster. See Cobblestone with Plaster.
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Cobblestone with Plaster: Cobbles where has been applied a
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layer of white plaster.
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When digged it lost the plaster layer!
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CRAFT -> 2
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[Cobblestone] [Chalk Powder]
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[Cobblestone] [Chalk Powder]
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Dark Dirt: A darken version of the Dirt where the grass doesn't
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grown, perfect for create a path in a forest. I was using
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Gravel, but the noise walking was annoying to me (like
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walking over iron coal with the nude feet :P), for this I
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created this node.
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CRAFT -> 4
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[Dirt] [Dirt]
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[Gravel] [Gravel]
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Desert Stone Cobble: To add more uses to the Desert Stones.
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I suppossed they are harder than regular Stones so it
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cracks at 50% and releases the Cobbles or just regular
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Desert Stones.
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From dig Desert Stone
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Desert Iron Ore: I know that others MODs add ores to the
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Desert Stones, mine also does it, but just Iron, I supposed
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the red color is because of the iron, so it goes with more
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high probability than regular Stones and it doesn't add
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Coal to them. It will not be a lot so you can keep it with
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another MOD that does the same or just comment the lines that
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does it.
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Dry Leaves: Just a cube of Leaves toasted :P Well I found the
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Leaves unuseful, so I thought to turn them into Straw, ok
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it is not the same, but well, why not? Just dry them in a
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Furnace and then put together to create the Straw
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COOKING
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[Leaves]
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Gneiss: high grade metamorphic rock formed from Schist, very
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common, and used in construction. It sometimes brokes in
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Gneiss Cobble when being digged.
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COOKING
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[Schist]
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Gneiss Cobble: brick version of the gneiss.
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From dig gneiss
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Mud: mixture of water and some combination of soil, silt, and
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clay. Used for build houses, specially in desertic regions.
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It brokes in 4 Mud Lumps when digged.
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CRAFT -> 3
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[Dirt] [Dirt]
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[Clay Lump] [Silt Lump]
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CRAFT -> 1
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[Mud Lump] [Mud Lump]
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[Mud Lump] [Mud Lump]
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Old Red Sandstone: a light red sandstone, in fact it's
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sandstone with iron that gives it this color.
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CRAFT -> 4
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[Sandstone] [Sandstone]
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[Iron Lumb] [Sandstone]
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COOKING
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[Old Red Sandstone Cobble]
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Old Red Sandstone Cobble: Cobbles of Old Red Sandstone.
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CRAFT -> 4
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[Sandstone Cobble] [Sandstone Cobble]
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[Iron Lumb] [Sandstone Cobble]
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COOKING
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[Desert Stone] --> I think I will change it in the future
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release with its own Cobbles.
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Reinforced Cobble: brick with crossed wooden.
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CRAFT -> 1
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[Stick] [] [Stick]
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[] [Cobble] []
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[Stick] [] [Stick]
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Sandstone Cobble: brick version of the Sandstone, good for
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buildings with a pale color.
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COOKING
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[Sandstone]
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Schist: medium grade metamorphic rock from Slate.
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COOKING
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[Slate]
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Silt: granular material of a size somewhere between sand and clay.
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It brokes in 4 Silt Lumps.
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CRAFT -> 1
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[Silt Lump] [Silt Lump]
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[Silt Lump] [Silt Lump]
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Slate: fine-grained, foliated, homogeneous metamorphic rock
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derived from an original shale-type sedimentary rock through
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low-grade regional metamorphism. It is used to build roof.
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COOKING
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[Shale]
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COOKING
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[Slate Cobble]
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Slate Cobble: Cobble obtained from Slate
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From dig Slate
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Slate Tale: Nice blue slate tales for roofs. They has been used
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as building traditional building material in zones where
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slate is easy to find.
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Note: It has stairs and slabs.
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CRAFT -> 2
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[Slate Cobble] [Slate Cobble]
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[Slate Cobble] [Slate Cobble]
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Straw: a cube of yellish straw, try them in the roofs they will
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be very nice. Used also as traditional building material
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from ancient times.
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CRAFT -> 2
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[Shrub] [Shrub]
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[Shrub] [Shrub]
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CRAFT -> 2
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[Dry Leaves] [Dry Leaves]
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[Dry Leaves] [Dry Leaves]
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Straw Bale: a decoration item, looks great for a farm or a
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country side house.
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CRAFT -> 1
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[Straw] [Straw]
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[Straw] [Straw]
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Desert Stone: just the default block, it can be obtained now
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from Desert Sand. The idea is that Desert Sand is stonner
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than regular Sand, so it takes less to create a Desert
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Stone than a Sandstone.
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CRAFT -> 2
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[Sandstone] [Sandstone]
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[Sandstone] [Sandstone]
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##FURNITURE NODES
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Just started so they are few ones
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Box: a more smaller container than the Chest, but it requires
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less wood. As cheep as 4 woods and have 16 slots. The craft
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is a little weird but I think it makes sense and avoids
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collision with the recipe of Hardwood of the MOD
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building_blocks.
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CRAFT -> 2
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[Wood] [] [Wood]
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[] [] []
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[Wood] [] [Wood]
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Chain: climbable chain.
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CRAFT -> 2
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[Steel Ingot]
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[Steel Ingot]
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[Steel Ingot]
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Iron Bars: alternative window for the Glass.
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CRAFT -> 3
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[Steel Ingot] [] [Steel Ingot]
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[Steel Ingot] [] [Steel Ingot]
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[Steel Ingot] [] [Steel Ingot]
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Iron Grille: alternative window for the Glass.
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CRAFT -> 3
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[] [Iron Bars] []
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[Iron Bars] [] [Iron Bars]
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[] [Iron Bars] []
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Wood Bars: alternative window for the Glass.
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CRAFT -> 3
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[Stick] [] [Stick]
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[Stick] [] [Stick]
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[Stick] [] [Stick]
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Wood Frame: alternative window for the Glass.
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CRAFT -> 1
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[Stick] [Stick] [Stick]
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[Stick] [Glass] [Stick]
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[Stick] [Stick] [Stick]
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Medieval Glass: a good looking glass, with small tiles
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CRAFT -> 8
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[Glass] [steel_ingot] [Glass]
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[steel_ingot] [Glass] [steel_ingot]
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[Glass] [steel_ingot] [Glass]
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or:
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CRAFT -> 1
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[Medieval Glow Glass]
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Medieval Glow Glass: a good looking glass, with small tiles wich are glowing by itself
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CRAFT -> 8
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[Medieval Glass]
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[torch]
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##License:
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Sourcecode: WTFPL (see below)
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Graphics: WTFPL (see below)
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#See also:
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http://minetest.net/
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---
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO. |