fishing/functions.lua

283 lines
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Lua
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function fishing_setting.func.save()
local input = io.open(fishing_setting.file, "w")
if input then
input:write(minetest.serialize(fishing_setting.settings))
input:close()
else
minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file)
end
end
function fishing_setting.func.load()
local file = io.open(fishing_setting.file, "r")
local settings = {}
if file then
settings = minetest.deserialize(file:read("*all"))
file:close()
else
return
end
if settings == nil or type(settings) ~= "table" then return end
if settings["message"] ~= nil then
fishing_setting.settings["message"] = settings["message"]
end
if settings["worm_is_mob"] ~= nil then
fishing_setting.settings["worm_is_mob"] = settings["worm_is_mob"]
end
if settings["worm_chance"] ~= nil then
fishing_setting.settings["worm_chance"] = settings["worm_chance"]
end
if settings["new_worm_source"] ~= nil then
fishing_setting.settings["new_worm_source"] = settings["new_worm_source"]
end
if settings["wear_out"] ~= nil then
fishing_setting.settings["wear_out"] = settings["wear_out"]
end
if settings["bobber_view_range"] ~= nil then
fishing_setting.settings["bobber_view_range"] = settings["bobber_view_range"]
end
if settings["simple_deco_fishing_pole"] ~= nil then
fishing_setting.settings["simple_deco_fishing_pole"] = settings["simple_deco_fishing_pole"]
end
if settings.chance["fish"] ~= nil then
fishing_setting.settings.chance["fish"] = settings.chance["fish"]
end
if settings.chance["tresor"] ~= nil then
fishing_setting.settings.chance["tresor"] = settings.chance["tresor"]
end
if settings.chance["shark"] ~= nil then
fishing_setting.settings.chance["shark"] = settings.chance["shark"]
end
if settings["tresor_timer"] ~= nil then
fishing_setting.settings["tresor_timer"] = settings["tresor_timer"]
end
if settings["tresor_random_enable"] ~= nil then
fishing_setting.settings["tresor_random_enable"] = settings["tresor_random_enable"]
end
end
--function return wear tool value (old or new)
function fishing_setting.func.wear_value(wear)
local used = 0
if wear == "random" then
used = (2000*(math.random(20, 29)))
elseif wear == "randomtools" then
used = (65535/(30-(math.random(15, 29))))
end
return used
end
minetest.register_on_shutdown(function()
minetest.log("action", "[fishing] Server shuts down. Saving config")
fishing_setting.func.save()
end)
--function random hungry by bait type
function fishing_setting.func.hungry_random()
for i,a in pairs(fishing_setting.baits) do
fishing_setting.baits[i]["hungry"] = math.random(15, 80)
print("hungry " ..i..": " ..fishing_setting.baits[i]["hungry"])
end
end
-- show notification when player catch tresor
function fishing_setting.func.notify(f_name, tresor)
local title = f_name .." catch a tresor"
for _, player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
--FIXME display message
--if name == f_name then
-- fishing_setting.func.notify_send(name, tresor, message)
--else
fishing_setting.func.notify_send(name, title, tresor[4])
--end
end
end
-- show notification when player catch tresor
function fishing_setting.func.notify_send(name, title, message)
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 1, y = 1},
text = "bg_default.png",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = message,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = "fishing_pole_perfect.png",
position = {x = 0.5, y = 0},
offset = {x = -81.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(6, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
end
--Menu fishing configuration
local formspec = "size[11,10]"..
"label[4,0;Fishing Config]"..
--Chance fish
"label[1.6,0.5;Chance fish]"..
"button[0,1;1,1;hsharkd1;-1]"..
"button[1,1;1,1;hsharkd10;-10]"..
"label[2.1,1.2;%s]"..
"button[2.7,1;1,1;hsharki10;+10]"..
"button[3.7,1;1,1;hsharki1;+1]"..
--Chance shark
"label[1.5,2;Chance shark]"..
"button[0,2.5;1,1;hfishd1;-1]"..
"button[1,2.5;1,1;hfishd10;-10]"..
"label[2.1,2.7;%s]"..
"button[2.7,2.5;1,1;hfishi10;+10]"..
"button[3.7,2.5;1,1;hfishi1;+1]"..
--Chance tresor
"label[1.5,3.5;Chance tresor]"..
"button[0,4.;1,1;hfishd1;-1]"..
"button[1,4;1,1;hfishd10;-10]"..
"label[2.1,4.2;%s]"..
"button[2.7,4;1,1;hfishi10;+10]"..
"button[3.7,4;1,1;hfishi1;+1]"..
--Bobber view range
"label[7.4,0.5;Bobber view range]"..
"button[7,1;1,1;hfishd1;-1]"..
"label[8.1,1.2;%s]"..
"button[8.7,1;1,1;hfishi1;+1]"..
--Chance worm
"label[7.5,2;Chance worm]"..
"button[6,2.5;1,1;hfishd1;-1]"..
"button[7,2.5;1,1;hfishd10;-10]"..
"label[8.1,2.7;%s]"..
"button[8.7,2.5;1,1;hfishi10;+10]"..
"button[9.7,2.5;1,1;hfishi1;+1]"..
--Timer tresor
"label[7.5,3.5;Timer tresor]"..
"button[6,4.;1,1;hfishd10;-10]"..
"button[7,4;1,1;hfishd100;-100]"..
"label[8.1,4.2;%s]"..
"button[8.7,4;1,1;hfishi100;+100]"..
"button[9.7,4;1,1;hfishi10;+10]"..
"button[0,5.2;1,1;messages;true]"..
"label[1,5.4;Messages]"..
"button[0,6;1,1;poledeco;true]"..
"label[1,6.2;Simple pole deco]"..
"button[0,8.2;1,1;wearout;true]"..
"label[1,8.4;Wear out]"..
"button[0,9.7;1,1;newworm;true]"..
"label[1,9.4;New worm source]"..
"button_exit[0.5,9.2;1.5,1;abort;Abort]"..
"button_exit[8,9.2;1.5,1;abort;Ok]"
--[[
MESSAGES = true
SIMPLE_DECO_FISHING_POLE = true
WEAR_OUT = true
NEW_WORM_SOURCE = true
WORM_IS_MOB = true
TRESOR_RANDOM_ENABLE = true
BOBBER_VIEW_RANGE = 7
CHANCE_FISH = 60
CHANCE_SHARK = 30
CHANCE_TRESOR = 5
TRESOR_TIMER = 3600
WORM_CHANCE = 66
--]]
fishing_setting.func.on_show_settings = function(name, music, ambience, other)
minetest.show_formspec( name, "fishing:settings", string.format(formspec, tostring("7"), tostring("80"), tostring("80"), tostring("08"), tostring("08"), tostring("08")))
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "fishing:settings" then
local name = player:get_player_name()
if not name then return end
if fields["abort"] == "Ok" then
print("ok")
--fishing_setting.func.save()
return
elseif fields["abort"] == "Abort" then
return
elseif fields["quit"] == "true" then
return
else
return
end
fishing_setting.func.on_show_settings(name)
end
end)