continue rewriting

refactor code
rename files
This commit is contained in:
crabman77 2015-06-16 01:42:05 +02:00
parent ab67ad83b3
commit 03e2321a22
14 changed files with 300 additions and 107 deletions

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@ -1,4 +1,12 @@
minetest fishing mod
NOT STABLE VERSION
DO NO USE
IMCOMPLETE CODE
--rewriting total in progress...
-- original by 4aiman https://github.com/4aiman/fishing

19
baitball.lua Normal file
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@ -0,0 +1,19 @@
-- baitball
minetest.register_craftitem("fishing:baitball", {
description = "Bait Ball",
inventory_image = "fishing_baitball.png",
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball",
recipe = {"farming:flour", "farming:corn", "food:egg", "bucket:bucket_water"}
})

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@ -1,20 +1,31 @@
--fish bait
--bait_corn
minetest.register_craftitem("fishing:bait_corn", {
description = "Bait corn",
inventory_image = "fishing_bait_corn.png",
})
fishing_setting.baits["fishing:bait_corn"] = { ["bait"] = "fishing:bait_corn", ["bobber"] = "fishing:bobber_entity" }
fishing_setting.baits["fishing:bait_corn"] = { ["bait"] = "fishing:bait_corn", ["bobber"] = "fishing:bobber_entity", ["hungry"] = 50 }
--bait_pain
minetest.register_craftitem("fishing:bait_pain", {
description = "Bait pain",
--bait_bread
minetest.register_craftitem("fishing:bait_bread", {
description = "Bait Bread",
inventory_image = "fishing_bait_corn.png",
})
fishing_setting.baits["fishing:bait_pain"] = { ["bait"] = "fishing:bait_pain", ["bobber"] = "fishing:bobber_entity" }
fishing_setting.baits["fishing:bait_bread"] = { ["bait"] = "fishing:bait_bread", ["bobber"] = "fishing:bobber_entity", ["hungry"] = 50 }
--bait_worm
fishing_setting.baits["fishing:bait_worm"] = { ["bait"] = "fishing:bait_worm", ["bobber"] = "fishing:bobber_entity", ["hungry"] = 50 }
--shark bait
--bait_fish
fishing_setting.baits["fishing:bait_fish"] = { ["bait"] = "fishing:bait_fish", ["bobber"] = "fishing:bobber_entity_shark", ["hungry"] = 50 }

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@ -1,5 +1,4 @@
-- bobber
minetest.register_node("fishing:bobber_box", {
drawtype = "nodebox",
@ -35,20 +34,21 @@ local FISHING_BOBBER_ENTITY={
-- {left ,bottom, front, right, top , back}
collisionbox = {-2/16, -4/16, -2/16, 2/16, 0/16, 2/16},
randomtime = 50,
amorce = 0,
baitball = 0,
prize = "",
bait = "",
-- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher:is_player() then return end
local player = puncher:get_player_name()
if player ~= self.owner then return end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, fishing_setting.S("You didn't prizes anything."), false) end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, fishing_setting.func.S("You didn't prizes anything."), false) end
if not fishing_setting.is_creative_mode then
local inv = puncher:get_inventory()
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, fishing_setting.S("The bait is still there."), false) end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, fishing_setting.func.S("The bait is still there."), false) end
end
end
-- make sound and remove bobber
@ -57,8 +57,6 @@ local FISHING_BOBBER_ENTITY={
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
@ -71,7 +69,6 @@ local FISHING_BOBBER_ENTITY={
if self.prize ~= "" then
local name = self.prize[1]..":"..self.prize[2]
local desc = self.prize[4]
print("You caught "..name.." "..desc)
minetest.chat_send_player(player, "You caught "..desc, false)
local wear_value = fishing_setting.func.wear_value(self.prize[3])
if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
@ -85,11 +82,11 @@ local FISHING_BOBBER_ENTITY={
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove()
elseif item:get_name() == "fishing:amorce" then
elseif item:get_name() == "fishing:baitball" then
if not fishing_setting.is_creative_mode then
inv:remove_item("main", "fishing:amorce")
inv:remove_item("main", "fishing:baitball")
end
self.amorce = 20
self.baitball = 20
--addparticle
minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
{x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
@ -97,16 +94,13 @@ local FISHING_BOBBER_ENTITY={
{x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0},
0.3, 1.2,
0.25, 0.5, -- min size, max size
false, "fishing_particle_amorce.png")
false, "fishing_particle_baitball.png")
-- add sound
minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(), gain = 0.2, })
end
end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime)
local pos = self.object:getpos()
@ -127,9 +121,7 @@ local FISHING_BOBBER_ENTITY={
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
end
self.timer = self.timer + 1
if self.timer < self.randomtime then
-- if fish or others items, move bobber to simulate fish on the line
if self.prize ~= "" and math.random(1,3) == 1 then
@ -137,7 +129,6 @@ local FISHING_BOBBER_ENTITY={
pos.y = pos.y-0.0325
self.object:moveto(pos, false)
self.old_pos2 = false
--minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
else
pos.y = pos.y+0.0325
self.object:moveto(pos, false)
@ -147,49 +138,32 @@ local FISHING_BOBBER_ENTITY={
return
end
if self.prize == fishing_setting.prizes.tresor then
minetest.chat_send_player(player, "You lost the tresor, bad luck", false)
end
--change item on line
self.timer = 0
self.prize = ""
self.object:moveto(self.old_pos, false)
self.randomtime = math.random(2,12)*10
--Once the fish are not hungry :)
-- amorce increase lucky + 20%
if math.random(1, 100) > fishing_setting.settings.chance["hungry_fish"] + self.amorce then
--Once the fish are not hungry :), baitball increase hungry + 20%
if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
--Fish not hungry !(
self.randomtime = math.random(20,60)*10
return
end
local chance = math.random(1, 100)
print(" chance: " .. tostring(chance) .. " randomtime: "..tostring(self.randomtime))
--if 1 you catch a tresor, maybe ...
if chance == 1 then
--You are lucky ? :)
if math.random(1, 100) <= fishing_setting.settings.chance["tresor"] then
self.prize = fishing_setting.prizes.tresor
else
self.prize = fishing_setting.prizes.stuff[math.random(1,#fishing_setting.prizes.stuff)]
end
elseif chance <= fishing_setting.settings.chance["fish"] then
self.prize = fishing_setting.prizes.fish[math.random(1,#fishing_setting.prizes.fish)]
self.randomtime = math.random(1,5)*10
if math.random(1, 100) <= fishing_setting.settings.chance["fish"] then
self.prize = fishing_setting.prizes["fish"][math.random(1,#fishing_setting.prizes["fish"])]
else
if math.random(1, 100) <= 10 then
self.prize = fishing_setting.prizes.loose[math.random(1,#fishing_setting.prizes.loose)]
self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
end
end
if self.prize ~= nil and self.prize ~= "" then
if self.prize ~= "" then
pos.y = self.old_pos.y-0.1
self.object:moveto(pos, false)
minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
print("prize: "..tostring(self.prize[1])..":"..tostring(self.prize[2]))
end
end,
}
minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY)

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@ -1,7 +1,15 @@
minetest.register_chatcommand("fishingset", {
params = "",
description = "Display volume menu formspec",
privs = {interact=true},
func = function(name, param)
if not name then return end
fishing_setting.func.on_show_settings(name)
end
})

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@ -2,6 +2,7 @@
-----------------------------------------------------------------------------------------------
-- Fishing Pole
-----------------------------------------------------------------------------------------------
-- Wood Fishing Pole
minetest.register_craft({
output = "fishing:pole_wood",
recipe = {
@ -57,9 +58,9 @@ minetest.register_craft({
}
})
--bait pain
--bait bread
minetest.register_craft({
output = "fishing:bait_pain 9",
output = "fishing:bait_bread 9",
recipe = {
{"", "farming:bread", ""},
}

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@ -3,20 +3,12 @@
-- License (code & textures): WTFPL
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-----------------------------------------------------------------------------------------------
-- Fish
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:fish_raw", {
description = S("Fish"),
description = fishing_setting.func.S("Fish"),
groups = {},
inventory_image = "fishing_fish.png",
on_use = minetest.item_eat(2),
@ -25,7 +17,7 @@ minetest.register_craftitem("fishing:fish_raw", {
-- Roasted Fish
-----------------------------------------------------
minetest.register_craftitem("fishing:fish", {
description = S("Roasted Fish"),
description = fishing_setting.func.S("Roasted Fish"),
groups = {},
inventory_image = "fishing_fish_cooked.png",
on_use = minetest.item_eat(4),
@ -34,7 +26,7 @@ minetest.register_craftitem("fishing:fish_raw", {
-- Sushi
-----------------------------------------------------
minetest.register_craftitem("fishing:sushi", {
description = S("Sushi (Hoso Maki)"),
description = fishing_setting.func.S("Sushi (Hoso Maki)"),
groups = {},
inventory_image = "fishing_sushi.png",
on_use = minetest.item_eat(6),
@ -44,7 +36,7 @@ minetest.register_craftitem("fishing:fish_raw", {
-- Whatthef... it's a freakin' Shark!
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:shark", {
description = S("Shark"),
description = fishing_setting.func.S("Shark"),
groups = {},
inventory_image = "fishing_shark.png",
on_use = minetest.item_eat(2),
@ -53,7 +45,7 @@ minetest.register_craftitem("fishing:shark", {
-- Roasted Shark
-----------------------------------------------------
minetest.register_craftitem("fishing:shark_cooked", {
description = S("Roasted Shark"),
description = fishing_setting.func.S("Roasted Shark"),
groups = {},
inventory_image = "fishing_shark_cooked.png",
on_use = minetest.item_eat(6),
@ -63,7 +55,7 @@ minetest.register_craftitem("fishing:shark", {
-- Pike
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:pike", {
description = S("Northern Pike"),
description = fishing_setting.func.S("Northern Pike"),
groups = {},
inventory_image = "fishing_pike.png",
on_use = minetest.item_eat(2),
@ -72,7 +64,7 @@ minetest.register_craftitem("fishing:pike", {
-- Roasted Pike
-----------------------------------------------------
minetest.register_craftitem("fishing:pike_cooked", {
description = S("Roasted Northern Pike"),
description = fishing_setting.func.S("Roasted Northern Pike"),
groups = {},
inventory_image = "fishing_pike_cooked.png",
on_use = minetest.item_eat(6),

View File

@ -6,14 +6,11 @@ function fishing_setting.func.save()
input:write(minetest.serialize(fishing_setting.settings))
input:close()
else
minetest.log("action","echec d'ouverture (mode:w) de " .. fishing_setting.file)
minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file)
end
end
function fishing_setting.func.load()
local file = io.open(fishing_setting.file, "r")
local settings = {}
@ -64,10 +61,6 @@ function fishing_setting.func.load()
fishing_setting.settings.chance["shark"] = settings.chance["shark"]
end
if settings.chance["hungry_fish"] ~= nil then
fishing_setting.settings.chance["hungry_fish"] = settings.chance["hungry_fish"]
end
if settings["tresor_timer"] ~= nil then
fishing_setting.settings["tresor_timer"] = settings["tresor_timer"]
end
@ -77,8 +70,6 @@ function fishing_setting.func.load()
end
end
--function return wear tool value (old or new)
function fishing_setting.func.wear_value(wear)
local used = 0
@ -90,13 +81,202 @@ function fishing_setting.func.wear_value(wear)
return used
end
minetest.register_on_shutdown(function()
minetest.log("action", "[fishing] Server shuts down. Saving config")
fishing_setting.func.save()
end)
--function random hungry by bait type
function fishing_setting.func.hungry_random()
for i,a in pairs(fishing_setting.baits) do
fishing_setting.baits[i]["hungry"] = math.random(15, 80)
print("hungry " ..i..": " ..fishing_setting.baits[i]["hungry"])
end
end
-- show notification when player catch tresor
function fishing_setting.func.notify(f_name, tresor)
local title = f_name .." catch a tresor"
for _, player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
--FIXME display message
--if name == f_name then
-- fishing_setting.func.notify_send(name, tresor, message)
--else
fishing_setting.func.notify_send(name, title, tresor[4])
--end
end
end
-- show notification when player catch tresor
function fishing_setting.func.notify_send(name, title, message)
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 1, y = 1},
text = "bg_default.png",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = message,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = "fishing_pole_perfect.png",
position = {x = 0.5, y = 0},
offset = {x = -81.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(6, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
end
--Menu fishing configuration
local formspec = "size[11,10]"..
"label[4,0;Fishing Config]"..
--Chance fish
"label[1.6,0.5;Chance fish]"..
"button[0,1;1,1;hsharkd1;-1]"..
"button[1,1;1,1;hsharkd10;-10]"..
"label[2.1,1.2;%s]"..
"button[2.7,1;1,1;hsharki10;+10]"..
"button[3.7,1;1,1;hsharki1;+1]"..
--Chance shark
"label[1.5,2;Chance shark]"..
"button[0,2.5;1,1;hfishd1;-1]"..
"button[1,2.5;1,1;hfishd10;-10]"..
"label[2.1,2.7;%s]"..
"button[2.7,2.5;1,1;hfishi10;+10]"..
"button[3.7,2.5;1,1;hfishi1;+1]"..
--Chance tresor
"label[1.5,3.5;Chance tresor]"..
"button[0,4.;1,1;hfishd1;-1]"..
"button[1,4;1,1;hfishd10;-10]"..
"label[2.1,4.2;%s]"..
"button[2.7,4;1,1;hfishi10;+10]"..
"button[3.7,4;1,1;hfishi1;+1]"..
--Bobber view range
"label[7.4,0.5;Bobber view range]"..
"button[7,1;1,1;hfishd1;-1]"..
"label[8.1,1.2;%s]"..
"button[8.7,1;1,1;hfishi1;+1]"..
--Chance worm
"label[7.5,2;Chance worm]"..
"button[6,2.5;1,1;hfishd1;-1]"..
"button[7,2.5;1,1;hfishd10;-10]"..
"label[8.1,2.7;%s]"..
"button[8.7,2.5;1,1;hfishi10;+10]"..
"button[9.7,2.5;1,1;hfishi1;+1]"..
--Timer tresor
"label[7.5,3.5;Timer tresor]"..
"button[6,4.;1,1;hfishd10;-10]"..
"button[7,4;1,1;hfishd100;-100]"..
"label[8.1,4.2;%s]"..
"button[8.7,4;1,1;hfishi100;+100]"..
"button[9.7,4;1,1;hfishi10;+10]"..
"button[0,5.2;1,1;messages;true]"..
"label[1,5.4;Messages]"..
"button[0,6;1,1;poledeco;true]"..
"label[1,6.2;Simple pole deco]"..
"button[0,8.2;1,1;wearout;true]"..
"label[1,8.4;Wear out]"..
"button[0,9.7;1,1;newworm;true]"..
"label[1,9.4;New worm source]"..
"button_exit[0.5,9.2;1.5,1;abort;Abort]"..
"button_exit[8,9.2;1.5,1;abort;Ok]"
--[[
MESSAGES = true
SIMPLE_DECO_FISHING_POLE = true
WEAR_OUT = true
NEW_WORM_SOURCE = true
WORM_IS_MOB = true
TRESOR_RANDOM_ENABLE = true
BOBBER_VIEW_RANGE = 7
CHANCE_FISH = 60
CHANCE_SHARK = 30
CHANCE_TRESOR = 5
TRESOR_TIMER = 3600
WORM_CHANCE = 66
--]]
fishing_setting.func.on_show_settings = function(name, music, ambience, other)
minetest.show_formspec( name, "fishing:settings", string.format(formspec, tostring("7"), tostring("80"), tostring("80"), tostring("08"), tostring("08"), tostring("08")))
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "fishing:settings" then
local name = player:get_player_name()
if not name then return end
if fields["abort"] == "Ok" then
print("ok")
--fishing_setting.func.save()
return
elseif fields["abort"] == "Abort" then
return
elseif fields["quit"] == "true" then
return
else
return
end
fishing_setting.func.on_show_settings(name)
end
end)

View File

@ -10,22 +10,22 @@ fishing_setting.settings = {}
--for random object
random_objects = {}
fishing_setting.baits = {}
fishing_setting.hungry = {}
fishing_setting.prizes = {}
fishing_setting.settings["timer_tresor"] = 3600
fishing_setting.settings.chance = {}
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
fishing_setting.S = intllib.Getter(minetest.get_current_modname())
fishing_setting.func.S = intllib.Getter(minetest.get_current_modname())
else
fishing_setting.S = function ( s ) return s end
fishing_setting.func.S = function ( s ) return s end
end
dofile(path .."settings.txt")
dofile(path .."functions.lua")
--default_settings
fishing_setting.settings["message"] = MESSAGES
fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
fishing_setting.settings["worm_chance"] = WORM_CHANCE
@ -36,12 +36,9 @@ fishing_setting.settings["bobber_view_range"] = BOBBER_VIEW_RANGE
fishing_setting.settings.chance["fish"] = CHANCE_FISH
fishing_setting.settings.chance["tresor"] = CHANCE_TRESOR
fishing_setting.settings.chance["shark"] = CHANCE_SHARK
fishing_setting.settings.chance["hungry_fish"] = HUNGRY_FISH
fishing_setting.settings["tresor_timer"] = TRESOR_TIMER
fishing_setting.settings["tresor_random_enable"] = TRESOR_RANDOM_ENABLE
-- load config file if exist in worldpath
fishing_setting.func.load()
@ -49,23 +46,25 @@ fishing_setting.func.load()
dofile(path .."crafting.lua")
dofile(path .."baits.lua")
dofile(path .."prizes.lua")
dofile(path .."amorce.lua")
dofile(path .."baitball.lua")
dofile(path .."bobber.lua")
--dofile(path .."bobber_shark.lua")
dofile(path .."fishes.lua")
dofile(path .."trophies.lua")
dofile(path .."poles.lua")
dofile(path .."chatcommands.lua")
--random hungry bait
fishing_setting.func.hungry_random()
-- timer
fishing_setting.timer = fishing_setting.settings["timer_tresor"]
fishing_setting.timer = fishing_setting.settings["tresor_timer"]
minetest.register_globalstep(function(dtime)
if fishing_setting.enable == false then return end
fishing_setting.timer = fishing_setting.timer - dtime
-- if fishing.new_object then
-- new object is item, time to catch is timer
-- fishing_setting.timer = fishing_setting.settings["timer_tresor"]
-- fishing_setting.timer = fishing_setting.settings["tresor_timer"]
-- end
-- if timer == 300 then
--you have 5min for catch item
@ -75,8 +74,8 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
--FIXME display message
end
--get random object
fishing_setting.timer = fishing_setting.settings["timer_tresor"]
--set random object
fishing_setting.timer = fishing_setting.settings["tresor_timer"]
end
end)

View File

@ -9,8 +9,8 @@ end
fishing_setting.poles = {}
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = fishing_setting.S("Fishing Pole") }
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = fishing_setting.S("Perfect Fishing Pole") }
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = fishing_setting.func.S("Fishing Pole") }
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = fishing_setting.func.S("Perfect Fishing Pole") }
for _,pole in pairs(fishing_setting.poles) do

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@ -1,13 +1,13 @@
minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed") -- exception
fishing_setting.prizes.fish = {
fishing_setting.prizes["fish"] = {
{"fishing", "fish_raw", 0, "a Fish."}
}
-- Here's what you can prizes
fishing_setting.prizes.loose = {
fishing_setting.prizes["plants"] = {
-- MoD iTeM WeaR MeSSaGe ("You caught "..)
{"default", "stick", 0, "a Twig."},
{"mobs", "rat", 0, "a Rat."},
@ -18,9 +18,11 @@ fishing_setting.prizes.loose = {
}
fishing_setting.prizes.stuff = {
fishing_setting.prizes["stuff"] = {
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole."},
{"3d_armor", "boots_wood", "random", "some very old Boots."}
}
fishing_setting.prizes.tresor = {"default", "mese", 0, "a mese block."}
fishing_setting.prizes["tresor"] = {"default", "mese", 0, "a mese block."}

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@ -1,13 +1,12 @@
MESSAGES = true
SIMPLE_DECO_FISHING_POLE = true
WEAR_OUT = true
BOBBER_VIEW_RANGE = 7
NEW_WORM_SOURCE = true
WORM_IS_MOB = true
WORM_CHANCE = 66
BOBBER_VIEW_RANGE = 7
CHANCE_FISH = 60
CHANCE_SHARK = 30
CHANCE_SHARK = 50
CHANCE_TRESOR = 5
HUNGRY_FISH = 80
TRESOR_TIMER = 3600
TRESOR_RANDOM_ENABLE = true

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